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View Full Version : Easier Way of Updating Former Missions



TacticalYak3
04-21-2004, 11:54 AM
With the AEP expansion there are so many former missions and addons (i.e., Battle Over Europe) that need to be edited to include the new planes.

Not being a programmer, but it seems to me that can't a code of some kind be used like a wildcard so that something made today with x,y,z and embedded @ will allow x,y,z and @ = user input?

Did I lose anyone here? Poor mathematics equation skills, eh? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

A pratical example - original mission had hurricanes but you now want spitsfires in the mission. The original property allowed for a flight of 4 hurricanes, but in the coding @ was embedded into the property file.

Now if the mission editor opens up the mission and assigns a value to @ (@=spitfire) then the game would automatically subsitute spits for hurricanes. This may also be helpful in just changing current missions.

I realize there are still many problems. For instance, the speeds of the old aircraft my not be compatible for the new aircraft resulting in the mission not functioning properly. Also, the coding may not be possible if one wants a mix of old/new or differing new planes. Ultimately, one still may have to sit down and "redesign" the missions.

In some cases one may have to leave certain missions alone or be prepared to edit them extensively.

‚"Throughout the story of air fighting runs the quest for height, for the fighter on top had control of the air battle.‚"Ě (Air Vice-Marshal J.E. ‚"Johnnie‚"Ě Johnson, RAF)

:FI:TacticalS!

TacticalYak3
04-21-2004, 11:54 AM
With the AEP expansion there are so many former missions and addons (i.e., Battle Over Europe) that need to be edited to include the new planes.

Not being a programmer, but it seems to me that can't a code of some kind be used like a wildcard so that something made today with x,y,z and embedded @ will allow x,y,z and @ = user input?

Did I lose anyone here? Poor mathematics equation skills, eh? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

A pratical example - original mission had hurricanes but you now want spitsfires in the mission. The original property allowed for a flight of 4 hurricanes, but in the coding @ was embedded into the property file.

Now if the mission editor opens up the mission and assigns a value to @ (@=spitfire) then the game would automatically subsitute spits for hurricanes. This may also be helpful in just changing current missions.

I realize there are still many problems. For instance, the speeds of the old aircraft my not be compatible for the new aircraft resulting in the mission not functioning properly. Also, the coding may not be possible if one wants a mix of old/new or differing new planes. Ultimately, one still may have to sit down and "redesign" the missions.

In some cases one may have to leave certain missions alone or be prepared to edit them extensively.

‚"Throughout the story of air fighting runs the quest for height, for the fighter on top had control of the air battle.‚"Ě (Air Vice-Marshal J.E. ‚"Johnnie‚"Ě Johnson, RAF)

:FI:TacticalS!

Tully__
04-22-2004, 06:51 AM
There was a utility around that did this (though I think you probably still need to manually edit the briefing). Check out the "Sturmovik Essentials" thread in General Discussion, there may be a link...

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TacticalYak3
04-22-2004, 08:58 AM
Thanks Tully!

‚"Throughout the story of air fighting runs the quest for height, for the fighter on top had control of the air battle.‚"Ě (Air Vice-Marshal J.E. ‚"Johnnie‚"Ě Johnson, RAF)

:FI:TacticalS!

fabianfred
04-23-2004, 07:39 AM
the utility you probably meant was the one by 'shift E'..... Quick Mission Tuner......... but he hasn't updated it to AEP

I changed my 'Scramble' campaign from hurricane to spitfire for my own enjoyment.............
not difficult..... just time consuming

I opened each mission file in notepad and cut 'hurricane IIb' and pasted 'spitfire 5b' in its place... then saved......... it worked
far less work than doing it in the FMB too......
even worked OK with the static planes too...

'loon'

plumps_
04-23-2004, 03:20 PM
There are some tools that have a find and replace within files/folders feature. E. g. Textpad will allow you to replace all the Hurris of a campaign with Spits in a single operation.

It will be more difficult if the original aircraft was using an armament variant other than 'weapons default' that is not available for the new one. Then you will also have to replace the 'weapons' lines.

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RxMan
04-24-2004, 08:04 AM
Why not just use a word processor with a 'REPLACE' command, just remember to save as a .txt file and then remove the extension. I've used the "WORD PAD" with success for other files, and I'm sure it will work for this.

plumps_
04-24-2004, 12:35 PM
I was talking about a word processor.

Even Windows XP editor (former Notepad) has the replace command. There's no need to rename the file. Just open the .mis file in Windows Editor, replace and save.

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Extreme_One
04-25-2004, 07:26 AM
Shift_Es Quick Mission Tuner has undergone several small changes recently that haven't been made public not least of which is the ability to use the AEP plane-set.

It'll be out soon...

S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''
Download the USAAF & RAF campaign folders here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-10.html).

Download "North and South" including the Japanese speech-pack here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-12.html). *NEW*

http://server5.uploadit.org/files/simplysimon-spit_sig.jpg

bird_brain
04-25-2004, 10:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Extreme_One:
Shift_Es Quick Mission Tuner has undergone several small changes recently that haven't been made public not least of which is the ability to use the AEP plane-set.
<HR></BLOCKQUOTE>

Can you see if he will make the text boxes bigger to hold the entire name of long airplane skin names? Currently they do not fit & you cannot read the name of BOE skins. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

http://jyarbrough.homestead.com/Jug1.jpg

"Go in close, and then when you think you are too close, go on in closer."
Major Tommy McGuire, USAAF ~ 38 victories in the PTO

Shift_E
04-25-2004, 11:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by bird_brain:


Can you see if he will make the text boxes bigger to hold the entire name of long airplane skin names? Currently they do not fit & you cannot read the name of BOE skins. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
<HR></BLOCKQUOTE>

I can answer that. I've ended development and support for QMT and will not be releasing an update for AEP. There just is not enough demand to justify continued work on QMT. Sorry to the few people that did find QMT useful.

Shift_E

delta_9_tetra
04-26-2004, 05:40 AM
Sorry to read that Shift_E, and thanks for what you did for us before! I was one of the folks using QMT a lot.

poymando
04-26-2004, 06:41 PM
to Shift_E,
Sorry to hear there is not enough interest to update the QMT. I've found it to be a great help. Thanks for making it available.

Poymando

IDF_Raam
04-27-2004, 01:20 AM
sorry to hear that
i use it a lot
hope you will change your mind

DjTeD
04-27-2004, 04:17 AM
Yes, me too, Shift_E... sorry to hear that !!! QMT is so useful for making quick changes in a mission !!!

DJ TeD aka Gaston

Avoir la foi, c'est √¬™tre plus sŻr d'une chose que la raison ne le permet.

Shift_E
04-27-2004, 10:11 AM
While I‚'m not releasing QMT to the public any more, I‚'ll update anyone by email. If you send an email to the email address in the help file, I‚'ll send you the updated program that works for AEP.

Shift_E

JG52_wunsch
04-28-2004, 05:21 PM
shift_e i just sent you my addy,if you don t get it please let me know.i love your qmt and would like to get the update for aces,cheers.

After it was refeuled i climbed in.With many manipulations the mechcanics started the turbines.I followed their actions with the greatest of interest.The first one started quite easily.the second caught fire.In no time the whole engine was on fire.Luckily as a fighter pilot i was used to getting quickly out of the cockpit.The fire was quickly put out.The second plane caused no trouble - Adolf Galland (first time in a ME262)