View Full Version : Is Farcry ported from consoles?
XyZspineZyX
01-27-2004, 05:17 AM
Hi all
While checking recent topics,i saw forums are flooded with low performance on high end systems.So like deus ex2 and halo,do u think(or read somewhere) this game is ported from consoles?
XyZspineZyX
01-27-2004, 05:17 AM
Hi all
While checking recent topics,i saw forums are flooded with low performance on high end systems.So like deus ex2 and halo,do u think(or read somewhere) this game is ported from consoles?
XyZspineZyX
01-27-2004, 05:19 AM
Xbox.
XyZspineZyX
01-27-2004, 05:20 AM
Definitely not. The performance problems have to do with people not using the right drivers or having things set-up incorrectly. This should go away (I hope, I hope) by the time it's released. Even people with average systems, when everything is set up properly, are having good results.
XyZspineZyX
01-27-2004, 05:29 AM
I posted about this earlier, and trust me, when ppl have this kinda problem its because of a console affiliation
DX2
Halo
Kotor
XyZspineZyX
01-27-2004, 05:34 AM
NO. In order for it to be a port, it would have to be programmed for a console first./i/smilies/16x16_smiley-indifferent.gif
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XyZspineZyX
01-27-2004, 05:38 AM
I'm telling you man, every game people have a lot of perfromance problems with are ones that are also on consoles like the ones listed, a tech support rep from ion storm confermed it from all the calls they were getting
XyZspineZyX
01-27-2004, 05:47 AM
QUOTE!! "Definitely not. The performance problems have to do with people not using the right drivers or having things set-up incorrectly. This should go away (I hope, I hope) by the time it's released. Even people with average systems, when everything is set up properly, are having good results."
kiss my A55 it is, i know how to set up a system and im having pronlems, quit bein a tard thast not the answer.
and these problems will not just go away they need to be adressed and fixed.
Message Edited on 01/27/0405:48AM by ABRAXAAS
XyZspineZyX
01-27-2004, 05:50 AM
Nurb101 wrote:
- I'm telling you man, every game people have a lot of
- perfromance problems with are ones that are also on
- consoles like the ones listed, a tech support rep
- from ion storm confermed it from all the calls they
- were getting
-
Vietcong and Unreal2 arent ports yet they performed worse than Farcry. The original Deus Ex was made for pc only and it had performance issues as well.
XyZspineZyX
01-27-2004, 05:53 AM
It's b/c of ATI cards needing 3.9s. You have to uninstall 4.1s. Yeh, KOTOR and Halo are beasts, too. XBOX didn't run Halo at 1024x768 did it? With those super shiny armor things? Last time I checked it ran at like 680. Dunno much about XBOX though. I have a PS2 and a high-end PC. I havn't played my PS2 in a while 'cuz a lot of the PS2 games come out for the PC, which is superior now.
XyZspineZyX
01-27-2004, 05:59 AM
I ran Unreal 2 VERY smoothly with no issues whatsoever
XyZspineZyX
01-27-2004, 06:00 AM
Nurb101 wrote:
- I'm telling you man, every game people have a lot of
- perfromance problems with are ones that are also on
- consoles like the ones listed, a tech support rep
- from ion storm confermed it from all the calls they
- were getting
-
-
A, a tech support rep for a company that recently released one game knows that the problems stem from a console port, whereas the company used an engine that was made on and for PC. DXIW is powered by the Unrealengine, so I go rather the line of people not having set up their things in the porper fashion. Improper setup is one of the main causes for bad or no performance.
Let's express this with cars:
Someone has a normal car, he let's it be serviced, takes care of it and all that stuff, also because he has learned how to care for it.
Then there is someone owning a Ferrari, who does not let the car be serviced, mishandles that car (maybe because he doesn't know better) and has no knowledge of how to care for the car.
Now we all agree that the Ferrari should give you the better performance than any normal car, but if it is not serviced if will, ultimately perform worse than the standard run of the mill car that has been cared for.
Improper handling will always cause some loss of performance, be it in cars as in PC.
KOTOR runs fine on my mid-level PC, DXIW the demo of it ran fine, Halo was a bit slow as it seems that the shader programs for it are a bit bloated or ineffective, but it ran without trouble and a playable framerate. Why, because I know how to care for my system and I know a few tricks that experience over the years has thaught me.
The first and foremost thing I have learned however is that when I do look for a bug or an error it will always be the program that is last on the list. Or how did Sherlock Holmes always go about his case: 'Everything that remains, however improbable it seems, must be the truth.' Truth is in most cases that I did run into problems it was something to do with my rig.
<p align="center">http://hometown.aol.de/Deathbrng/262sig.jpg</p><p align="center">No guns, no glory!'</p><p align="center">That is why I recommend 4 x 30mm MK108 pills!</p><p align="center">HL Nick = BLUE_Schnitter</p>
XyZspineZyX
01-27-2004, 06:04 AM
Abraxaas,
Your response to my post misses the point and serves only to harp on a sentence that you misinterpreted. Obviously, I don't think that these problems will magically go away; someone will have to actively do something about it. I'm sorry you're having problems, but other people, with average systems, have indicated in these forums that they are running the game quite well. Additionally, I have read many accounts of people adjusting their settings and installing other drivers with great success. But, the main point was to refute the other gentleman's assertion that the root cause of all of these problems is that this game was designed with consoles in mind. This is not the case.
Don't be so upset all the time.
XyZspineZyX
01-27-2004, 06:11 AM
Der_Schnitter_t, I'm not basing this off of one game, but rather the EXACT same complaints on other game forums such as the ones I listed... "I'm getting a really low framerate, but my computer is so uber! why is a mid level out performing me?"
90% of people running this game with high end systems have this problem.. I KNOW some people are running it smoothly with a good machine, but look at the boards.. SAME complaint with "my 1.5 with 512, runs it just fine!" as replies
XyZspineZyX
01-27-2004, 08:58 AM
Nurb101 wrote:
- Der_Schnitter_t, I'm not basing this off of one
- game, but rather the EXACT same complaints on other
- game forums such as the ones I listed... "I'm
- getting a really low framerate, but my computer is
- so uber! why is a mid level out performing me?"
-
- 90% of people running this game with high end
- systems have this problem.. I KNOW some people are
- running it smoothly with a good machine, but look at
- the boards.. SAME complaint with "my 1.5 with 512,
- runs it just fine!" as replies
<font face='vernada' color='#c8c87f'>You're "uber" machine isn't tuned up. If you look at the background information on the FarCry Engine you'll see that this game was designed to take advantage of the technology in PC hardware, not console hardware. They will port this game to the x-box from the PC not the other way around. The x-box version will no doubt have distance fog and very reduced graphics quality. I'm talking about less extras like the shark, and fish and pigs and birds. Lower quality textures, and a much smaller draw distance. We're talking maybe 200 meters instead of 2 kilometers. If you've seen some of the screens with the frames per second listed it also lists how many poly's are on the screen. It's somewhere in the 150,000 range at the very start of the demo. Think about that for a minute. 150,000 poly's are in that one view, and they are all being shaded and textured individually by your PC. No way in hell an x-box will ever be able to do that. I can understand why high end machines that aren't tuned up quite right are having the same issues as mid level machines that are tuned to perfection. It has nothing to do with which platform the game was designed for.</font>
Message Edited on 01/27/0401:13AM by LupusOccisoris
XyZspineZyX
01-27-2004, 09:08 AM
Like many have said, Far Cry is not being built from the ground for console. It performs bad, because it does deserve to perform bad (imagine, around 150 k - 200 k of vertices / frame, most of them covered with a good amount of bump mapping and Pixel Shader). DX2 also has a really good lighting. Halo, on the other hand, is badly ported.
Halo's fixed rendering path looks worse than it was supposed to be when it was played by GF2 GTS (Nvidia demo), and yet, it runs worse. Its DX8/9 rendering paths are also inefficient (they said they've worked that out and the new patch will increase the performance as much as 60 % without image quality sacrifice, let's cross out finger, shall we?).
About the console version of this game, Xbox may be able to handle it, and the effects may stay intact as it is on a DX8 level hardware (GF4 Ti / Radeon 8500), but the texture quality will have to reduce, and the draw distance may not be able to be held as big as it can be on PC. Still a good alternative for those without a half decent PC.
Message Edited on 01/27/0405:08AM by embargiel
XyZspineZyX
01-27-2004, 09:11 AM
If people can run it Geforce2 (without water but hey, beggars can't be choosers), then I doubt that problems arise from consoles affiliation.
Anyway, I have followed this game since it was X-Isle and I can say 100% it never came from any console port.