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View Full Version : Texure Mapping , how to stop it from tiling



XyZspineZyX
11-23-2003, 02:20 AM
I am work on a map with a friend and we are making custom doors, and Everytime I look at the door in 3ds 5 max , the Texture for the Dor is fine, it tiles at the correct size. When i go into Map editor it makes the tiles super small

Door in 3ds



http://molehole.no-ip.org/images/door-close.jpg



Door in Editor



http://molehole.no-ip.org/images/door-close2.jpg



as you can see the door tiles are so small that they make a strange look and is nothing like 3ds

XyZspineZyX
11-23-2003, 02:20 AM
I am work on a map with a friend and we are making custom doors, and Everytime I look at the door in 3ds 5 max , the Texture for the Dor is fine, it tiles at the correct size. When i go into Map editor it makes the tiles super small

Door in 3ds



http://molehole.no-ip.org/images/door-close.jpg



Door in Editor



http://molehole.no-ip.org/images/door-close2.jpg



as you can see the door tiles are so small that they make a strange look and is nothing like 3ds

XyZspineZyX
11-23-2003, 03:38 PM
Are you sure you have followed the correct procedure for Exporting from Max into UnrealEd?

Make sure all the parts of the door are attached into a single model, and turned to poly with sides limited to 3.


If you have used a UVW map modifier, make sure you have collapsed all the modifiers.

And you are using the same texture in both Max and the Ed?



http://www.angelfire.com/oz/thejackal/images/TheJackal_final.gif


http://www.thejackalmaps.tk

XyZspineZyX
11-25-2003, 06:40 PM
All the parts are one door and the texture is the same as used in the game

XyZspineZyX
11-30-2003, 06:40 AM
Make sure the dimensions of the textures are base 2 (2, 4, 8, 16, 32, 64, 128, 256, 512), and that you collapsed the static mesh before exporting (and that you gave the door a UVW map modifier, and that you exported the UVW's).

<center>http://members.cox.net/atlantisr0x/atlantis.jpg </center>

UBI, RELEASE THE SDK!!!

-Atlantis