View Full Version : Texure Mapping , how to stop it from tiling
XyZspineZyX
11-23-2003, 01:20 AM
I am work on a map with a friend and we are making custom doors, and Everytime I look at the door in 3ds 5 max , the Texture for the Dor is fine, it tiles at the correct size. When i go into Map editor it makes the tiles super small
Door in 3ds
http://molehole.no-ip.org/images/door-close.jpg
Door in Editor
http://molehole.no-ip.org/images/door-close2.jpg
as you can see the door tiles are so small that they make a strange look and is nothing like 3ds
XyZspineZyX
11-23-2003, 01:20 AM
I am work on a map with a friend and we are making custom doors, and Everytime I look at the door in 3ds 5 max , the Texture for the Dor is fine, it tiles at the correct size. When i go into Map editor it makes the tiles super small
Door in 3ds
http://molehole.no-ip.org/images/door-close.jpg
Door in Editor
http://molehole.no-ip.org/images/door-close2.jpg
as you can see the door tiles are so small that they make a strange look and is nothing like 3ds
XyZspineZyX
11-23-2003, 02:38 PM
Are you sure you have followed the correct procedure for Exporting from Max into UnrealEd?
Make sure all the parts of the door are attached into a single model, and turned to poly with sides limited to 3.
If you have used a UVW map modifier, make sure you have collapsed all the modifiers.
And you are using the same texture in both Max and the Ed?
http://www.angelfire.com/oz/thejackal/images/TheJackal_final.gif
http://www.thejackalmaps.tk
XyZspineZyX
11-25-2003, 05:40 PM
All the parts are one door and the texture is the same as used in the game
XyZspineZyX
11-30-2003, 05:40 AM
Make sure the dimensions of the textures are base 2 (2, 4, 8, 16, 32, 64, 128, 256, 512), and that you collapsed the static mesh before exporting (and that you gave the door a UVW map modifier, and that you exported the UVW's).
<center>http://members.cox.net/atlantisr0x/atlantis.jpg </center>
UBI, RELEASE THE SDK!!!
-Atlantis