View Full Version : Played Urban Ops today - there is no comparison.
XyZspineZyX
07-05-2003, 08:30 PM
I installed Rogue Spear and Urban Ops today, purely because several members of the clan wanted an old knees up, just like the good old days.
Oh, the results were shocking! - Before today, I probably would have said that Rogue Spear was the best online tactical shooter as I spent a good few years without hardly touching any other multiplayer game.
It raised my eyebrows a little, especially as the same people who generally whinge a lot in this forum keep stating that Rogue Spear is so much better than RVS!
As soon as I went into the first game, the controls....ah
remember the unrealistic immediate switch of weapons?
the 'charge up' for the grenade throw leaving you open to attack, and the 'progress bar' when you reload?
the lean left and lean right, in which your feet are glued to the floor and you cannot move?
going into a crouch and moving forward in slow motion?
the PDW. of which the reticule doesn't even budge when you are running at full speed?
One of the biggest differences between Rogue Spear and RVS (apart from the graphics obviously) is the AI. The tango's don't even flinch when their mate standing next to them takes a shot in the head from a sniper round. They eventually see you and take 5 seconds to release their first round.
They rarely move around the levels, and if they do, they bunch up and crouch with their back to you when you have just lobbed a frag in their direction.
Now, I know that graphics don't make a game, but the atmosphere that RVS produces because of the realistic graphics is immense. Although I am a big fan of RVS and don't have any problems with the framerate issues etc etc, it took me until today to realise just how much better it is than Rogue Spear.
The way I see it is, the people claiming Rogue Spear is a lot better must be the people who cannot get RVS running well because there is absolutely no comparison.
Raven Shield is without a doubt, THE best tactical shooter.
It also struck me that a lot of the bad points people are bringing up in these forums exist in a worse state in Rogue Spear anyway. Reticule bloom, speed of changing position, speed of changing weapon etc still exist in Rogue Spear but at the opposite end of the scale, ie change of weapon is immediate, reticule bloom, or lack of it make Rogue Spear far too easy. Looking at the two of them together, I can see now that RVS is far more realistic and doesn't need changing at all.
Bring on Athena Sword, I can't wait.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-05-2003, 08:30 PM
I installed Rogue Spear and Urban Ops today, purely because several members of the clan wanted an old knees up, just like the good old days.
Oh, the results were shocking! - Before today, I probably would have said that Rogue Spear was the best online tactical shooter as I spent a good few years without hardly touching any other multiplayer game.
It raised my eyebrows a little, especially as the same people who generally whinge a lot in this forum keep stating that Rogue Spear is so much better than RVS!
As soon as I went into the first game, the controls....ah
remember the unrealistic immediate switch of weapons?
the 'charge up' for the grenade throw leaving you open to attack, and the 'progress bar' when you reload?
the lean left and lean right, in which your feet are glued to the floor and you cannot move?
going into a crouch and moving forward in slow motion?
the PDW. of which the reticule doesn't even budge when you are running at full speed?
One of the biggest differences between Rogue Spear and RVS (apart from the graphics obviously) is the AI. The tango's don't even flinch when their mate standing next to them takes a shot in the head from a sniper round. They eventually see you and take 5 seconds to release their first round.
They rarely move around the levels, and if they do, they bunch up and crouch with their back to you when you have just lobbed a frag in their direction.
Now, I know that graphics don't make a game, but the atmosphere that RVS produces because of the realistic graphics is immense. Although I am a big fan of RVS and don't have any problems with the framerate issues etc etc, it took me until today to realise just how much better it is than Rogue Spear.
The way I see it is, the people claiming Rogue Spear is a lot better must be the people who cannot get RVS running well because there is absolutely no comparison.
Raven Shield is without a doubt, THE best tactical shooter.
It also struck me that a lot of the bad points people are bringing up in these forums exist in a worse state in Rogue Spear anyway. Reticule bloom, speed of changing position, speed of changing weapon etc still exist in Rogue Spear but at the opposite end of the scale, ie change of weapon is immediate, reticule bloom, or lack of it make Rogue Spear far too easy. Looking at the two of them together, I can see now that RVS is far more realistic and doesn't need changing at all.
Bring on Athena Sword, I can't wait.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-05-2003, 08:43 PM
Thank you, sir. Very well said.
The examples you provided were immaculate. And to tell you the truth, I myself haven't been able to play Rogue Spear since the RvS MP demo 1.0 was released almost a year ago. There IS simply no comparison. After playing the RvS demo it just became time to uninstall Rogue Spear and it's expansions. There was no way I could go back to them.
Rogue Spear is a classic. R6 is a classic. And when you compare RvS to them in a few years, I'm sure you are all going to say that RvS was a classic, too. You know guys, even with all the headaches this game can cause you, it is STILL a really GREAT game.
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Message Edited on 07/05/0301:44PM by KingofThieves
XyZspineZyX
07-05-2003, 08:48 PM
Thankyou.
It's strange because I was almost disappointed with Rogue Spear..
Like you said, Rogue Spear was a classic but RVS is in a completely different league.
On the Eighth Day, God created Paratroopers and the Devil stood to attention.
http://www.virginstudent.com/fileserver/upload/285/504/729/Paradaz.gif
XyZspineZyX
07-05-2003, 09:29 PM
Many of my clan still play Rogue Spear on the Zone (no, I don't know why). I joined them about a week ago and whoa, was it strange. First, I felt like I just drank 3 jolt colas running around so fast and what to me felt like out of control. I don't think there is ANY comparison to RvS. I like RvS very much, of course it runs good on my comp. But it's still nice to hear a compliment about a very good game.
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XyZspineZyX
07-05-2003, 10:52 PM
i can still spank firedaddy in chalet winter or turkish bazaar
XyZspineZyX
07-05-2003, 11:02 PM
The Rogue Spear/Urban Ops map design still eats the RvS map design for breakfast.
XyZspineZyX
07-05-2003, 11:56 PM
I played Rogue spear for 4 years and i happen to think the maps are 100% better then RVS maps.
I however like the Graphics of RVS better and the gameplay of RVS too.
I like the Guns and Pyhsics of Rogue spear though
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XyZspineZyX
07-06-2003, 12:15 AM
Thanks SoCo, you make me feel so good.
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XyZspineZyX
07-06-2003, 01:45 AM
I'll agree the "charging" of grenades was stupid. However, the progress bar when you reload is not much different then the graphic you get now when you are reloading in RVS.
I'd rather have a stationary lean left and right then people running through the whole maps at full speed in RVS in lean mode. What would be ideal would be that you could walk and strafe and lean.
I'll admit the PDW was quite accurate on the run and therefore everyone used it.
The AI was a complete joke in Rogue Spear. I remember how the developers at Red Storm would brag about upcoming expansions and say how "amazed" they were at the AI. Right. You can kill a terrorist and his idiot friend next to him either won't react, or he will run for the hills and just get stuck running into a wall over and over until you walk up next to him and shoot him, or they will shoot you with 1 bullet with only a glimpse in your direction, no matter how far away you are. But, I didn't play that game for the singleplayer, I played for the multiplayer.
You failed to mention the good things about Rogue Spear:
1) You can climb on items like boxes and on stairs. You can't climb anything in RVS and if something is 2 inches high on the ground, you can't step over it, you have to go around it.
2) If you're the host, you can decide who plays on what team, and you can change the uniform colors on the fly. You can't do that in RVS. All the servers are full of server hosts who have to beg people to join the other team.
3) No stupid explosive barrels around in the official maps. I don't know the rationale UBI had for putting these in the game. Must be the same rationale they had when they released Import/Export in the demo and made all the telephones ring when you get near them. I can imagine Jean Luc saying to Pierre, "Hey you know what would be cool???? If we made all the telephones motion sensitive so when people get near them, they would ring!! Oui Oui! That is good!"
4) No serial keys so no need for a cd server. Therefore, you'd never get a "cd key server not responding".
The good things about RVS.
1) The developers actually do patch the game (even if the patches either don't do much, or they break more things, at least they are trying.) In Rogue Spear, they released like 2 patches and released crappy expansions like Covert Ops and Blackthorn. And they ignored the community and cheating in the game by releasing no patches to address the cheating. They never fixed the frag lock bug, which was nice of UBI to import to RVS =)
2) RVS runs on dedicated servers, so your lag doesn't depend on who else is connected. I can remember in Rogue Spear the matches would take forever to start because you had to wait for EVERYONE to sync up. Once it started, you could warp all over the map cause of bad pings or connections caused by your teammates/opponents.
I'll have to take a wait and see on Athena Sword. If I could get it for 5-10 bucks I'd consider it. If it includes a bunch of crappy maps like RVS currently has, I'll pass. Seriously, a lot of those custom maps made by players are far superior to the ones created by UBI.
XyZspineZyX
07-06-2003, 02:00 AM
One of the features I would like added in the future is when you shoot at the tangos- I wish they would run behind a wall or run into a room instead of standing in the open and taking it. (Maybe in the future).Hopefully some things will change when Athens Sword is released.
XyZspineZyX
07-06-2003, 03:49 AM
Last weak i purchased Ghost Recon. After a playing a bit I truly saw how much Raven shield wss an improvement. The feel of Raven shield is a lot better. Now when i switch between the two game the difference is night and day. raven shield is a huge improvemnt. However, there are a few issue keeping raven shield from reaching its potential.
- Gameplay is unbalanced. Ret system needs tweaking to bring the gameplay into balance
- Netcode needs some optimization
- Some bugs need fixing
I dont think a lot of work is needed to make raven shield reach its potential. Just a few things need to be addressed.
If they implement Pope's idea for a ret system this game will truly kick butt
XyZspineZyX
07-06-2003, 04:04 AM
quint01 wrote:
- One of the features I would like added in the future
- is when you shoot at the tangos- I wish they would
- run behind a wall or run into a room instead of
- standing in the open and taking it. (Maybe in the
- future).Hopefully some things will change when
- Athens Sword is released.
Try this:
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_gd&id=ztfoj
In addition, I included MP enhancements as well like more realistic weapon stats. Ballistics are coming next (more realistic stopping power for certain rounds, correct trigger groups on weapons, etc).
XyZspineZyX
07-07-2003, 03:51 PM
Soviet- wrote:
- I played Rogue spear for 4 years and i happen to
- think the maps are 100% better then RVS maps.
I guess that's why Athena's sword featured "classical" maps from Rogue spear. I have no problems with the level design in Rvs, but I would have liked a mission like that hijacked plane or the Prague opera house. Playing these with Rvs graphics would be fun!
XyZspineZyX
07-07-2003, 10:23 PM
On the climbable stuff note ... And KungFu probably noticed this as well, there's some kinda class for it. You'd have to custom build maps to support it, if it even works. And if you could figure out how to actually use it.
XyZspineZyX
07-11-2003, 07:21 AM
I have played rouge spear / urban ops untill i bought a comp to run rvs(damn near flawlessly btw) and i must disagree with anyone who says that rs/uo maps are better than rvs maps. ARE YOU EFFING HIGH? i love rs/uo but rvs maps effing OWN!
XyZspineZyX
07-11-2003, 05:44 PM
It is really stupid to compare the classic Rogue Spear game with Raven Shield, theres no comparisson of course!
You have to compare Rogue Spear with those games of that time. Theres no doubt that Rogue Spear WAS the best tactical shooter of its time.
XyZspineZyX
07-11-2003, 07:39 PM
kpoularakis wrote:
- Last weak i purchased Ghost Recon. After a playing
- a bit I truly saw how much Raven shield wss an
- improvement. The feel of Raven shield is a lot
- better.
Raven Shield has nothing to do with Ghost Recon. GR is different from the R6 series games.btw I love Ghost Recon, lol.
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XyZspineZyX
07-11-2003, 07:44 PM
Paradaz.. how much did they pay u to say that? /i/smilies/16x16_smiley-very-happy.gif
XyZspineZyX
07-11-2003, 07:56 PM
>>and i must disagree with anyone who says that rs/uo maps are better than rvs maps. ARE YOU EFFING HIGH? i love rs/uo but rvs maps effing OWN!<<
I must wholeheartedly disagree with you. The RvS maps look real nice and have that "ohh it's like walking through a real house!" feel, but many of them were not designed with gameplay and interesting battle scenarios in mind. Maps like Trainyard and Subway and Siberia1 and Turkish Bazaar and so on were much more interesting in terms of *gameplay* than most of the RvS maps.
It's nice that some of them will be included in the RvS expansion pack, but then again, I played the HELL out of Rogue Spear and I got RvS for *new* experiences, not old ones.