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XyZspineZyX
10-26-2003, 10:37 PM
I was wondering if anyone else thought that explosions seemed a bit underpowered? If you take a look at the Cryengine demo when the rocket is fired at the guys in the clearing, all of the enemies in the blast radius pretty much collapse straight down. Shouldn't they get blown around a bit? I recall seeing another video somewhere involving a grenade in which they didn't move very much either...but I don't remember what video it was. Also, this is a bit of a nitpick not involving physics, but it seemed a bit odd that in that same rocket scene, when you were zoomed out, the crater and enemies weren't even rendered. I would think that the engine could handle rendering objects like those at that distance. Maybe it'll be fixed in the full version, since that was just an engine demo...

Another thing I noticed(I think it was in a video over at the German site Far Cry HQ) was that the player was able to walk through the hang glider. I would hope that it would be considered a solid object so that it could be pushed or shot. I could just imagine punching a few holes in one in multiplayer(or single player, if the AI was to actually use one) and watching it and it's unfortunate pilot crash to the ground, or pushing it off the cliff before they could even get to it. On the topic of vehicles, I also wonder if you can shoot out tires, rotors on the helicopters/Ospreys(or their pilots!), etc...

XyZspineZyX
10-26-2003, 10:37 PM
I was wondering if anyone else thought that explosions seemed a bit underpowered? If you take a look at the Cryengine demo when the rocket is fired at the guys in the clearing, all of the enemies in the blast radius pretty much collapse straight down. Shouldn't they get blown around a bit? I recall seeing another video somewhere involving a grenade in which they didn't move very much either...but I don't remember what video it was. Also, this is a bit of a nitpick not involving physics, but it seemed a bit odd that in that same rocket scene, when you were zoomed out, the crater and enemies weren't even rendered. I would think that the engine could handle rendering objects like those at that distance. Maybe it'll be fixed in the full version, since that was just an engine demo...

Another thing I noticed(I think it was in a video over at the German site Far Cry HQ) was that the player was able to walk through the hang glider. I would hope that it would be considered a solid object so that it could be pushed or shot. I could just imagine punching a few holes in one in multiplayer(or single player, if the AI was to actually use one) and watching it and it's unfortunate pilot crash to the ground, or pushing it off the cliff before they could even get to it. On the topic of vehicles, I also wonder if you can shoot out tires, rotors on the helicopters/Ospreys(or their pilots!), etc...

XyZspineZyX
10-27-2003, 01:14 AM
That's a very early techdemo.

XyZspineZyX
10-31-2003, 04:16 PM
hey all,

I wonder if trees are blow-up able??

That would be sweet!!!

Mabey they could catch fire too.... i dont know if its in the game... but it should be... could it be modded in???


I also wonder if all the water is perfectly clear??

i read that joint opperations will have murkey water, and i think it would be a shame to leave such a cool thing out of this amazing game **far cry**

it shouldent be too hard to put in should it??


looking forward to some great gaming!!!

Chris Cormie

XyZspineZyX
10-31-2003, 05:47 PM
no there is murcy water in FC only i cant find the screenie of it the next thing are the distructabol trees well i dont know any thing about that but i dont think that is possible for 1 easy reason

if tree's can be distroit it means that online MP will be realy laggie cause a player needs to get information about trees that are distroit even burning trees

keep it real for now
http://home.publishnet.nl/~pvermaas/pics/images/soldier9pics%20viewer.jpg


go to the Operation Archangel web site

http://home.publishnet.nl/~pvermaas/oa/

XyZspineZyX
11-03-2003, 06:19 AM
thats good to hear that there is murkey water http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

its probably a shader effect ya think?? Those shadders are pritty cool things !!! i wonder if SHADERS are modable in Far Cry? they are powerfull stuff http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


and the trees, perhaps it wouldnt be so bad for the lag when using phisics on demand. It only uses memory for the physics that are happining now... mabey not the burning, but mabey some could fall down ??

I think that would add lots of atmosphere


immagine the cool things that could be done with physics!!


i wonder if moders can give things gravity?? that would probably be pritty demanding... unless it was only on small scales....


fun fun http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
11-03-2003, 06:40 AM
in reply to the first post, when the jeep comes at the player and a grenade is thrown, it blows up jeep in a spectacular explosion, and jeep is fliped into a barrol role, lands on tires again... but the jeep didnt roll around quite as much as i thought a real jeep would....

i hope physics look good!!



Looking at the "new" screenshots at the entrence to the forums... i didnt notice allot of shadows for trees...


are there shadows for trees??? that would add to realism....

there dosnt seem to be a shadow for the sniper on the tower eather


im sure there are lots of shadows in the game though... mabey its just the light??

Fought in the Battlefield, going to Micronesia for a holliday....

XyZspineZyX
11-03-2003, 08:29 AM
dont know about the shadow but i do know there is a way to make Grafetie thats just by useing 3D studio Max and the Reactor(a grafetie engine) and rendering the grafetie to frame animation than you can export the model and you have grafetie also Ragdoll physics are controled by Grafetie so yeh there is a good Grafetie engine in-game

keep it real for now
http://home.publishnet.nl/~pvermaas/pics/images/soldier9pics%20viewer.jpg


go to the Operation Archangel web site

http://www.op-archangel.com

XyZspineZyX
11-04-2003, 02:59 AM
hey Jasper... whats grafetie?? is it like an image that is put ontop of textures underneath a 3d object??

"also Ragdoll physics
- are controled by Grafetie "

do you mean Grafetie follows the rag doll movements to create a realistic shadow??



Also...

i was watching the far cry video that has the german voice over, and at the end when jack fires the rocket launcher twice... the first shot makes a tree move around!!

it didnt fall over.. but it defenately shook.. <---- cool

http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif





Fought in the Battlefield, going to Micronesia for a holliday....

XyZspineZyX
11-04-2003, 03:54 AM
AurroFleshner wrote:
- thats good to hear that there is murkey water http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
-
- its probably a shader effect ya think?? Those
- shadders are pritty cool things !!! i wonder if
- SHADERS are modable in Far Cry? they are powerfull
- stuff http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


Jep, those things are shaders...

And yes, you can play around with the shaders or make new shaders, and its possible to place shaders on the island itself (in the editor).

To the Shaders itself, read this:

Shaders: A script system used to combine textures in different ways to produce visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces

Or read all @ crytek.com

<A HREF="http://http://www.ofp-center.com/farcry_logo.jpg[/img" TARGET=_blank> (http://farcry.gamigo.de/)]http://www.ofp-center.com/farcry_logo.jpg</A>[/URL]

XyZspineZyX
11-04-2003, 01:53 PM
no i mean gravity the thing that makes stuff fall down in real life a ragdoll pyshics needs to know what is below and what is air so it doesnt fly around in open space.but the the trees that shake are not things that stay cause if a tree is distoit you need to sent information whitch tree is distroit and what is on fire but whit a explosion you have a temporary thing it only shaked when it got hit. so it shakes but that is only on client site cuase it does not effect other players /i/smilies/16x16_smiley-wink.gif

keep it real for now
http://home.publishnet.nl/~pvermaas/pics/images/soldier9pics%20viewer.jpg


go to the Operation Archangel web site

http://www.op-archangel.com

XyZspineZyX
11-04-2003, 04:32 PM
oh cool, Gravity!! makes sence now! thanks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


im glad the trees shcke with an explosion... if they cant be knocked down, at least they shake...



2 more questions...

ive heard that the ground can be damaged by explosions... i am wondering if some buildings can be damaged by explosions as well..


also, i wonder if they CryEngine is capeable of building citys, urban areas and stuff like that...


like a few 10 story buildings, rodes houses etc...??

if it can it would be awsome!! the jungle is great, but its nice to have some urban feel as well!!


immagine a few small citys seperated by vast jungle....


thanks





Fought in the Battlefield, going to Micronesia for a holliday....

XyZspineZyX
11-04-2003, 05:16 PM
Sure, you can make a very very big city, or you can make destert.. or something like arctic (north pole or so) *g*

Thanks to the SDK & the great Editor, you can change many things.. you can for example make a Flight Sim... /i/smilies/16x16_smiley-happy.gif

Or you can build tunnel systems...

Nearly all is possible /i/smilies/16x16_smiley-wink.gif

http://www.ofp-center.com/farcry_logo.jpg (http://farcry.gamigo.de/)

XyZspineZyX
11-04-2003, 06:05 PM
Thats so COOL!! so you could make a bunch of tall buildings? like build something that resembles the downtown of a city???

that sounds pritty demanding to me.... but perhaps it could be done... if the buildings dont strain the system too much...



is there a source of information about all this stuff??


Ive seen a few bits of information in interviews and such...



it would be sweet if there was a section on this sight dedicated to moding information..... mabey Ubi and Crytec could give us some information about the engine and how to mod it an what ever else modders might like to know...



i dont realy know how to mod..... but some info could help good mods to be released soon after FarCry is....





Going to Micronesia for a holliday....

XyZspineZyX
11-04-2003, 06:34 PM
well cause FC is set to release in Q1 2004 i think you can see a release of Operation Archangel in the same month that FC is released we are realy hard working on the release of our mod and what counts for FC is that the engine hase no limit to buildings or any other idea the only thing you need to keep in mind is that the engine is the tool and creator can do as mutch as his creativety letts him do

for explosions you can not blow of walls and stuff like that but the ground you can blow that up BUT i dont know if this is also in MP

well for modders i can be short Crytek is makeing the game as good as possible for mods as they can and as they want.

for what i know they are even going to release tools earlyer if i can belive Faruk.

cause faruk hasent mailed me any repley on any mail in the last 3 weeks but i know he is bussy so i dont mind


keep it real for now
http://home.publishnet.nl/~pvermaas/pics/images/soldier9pics%20viewer.jpg


go to the Operation Archangel web site

http://www.op-archangel.com

XyZspineZyX
11-04-2003, 06:58 PM
AFAIK there will be a documentation for all the editing stuff, i hope it comes out with the game on 28. November 2003 (official release date *in germany*).

http://www.ofp-center.com/farcry_logo.jpg (http://farcry.gamigo.de/)

XyZspineZyX
11-04-2003, 07:59 PM
how murky the water is, is probably a tab wit ha percentage.. and you dial the percentage to how transparent the water is..


as for burning tree's, can be done.. but wont be in the first version because of the lag problems with lower end computers.

Van B.C. -The place to be.

XyZspineZyX
11-05-2003, 03:01 AM
i wonder if the murkey water is done with shaders??


could shaders make fire without using the system too much??



i think shaders are awsome, theres so many cool things to do with them!!




Going to Micronesia for a holliday....

XyZspineZyX
11-05-2003, 06:24 AM
Well from what ive heard from one of the developers, is that ANYTHING bolteddown to the ground isnt moveable, so trees and lights that are bolted down cant be moved, you can blow out the lights on hanging lights, or on flashlights, but some lights like ones bolted to the floor in the boat when you first start out the game, cant be destroyed, you can blow up barrels, books, electronics(the ones that the AI uses to call for reinforcements) birds (i love deagle shots and watch the blood vaporize in the air) and boats (small ones).

Im guessing its a way to keep things in check, and from what ive tried in the game, small holes did form in the ground from nades and rockets, the trees cant be blown up, but im not sure if bullets go through them, im hoping they can, but i didnt have time to try it, didnt think of it.

But overall the game is damn good, they need to fix the Deagle it shoots too damn slowly and too weak for a deagle.

And i didnt see a hanglider in the game they had at E3, never noticed it...

im just waiting patiently as this one im buying for sure.


xett wrote:
- I was wondering if anyone else thought that
- explosions seemed a bit underpowered? If you take a
- look at the Cryengine demo when the rocket is fired
- at the guys in the clearing, all of the enemies in
- the blast radius pretty much collapse straight down.
- Shouldn't they get blown around a bit? I recall
- seeing another video somewhere involving a grenade
- in which they didn't move very much either...but I
- don't remember what video it was. Also, this is a
- bit of a nitpick not involving physics, but it
- seemed a bit odd that in that same rocket scene,
- when you were zoomed out, the crater and enemies
- weren't even rendered. I would think that the
- engine could handle rendering objects like those at
- that distance. Maybe it'll be fixed in the full
- version, since that was just an engine demo...
-
-
- Another thing I noticed(I think it was in a video
- over at the German site Far Cry HQ) was that the
- player was able to walk through the hang glider. I
- would hope that it would be considered a solid
- object so that it could be pushed or shot. I could
- just imagine punching a few holes in one in
- multiplayer(or single player, if the AI was to
- actually use one) and watching it and it's
- unfortunate pilot crash to the ground, or pushing it
- off the cliff before they could even get to it. On
- the topic of vehicles, I also wonder if you can
- shoot out tires, rotors on the
- helicopters/Ospreys(or their pilots!), etc...

XyZspineZyX
11-05-2003, 06:35 PM
Oh yeah...the grenade part that I mentioned was in the AI video in the "Kill Reactions" section...the guy flew like 1 foot from an explosion that was almost right next to him. Maybe it was because he was going up an embankment...

Oh and the hang glider is in the GC and/or ECTS videos.

Also, since it was brought up, I just had to toy with the idea of trees on fire...it would be hilarious if you could set trees on fire...and the fire would spread...and soon the entire island would be burning! HA! Amusing, but it won't happen, I'm sure... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif I do hope that the editor does allow you to create buildings, though, so you can have urban environments as well. Of course, I always hope for a lot of interaction with the environment as well...probably more than we'll be seeing anytime soon.