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XyZspineZyX
01-24-2004, 02:53 AM
I am having a problem playing the demo on my laptop...

When I play farcry, all the weapon models look like they exploded... same goes for the boats and jeeps... I even get polygons from anywhere gliding all over my screen.
And when I fire a guns, I see the shell trails like black polygons... Same goes for the enemies firing. Weapons look like black cirkels in front of an enemy...

It is no fun playing...

When I play it on my AMD 2100+ with GF TI4600 128MB its no problem... The game runs smoothly on medium!

I have installed the newest drivers from NVIDIA, AA and AF are off. Nothing seems to help. low medium or high /i/smilies/16x16_smiley-tongue.gif

Specs:
AMD2100+
512MB
240 GB HDD
GF TI4600

Sony Vaio PCG815m
P4 2,8 Ghz
512 MB
80 GB hdd
Geforce FX 5600 GO 64MB


All games run fine... but this one has weird polygons all over the screen. Framerate is no problem...

Anyone have an idea?

MartialArd

P.s. MP demo has the same problem...

XyZspineZyX
01-24-2004, 02:53 AM
I am having a problem playing the demo on my laptop...

When I play farcry, all the weapon models look like they exploded... same goes for the boats and jeeps... I even get polygons from anywhere gliding all over my screen.
And when I fire a guns, I see the shell trails like black polygons... Same goes for the enemies firing. Weapons look like black cirkels in front of an enemy...

It is no fun playing...

When I play it on my AMD 2100+ with GF TI4600 128MB its no problem... The game runs smoothly on medium!

I have installed the newest drivers from NVIDIA, AA and AF are off. Nothing seems to help. low medium or high /i/smilies/16x16_smiley-tongue.gif

Specs:
AMD2100+
512MB
240 GB HDD
GF TI4600

Sony Vaio PCG815m
P4 2,8 Ghz
512 MB
80 GB hdd
Geforce FX 5600 GO 64MB


All games run fine... but this one has weird polygons all over the screen. Framerate is no problem...

Anyone have an idea?

MartialArd

P.s. MP demo has the same problem...

XyZspineZyX
01-24-2004, 03:00 AM
- Geforce FX 5600 GO 64MB

i think that might be the problem, 64 MB ist all that much

XyZspineZyX
01-24-2004, 03:05 AM
well... but that should not mess up the graphics, while the rest of the game runs great...

XyZspineZyX
01-25-2004, 12:11 PM
here is my log file could anyone please help me?

Log Started at Thursday, January 22, 2004 22:56:27
FileVersion: 1.1.5.1120
ProductVersion: 1.1.5.1120

File System Initialization

--- CPU detection ---
Number of system processors: 1
Number of available processors: 1
Processor 0:
CPU: GenuineIntel Intel(R) Pentium(R) 4 CPU 2.80GHz
Family: 15, Model: 2, Stepping: 7
FPU: on-chip
CPU Speed (estimated): 2806.244021 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

---------------------
Stream Engine Initialization
Script System Initialization
Network initialization
Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 9.0b installed
System: VideoCard Detected: nVidia (GeForce FX Go5600)
Direct3D9 driver is creating...
Best-match display mode: 1024x768x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
D3D Adapter: Driver name: nv4_disp.dll
D3D Adapter: Driver description: NVIDIA GeForce FX Go5600 (Sony)
D3D Adapter: Driver version: 6.14.01.4364
D3D Adapter: Driver GUID: D7B71E3E-405A-11CF-F1624EA100C2CB35
D3D Adapter: VendorId = 4318
D3D Adapter: DeviceId = 794
D3D Adapter: SubSysId = -2125524915
D3D Adapter: Revision = 161
D3D Detected: NVidia video card
D3D Detected: GeForce FX Go5600
D3D Driver: MaxTextureBlendStages = 8
D3D Driver: MaxSimultaneousTextures = 8
Using '8888' pixel texture format
Using 'Depth24' pixel texture format
Using 'BumpU8V8' pixel texture format
Using 'BumpQ8W8U8V8' pixel texture format
Using 'BumpX8L8U8V8' pixel texture format
Using 'BumpU5V5L6' pixel texture format
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
D3D Driver: Supports trilinear texture filtering
D3D Driver: Allowed projected textures with Env. bump mapping
D3D Driver: Supports alpha palettes
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports Z biasing
D3D Driver: Supports scissor test
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 8
D3D Driver: Supports Stencil shadows
D3D Driver: Supports Two-Sided stencil
D3D Driver: Textures (0x0)-(4096x4096), Max aspect 4096
Driver description: NVIDIA GeForce FX Go5600 (Sony)
Full stats: HAL (pure hw vp): NVIDIA GeForce FX Go5600 (Sony)
Hardware acceleration: Yes
Full screen AA: Disabled
Stencil type: Two sided
Projective EMBM: enabled
Detail textures: Yes
Z Buffer Locking: Yes
Use multitexture mode: Yes (8 texture(s))
Use bumpmapping : Yes (DOT3)
Use paletted textures : No
Current Resolution: 1024x768x32 Full Screen
Maximum Resolution: 1024x768
Maximum Texture size: 4096x4096 (Max Aspect: 4096)
Texture filtering type: TRILINEAR
Use 32 bits textures
Gamma control: Hardware
Vertex Shaders version 2.0
Pixel Shaders version 2.0
Use Hardware Shaders for NV3x GPUs
Pixel shaders usage: Replace PS.2.0 to PS.1.1
Shadow maps type: Mixed Depth/2D maps
*****************************************

Init Shaders
WARNING: Error: CTexMan::ImagePreprocessing: Scaling of 'textures/defaults/palletteheat.dds' compressed texture is dangerous (only one mip)
9 Shader files found.

91 Shader files found.

Construct Shader '<Default>'...ok
Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Construct Shader 'EdgePass'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'SunFlares'...ok
2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok
WARNING: Shader 'whiteshadow' has opaque maps defined after pass 0!!!
WARNING: Shader 'whiteshadow' has depthwrite enabled after pass 0!!!
Console initialization
Time initialization
Input initialization
Initializing Direct Input
Direct Input initialized (CryInputDLL)
Initializing Keyboard
Keyboard initialized
Initializing mouse
Mouse initialized
Found 16 joystick devices
Joystick 0 not plugged in!
Joystick 1 not plugged in!
Joystick 2 not plugged in!
Joystick 3 not plugged in!
Joystick 4 not plugged in!
Joystick 5 not plugged in!
Joystick 6 not plugged in!
Joystick 7 not plugged in!
Joystick 8 not plugged in!
Joystick 9 not plugged in!
Joystick 10 not plugged in!
Joystick 11 not plugged in!
Joystick 12 not plugged in!
Joystick 13 not plugged in!
Joystick 14 not plugged in!
Joystick 15 not plugged in!
Joystick initialized
initializing Key/name Mapping
Sound initialization
------------------------------------------CRYSOUND VERSION=3.610000
CRYSOUND Driver: Primary Sound Driver
Total number of channels available: 286
Total number of hardware channels available: 0
Set speaker mode stereo
Font initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH DS ACPI MMX FXSR SSE SSE2 SS HTT TM PBE ok
Initializing 3D Engine
WARNING: Texture format '.tga' is deprecated ('textures/spot_shadow.tga') (use .dds instead)
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
Cpu speed is 2806,sys spec is set to 2