Magn
06-25-2004, 09:17 AM
If you have any suggestions for training modes in future Rainbow Six games (aside from the already available options like number of terrorists, difficulty, etc.), post them on this thread. I know a lot of the stuff in here would make the game WAY easier. But remember, this is for training mode only. I know that training ought to prepare you for the real thing, but I know that for some people, this game is already very hard, even on recruit.
GENERAL:
The training missions follow either "terrorist hunt" or "hostage rescue" formats. "Countdown" should be available also.
There should be a basic CQB manual available.
Voice recognition! So we don't need to use the quick order interface.
Allow replays.
Choose lighting level for training stages.
ENEMIES:
Edit the restriction kit of enemies.
Choose whether they are stationary or moving.
If moving, choose minimum and maximum speeds.
Choose their hearing range.
Choose whether they are responsive or unresponsive to suspicious noise.
Choose whether they are responsive or unresponsive to an altered environment (dead bodies, blood, bulletholes, debris).
Choose whether they fight or flee (or a ratio).
Choose whether they respond by shooting and/or grenading, or neither.
Choose what stances they are allowed to take.
Choose their allowed armor level(s).
Allow for respawn of enemies (or have an infinite supply of enemies walking through some doors at the edges of the map)
GUNS, AMMO, GRENADES:
Allow for infinite bullet capacity in gun. (no reloads necessary)
or Allow for infinite magazine capacity. (infinite reloads)
---I know I'm skirting realism here, but these are just for convenience sake. Some people don't want to have to reload a level just to get more ammunition.
Allow for tracer ammo to be used (by both enemies and allies).
Allow for paint ammo (so you see what you, allies, and enemies hit).
If using paint ammo, allow for the bodies to be viewed afterward.
Allow for bright guns (to distinguish hostages from enemies easier)
Allow for bright grenades.
Change grenades' effective ranges.
-Documn
I've got a headache. I must be breathing in too much nitrogen.
GENERAL:
The training missions follow either "terrorist hunt" or "hostage rescue" formats. "Countdown" should be available also.
There should be a basic CQB manual available.
Voice recognition! So we don't need to use the quick order interface.
Allow replays.
Choose lighting level for training stages.
ENEMIES:
Edit the restriction kit of enemies.
Choose whether they are stationary or moving.
If moving, choose minimum and maximum speeds.
Choose their hearing range.
Choose whether they are responsive or unresponsive to suspicious noise.
Choose whether they are responsive or unresponsive to an altered environment (dead bodies, blood, bulletholes, debris).
Choose whether they fight or flee (or a ratio).
Choose whether they respond by shooting and/or grenading, or neither.
Choose what stances they are allowed to take.
Choose their allowed armor level(s).
Allow for respawn of enemies (or have an infinite supply of enemies walking through some doors at the edges of the map)
GUNS, AMMO, GRENADES:
Allow for infinite bullet capacity in gun. (no reloads necessary)
or Allow for infinite magazine capacity. (infinite reloads)
---I know I'm skirting realism here, but these are just for convenience sake. Some people don't want to have to reload a level just to get more ammunition.
Allow for tracer ammo to be used (by both enemies and allies).
Allow for paint ammo (so you see what you, allies, and enemies hit).
If using paint ammo, allow for the bodies to be viewed afterward.
Allow for bright guns (to distinguish hostages from enemies easier)
Allow for bright grenades.
Change grenades' effective ranges.
-Documn
I've got a headache. I must be breathing in too much nitrogen.