View Full Version : Hosting a MP demo game? (router/Nat firewall).
Epokelipse
04-05-2004, 07:57 AM
Ok, I am behind a router/NAT. I configured it after the read me file of the SCPT MP demo.
**** Network Compatibility ****
Problems with Firewalls
If you have a firewall on your Internet connection, the following
ports should be open (consult your firewall documentation):
TCP 40000 to 43000 included
UDP 44000 in input/output
UDP 45000 in input/output
UDP 45001 in input/output
UDP 7776 in input/output
UDP 8888 in input/output
If you have a NAT on your Internet connection, PING requests must be answered
(consult the documentation for your NAT).
Did that..... now nobody is joining me, no firewall, router is optimized. I am waiting more than 15 minutes, nobody. Anybody got a solution..
This is how I set my router.
TGR. PORT | TRIGGER TYPE | PUBLIC PORT | P.TYPE
1. 40000 ........... TCP ......... 40000-43000 ...... TCP
2. 44000 .......... UDP ......... 44000 .......... UDP
3. 45000 .......... UDP ......... 45000 .......... UDP
4. 45001 .......... UDP ......... 45001 .......... UDP
5. 7776 ........... UDP ......... 7776 ........... UDP
6. 8888 ........... UDP ......... 8888 ........... UDP
All are enabled, what I wonder is if this is right and if I have to change anything?
Using Lantech Broadband Router as gateway for my 2 connections (two computers).
Do I have to restart the computer or? I haven't since I made the changes.. Please help.
Here is even a screenshot http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.
http://www.ota***agazine.com/gui/ports.jpg
[This message was edited by Epokelipse on Mon April 05 2004 at 08:12 AM.]
[This message was edited by Epokelipse on Mon April 05 2004 at 08:15 AM.]
Epokelipse
04-05-2004, 07:57 AM
Ok, I am behind a router/NAT. I configured it after the read me file of the SCPT MP demo.
**** Network Compatibility ****
Problems with Firewalls
If you have a firewall on your Internet connection, the following
ports should be open (consult your firewall documentation):
TCP 40000 to 43000 included
UDP 44000 in input/output
UDP 45000 in input/output
UDP 45001 in input/output
UDP 7776 in input/output
UDP 8888 in input/output
If you have a NAT on your Internet connection, PING requests must be answered
(consult the documentation for your NAT).
Did that..... now nobody is joining me, no firewall, router is optimized. I am waiting more than 15 minutes, nobody. Anybody got a solution..
This is how I set my router.
TGR. PORT | TRIGGER TYPE | PUBLIC PORT | P.TYPE
1. 40000 ........... TCP ......... 40000-43000 ...... TCP
2. 44000 .......... UDP ......... 44000 .......... UDP
3. 45000 .......... UDP ......... 45000 .......... UDP
4. 45001 .......... UDP ......... 45001 .......... UDP
5. 7776 ........... UDP ......... 7776 ........... UDP
6. 8888 ........... UDP ......... 8888 ........... UDP
All are enabled, what I wonder is if this is right and if I have to change anything?
Using Lantech Broadband Router as gateway for my 2 connections (two computers).
Do I have to restart the computer or? I haven't since I made the changes.. Please help.
Here is even a screenshot http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.
http://www.ota***agazine.com/gui/ports.jpg
[This message was edited by Epokelipse on Mon April 05 2004 at 08:12 AM.]
[This message was edited by Epokelipse on Mon April 05 2004 at 08:15 AM.]
NoLiMiTSoLDi3R
04-05-2004, 04:30 PM
I got the same problem.
i opened all those ports , but players just cant join.
Please Help
Solve
04-05-2004, 10:08 PM
your lantech interface looks like smc's. anyway im assuming the entire interface is like smc, which im familiar with.
Firstly, i dont think u can use ranges of ports on smc routers, not too sure about this though. u can email smc and let us know.
2ndly, u should open your ports in the "Virtual Server" secion, not the "Special Applications" section.
Epokelipse
04-06-2004, 03:56 AM
yeah I did that too... both on virtual server and special application, the weird thing is I can host sometimes... but only after I played a game on another host. Weird.
braiog
05-23-2004, 06:29 PM
That's odd.
I have the same problem; I ASSUME I can't host. I can actually setup as being a host but people can't see me. Same thing when I try to JOIN a game. I see players, but no servers show up.
Ubi-tacular!
poseyjmac
05-23-2004, 06:35 PM
to host a server you only need 7776 and 8888 open. all those ports between 40000-50000 are just for outgoing talk to ubi.com about cdkeys and stuff.
WomBeast
05-23-2004, 06:39 PM
I'm not sure if this applies to people with hardware firewall/nat routers or not. But after doing some testing with firewalling the various ports through linux/bsd. I've concluded that the reason servers don't show up for some people is because they cannot ping the servers. If you host your server, it won't show up if 45001 and 7776 are firewalled/unresponsive.
Players won't be able to connect if 8888 is not forwarded to the internal server's IP properly. There are other gotchas, but those are the most critical.
I'll repeat the important fix for those who cannot see any servers in the server list. You must be able to ping the servers, so allow echo-request/echo-reply (pings) both ways, or the server list will stay empty no matter what you set the ping filter to.
Hope this helps.
braiog
05-23-2004, 06:49 PM
WomBeast
That's some good findings, but I still am not able to see the servers for one reason or another. I DID disable "BLOCK EXTERNAL WAN REQUESTS" so my computer is now pingable (don't know how to do that "BOTH WAYS") and I've forwarded ports 8888, 7776 and 45001 to my internal IP address. Still no servers. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
WomBeast
05-23-2004, 06:54 PM
You have to be able to ping out to the servers on the list, or else they time out and don't show up.
A good test to see if you can ping out is to try pinging addresses on the outside world. For example: www.ubi.com (http://www.ubi.com). If you get responses, you should be able to see the servers on the list. If you don't, you probably haven't configured something properly. Consult the documentation and/or user support forums for your firewall or router.
braiog
05-23-2004, 07:00 PM
Oh, I can ping that. A CMD prompt returns 100% information back.
I thought you meant there was a setting in my router to enable the ability for it to ping out. lol.
Yeah, I can ping alright. And people can ping me now. But alas, no servers. Even setting filters to show all, even with a 999 ping.
WomBeast
05-23-2004, 07:24 PM
Thats very strange, I guess I'll have to do some more stress testing to figure out what causes that behavior. As far as I could tell though, firewalling the required ports didn't cause it, it seemed to be caused by an inability to ping the servers. It might be master server related, I suppose.
braiog
05-23-2004, 07:30 PM
It's good that you took the initiative to find out. (You're doing a lot more than Ubi is!) I wish I could help, but I'm stumped. There's just no reason, outside a flaw in the program or with Ubi's master server, that I shouldn't be able to see those games.
I tried shutting down ALL background apps, thinkin they were conflicting or what not; nope. I swear, its got a mind of its own.
So for now, I just play on a LAN game by myself goin "Oh! I bet a Spy would hide there! And hey! I just tripped an alarm! I bet my **** would be grass and it would be time to mow if a Merc found me!"
It's nowhere near exciting as online play probably is. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif lol. I think the idea of a spy vs. merc online game is fantastic, and the only thing that would ruin it for me (aside from this problem) would be if the people were laggy, hacking or other connection based handicaps.
Time will tell!
l3lack_Jesus
05-24-2004, 03:03 PM
sorry to hear that you have resorted to playing with yourself, braiog. lol, sorry. Have you tried just directly connecting your modem to your pc? I know this is not a solution, but if you still cant join/host that would let you know your PC or some software on it is causing the problem and not necessarily your router. Same for the rest of you having problems. I use a linksys router w/wireless. I am connected with ethernet and forwarded the ports as ubi directed. I have not had trouble with hosting or joining. (Sometimes it "seems" like noone sees the server, but they just aren't joining )
Anyway, hope you figure it out soon. Online multiplayer has been the most unique experiance i have had in a game, ever.
braiog
05-24-2004, 03:09 PM
Nah. I've made too many enemies who are constantly probing my ports to bypass my last bastion of defense like that.
I assumed that the game wasn't NAT compatible, but that can't be true if some people with NAT enabled routers are seeing the games. I'll nix my Zone Alarm (which, btw, seems to be fully incompatible with SC:PT, since even after adding all .exe's in the SC:PT to the allowed application list, ZA will lock the computer at the black boot screen, disable ALT+ENTER, CTRL+ALT+DEL, ALT+F4 and anything else, which forces a hard shutdown of the computer (corrupting information along the way)
I'd really like to get playing on MP, but I've heard horror stories about Ubisoft support; lol. I've only had one other UBI game before this, SC1, and I never needed support for it; it ran fine, and was a rather enjoyable game.
Problem here is, that I'm the kinda person who, to me, if a company doesn't support their products, I just put them on my blacklist, and never buy from them (or recommend them to friends).
But it's only been 2 days so far since I asked. 2-3 more and I'll know that Ubi either (a) doesn't really care about tech support, (b) doesn't have an answer and is using stall tactics, or (c) doesn't have enough employees to handle the current amount of tech support needed (which is what I would guess, seeing how they say an average response time is 8-9 business days.) 2 weeks?! yarg... lol. I wanna play now! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Besides, I placed my Internal IP in the DMZ (Just as good as not having the router there) and still no servers.
Wartank
05-24-2004, 08:03 PM
i have the same problem and this only started after 1.2