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XyZspineZyX
10-10-2003, 06:05 PM
To the developers at UBI,

Once again, great development work. The game looks great, and is a leader in the FPS/Tactical game space. But....

1. Why would a 'Tom Clancy' game in the Rainbow series, be a dumbed down FPS?

Games are about immersion. This game immerses me in the Quake/Unreal world. I don't get the sense that I am the leader of the 'Six' team. As a big fan of the books, I am dissapointed that I don't have the ability to strategically evaluate my entrance routes, plan of attack etc...and then execute in a dynamic fashion. The lack of heart beat sensors, and multi team tactics is a big dissapointment. The map command system, in Ghost Recon rules over this. I mean, in the real world - you wouldn't go into a building not knowing what was waiting for you.


2. Why would the AI be so scripted?

The game as no replayability if it is like this. I hope the AI in the final version has patrol paths etc. The all knowing triggers aren't very much fun. I mean, what is the point of being an elite force, if the enemy has an all seeing eye? This could be something that is just in the demo - I hope it is not like this in the real game.

Cheers,
Mike

XyZspineZyX
10-10-2003, 06:05 PM
To the developers at UBI,

Once again, great development work. The game looks great, and is a leader in the FPS/Tactical game space. But....

1. Why would a 'Tom Clancy' game in the Rainbow series, be a dumbed down FPS?

Games are about immersion. This game immerses me in the Quake/Unreal world. I don't get the sense that I am the leader of the 'Six' team. As a big fan of the books, I am dissapointed that I don't have the ability to strategically evaluate my entrance routes, plan of attack etc...and then execute in a dynamic fashion. The lack of heart beat sensors, and multi team tactics is a big dissapointment. The map command system, in Ghost Recon rules over this. I mean, in the real world - you wouldn't go into a building not knowing what was waiting for you.


2. Why would the AI be so scripted?

The game as no replayability if it is like this. I hope the AI in the final version has patrol paths etc. The all knowing triggers aren't very much fun. I mean, what is the point of being an elite force, if the enemy has an all seeing eye? This could be something that is just in the demo - I hope it is not like this in the real game.

Cheers,
Mike

XyZspineZyX
10-11-2003, 02:56 AM
Some times you don't always have maps or floor plans. So you have to go in not knowing what your up against.

XyZspineZyX
10-11-2003, 07:39 PM
I totally agree with the scripted scene thing though.
It totally shot the replayability

Bobeo
"The time will come to die at the hands of GFY"

XyZspineZyX
10-11-2003, 07:49 PM
Hear hear! - Please Ubi, make the AI not scripted.

XyZspineZyX
10-11-2003, 10:06 PM
it may only be scripted cos it's a demo and they had it ready before they finished the game.

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XyZspineZyX
10-11-2003, 10:38 PM
I really hope so, although scripted is cool for showing off to your mates it does make replay value severley limited. Even GR had different positions the enemy could begin in therefore keeping you on your toes but this is just a demo so I'll keep my fingers crossed

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