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TripleDES
03-24-2004, 02:50 PM
Anyone knows what the reason is that the layer painter doesn't work everytime? Each time I invoke it, it processes something, then it lets me paint, but nothing happens. It worked before on the map I'm working on, then it suddenly stopped. Reloading Sandbox doesn't change that.

Thanks for any info.

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get/children -re -pa world:/ | where/object "iq -lt pieceofbread" | $( get/pipeobject )->kill

...or in short, I hate stupid people.

:P

TripleDES
03-24-2004, 02:50 PM
Anyone knows what the reason is that the layer painter doesn't work everytime? Each time I invoke it, it processes something, then it lets me paint, but nothing happens. It worked before on the map I'm working on, then it suddenly stopped. Reloading Sandbox doesn't change that.

Thanks for any info.

------

get/children -re -pa world:/ | where/object "iq -lt pieceofbread" | $( get/pipeobject )->kill

...or in short, I hate stupid people.

:P

gizze_1
03-24-2004, 03:04 PM
Edit:OOps doublepost..

gizze_1
03-24-2004, 03:04 PM
That has happened to me too.
I think I solved it by generating the surface textures again..

antistar_
03-24-2004, 03:36 PM
Sometimes you may find yourself trying to paint outside of the map's boundaries, and nothing happens, because you aren't allowed to paint there.

aka Tim Partlett

TripleDES
03-24-2004, 03:47 PM
Well, the cursor and the circle are pointing straight on the terrain I want to paint. I hope that issue will be fixed soon. I'm not really fond of the idea of exporting all layer masks and edit them seperately in Photoshop with the topview map translucent in background.

------

get/children -re -pa world:/ | where/object "iq -lt pieceofbread" | $( get/pipeobject )->kill

...or in short, I hate stupid people.

:P

ThePsycold
03-24-2004, 09:43 PM
I have this exact same problem, I've followed the guide EXACTLY on how to change and add layers, and it just won't import textures for me to use at a later time, it lets me add them in the Terrain Layers Editor, but when I goto the Layer Painter they aren't in there, even the default is missing, also when I goto Vegetation, theres nothing for me to select, just two blank white boxes where my Objects should be.

Key-Node
03-25-2004, 02:36 AM
1) Only "Manual" layers can be painted, Auto generated layers are aways genererated automatically from height/slope ranges.
Go into Terrain Texture dialog, and uncheck the Auto Generate check box for the layer you want to paint.
2) In Vegetation first add some objects into the vegetation list, (Use blue plus button)
Then you can select this vegetation object (or multiple objects) and paint with them.
Or you can use Shift+click to fastly place one vegetation object

TripleDES
03-25-2004, 03:18 AM
Thank for you assuming I'm an idiot. What do you think I've been already painting on until it broke? Yes, a damn manual layer. Instead of posting canned wisecracks, I'd like some help to fix that problem.

------

get/children -re -pa world:/ | where/object "iq -lt pieceofbread" | $( get/pipeobject )->kill

...or in short, I hate stupid people.

:P

Key-Node
03-25-2004, 03:58 AM
There`re various reasons.
You`ll need to describe problem more detailed.
One thing to note is that layers are painted in the order (top to bottom)
so if some spot was already painted with say bottommost layer, and you try to paint there with more upper layer, you will not see anything.
If something like this happens, first select bottommost layer, and try painting or clearing it (Clearing with Ctrl+click+drag), if this works then you have this particular problem.
If this doesnt work either, try
1) regenerating terrain texture
2) Tools/Reload Terrain menu option.

Important thing to remember, you Must have terrain texture generated in the Final resolution you wont to use, to paint it..
(ex 4096x4096) if you will generate texture in 512x512 you will not be able to paint it.
(Check resolution of layer mask in Terrain Texture dialog, you must generate terrain texture first with This resolution)

TripleDES
03-25-2004, 06:05 AM
I will regenerate all textures at 4096x4096 then, to avoid loads of trouble.

--edit: Works for now. Thanks for the layer mask hint. The editor doesn't seem to rescale the mask when generating a surface texture with a different size.

------

get/children -re -pa world:/ | where/object "iq -lt pieceofbread" | $( get/pipeobject )->kill

...or in short, I hate stupid people.

:P

ThePsycold
03-25-2004, 08:06 AM
Thanks for your help Key-Node, this solves my problem