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View Full Version : How will you interact with other agents in the Dark Zone?



Natchai_Ubisoft
02-18-2016, 11:02 AM
Greetings agents,

Today you will venture into the Dark Zone, and reports state you will run into other agents. We urge you to be cautious however, not all agents seem to be friendly in there.

If possible, it could be great to work together, you’ll have a significantly better time at taking down the hostile factions. However, we’ve received reports of agent on agent violence are growing, so keep an eye out for anything fishy and keep your finger on the trigger.

How will you deal with others?

//- End Transmission_

IFeda
02-18-2016, 03:05 PM
With my previous experiences in the Alpha and beta, I would mow everyone down because nobody can be trusted. I feel the DZ is not as good as I imagined it to be before actually playing.

antman160
02-18-2016, 06:19 PM
Last night I formed a two man task force with a friend and deliver righteous justice to all rogue players in the DZ. Rarely we found ourselves going rouge, mostly due to misfires. The overall feel of the DZ coming from other players when I first started was confusion. There where groups of rogue players who seemed to not know they where rogue or didn't notice the horde of neutrals hunting them. My partner quickly took up the hunt and slayed those who inflicted harm on others. Most of the encounters went very well and targets where taken down with ease. Every now and then we would encounter someone prepare for the hunters and was hunkered down with a turret. Over all last night/morning was very successful with much loot to be liberated from the evil.

sandpants
02-18-2016, 09:38 PM
I like to see how things turn out themselves and see if there is an opportunity opening up. If nothing is happening I am not averse to giving it a "push".

speedfreakjj
02-19-2016, 05:00 PM
Sometimes it feals like everybody you come across will kill you no matter if you are carrying gear or not,other times you can pass people by with a quick hello with prox chat and each go about your ways,and the rare times when people join up,help,defend,and even revive you. I want people to know my gamertag as somebody willing to help,willing to hunt down rogues,willing to revive fallen agents even at the risk of myself dying. i want people to know me not as a pushover,but also not as an annoying and pesky troll. Granted,lots of kids just like running around shooting everything. As a mature gamer I want to encourage co-op and helpful gaming practices over troll behavior. So if you see me,I wont shoot you first,and I will always be willing to help,even in the darkzone which has a majority population of rogue trolls.

XxMavr1kxX
02-19-2016, 05:59 PM
Sometimes it feals like everybody you come across will kill you no matter if you are carrying gear or not,other times you can pass people by with a quick hello with prox chat and each go about your ways,and the rare times when people join up,help,defend,and even revive you. I want people to know my gamertag as somebody willing to help,willing to hunt down rogues,willing to revive fallen agents even at the risk of myself dying. i want people to know me not as a pushover,but also not as an annoying and pesky troll. Granted,lots of kids just like running around shooting everything. As a mature gamer I want to encourage co-op and helpful gaming practices over troll behavior. So if you see me,I wont shoot you first,and I will always be willing to help,even in the darkzone which has a majority population of rogue trolls.

I actually want to start a group that protects Evac spots. Wish i could get a specialized jacket or something that sticks out, but i think it would be cool to have a group like that.

goneistaja
02-19-2016, 07:53 PM
DarkZone is this games cesspool. Boring as hell and everyone is just killing you over and over again. Maybe they are too stupid to get loot of their own. Servers also seem to be normal ubisoft guality, peoples connecting around the world and game favours the highest ping.

TurbanSoviet
02-19-2016, 08:06 PM
Love the dz.nothing really needs to change. But I play all styles. Friendly with ppl help people or kill ppl for a trendy jacket. You can play a different style anytime you go in.

Sapper3400
02-19-2016, 08:11 PM
My friends and I (team of 4) went into the Dark Zone, we are a co-op team and like to assist other agents and receive help when getting owned. It seemed last night (18 February 2016) that the agents in the DZ were working together, some accidental friendly fire (not so friendly) but as soon as they ID'ed them targets as friendly there was a cease fire and apologies. But at one point there was a rouge agent group that ambushed agents and then waited for the ambushed agents to return for their dropped items and ambushed them again. My group being low level could not take on the rouge agents and they did not appear to me to be getting any negative side effect to being rogue. As a older co-op player who likes team work based games this really turned me off towards this game, and has me concerned that it will be frustrating to have to deal with to enemies and looking out for rogue agents who just want to take advantage of players for their stuff.

Just an opinion.

kingofjamaica
02-19-2016, 09:26 PM
This is kind of a weird question. My primary means of interaction will be live and let live, while helping out where I can. However, given the way the closed beta went, most of the people you try helping will just turn on you anyway, so I chose the "Help first, kill later" since "Live and let live" leads directly to "Help first, kill later".

Salvo1
02-19-2016, 11:21 PM
Honestly, the mass of tough NPC's that rush you all the time, especially when you're trying to extract makes working together make a lot of sense. I spent most of my time helping and being helped by random strangers in the Dark Zone, except for one idiot who shot me in the back when I was about to exit the Dark Zone after extracting 6 items. When I respawned to hunt him down, he was gone, but there was an extra body on the ground. I'm thinking he got killed by rogue hunters.

Anyhow, it really aggravates me to be killed by someone I have no chance of retaliating against, so if there's even a chance of that happening in the Dark Zone (especially frequently) I am totally not going in there ever. If I want PVP, I want fair, e-sports style pvp with balance and guaranteed rewards that makes it fun and consistently rewarding to play. The Dark Zone feels like gambling to me, and I HATE gambling. If I do work, I want to be rewarded, and I don't find unreasonable amounts of risk (especially risk that leads to total loss) fun at all.

Charles_Wipman
02-20-2016, 04:46 AM
I'll try to help without getting involved; i don't gonna team up with strangers and i don't have (and reject) the "online friends", but if see an unknown fire team in throuble... i'll try to help 'em. Man over machine.

Dori-Ma
02-20-2016, 04:58 AM
Not even going to touch that ill-begotten place. I want to be rewarded for effort, not have that effort snatched away from me at the last second.

MuramasaEdge
02-20-2016, 05:29 AM
I really, really don't enjoy the gameplay in the Dark Zone. Despite the fact that we're supposed to be playing operatives that are sent in to save the city, everything about the Dark Zone is geared to make people be ****s to each other. In one instance earlier, I saw a huge group of about six swarm the map taking everything they could with no way for us to reply...in the end all we could do was quit and go back.

In addition to that, there's a severe lack of focus on exactly what we're doing there, there are no missions, there is no rhyme or reason and in the end, I really don't like it and it really makes me hesitant to drop the large price tag for this on launch.

Where possible, I would play passively and not rock the boat...if fired upon though, I will defend myself.

FILO Death Lord
02-20-2016, 10:33 AM
only one prob here when me and my friends start going rogue and get to manhunt status people rarely come to fight us we even went as far as following people with manhunt on us and pistols in hand and they still ran for the exit gotta get some thing that will help us have players who got a set it gets boaring playing PvP with people who run rather then fight

Sintinall
02-20-2016, 10:45 AM
I actually want to start a group that protects Evac spots. Wish i could get a specialized jacket or something that sticks out, but i think it would be cool to have a group like that.

I thought of this exact thing. It would be nice if there was a kind of symbol next to your GT or even a gold GT if you meet certain criteria like kill X amount of rogue agents or directed emotes like in destiny but get tracked so that "Thanks" emotes from varying players would work towards getting that symbol and PKers could never get that tag or it would be VERY difficult.

Sintinall
02-20-2016, 10:50 AM
I'm going to enjoy my time in the beta but once the masses flood the servers, I may leave due to unavoidable Dbags... Unless I can join a group of LZ defenders. That would be really fun.

OzE_BeeJay
02-20-2016, 11:22 AM
I LOVED seeing this community evolve during the closed beta. First night it was all, GETSUM GETSUM GETSUM. But then it evolved into dedicated escort and hunter-killer teams against the rogues. We still need people to go rogue, but I'm definitely down for some rogue hunting :)

Riskhey
02-20-2016, 06:07 PM
As a huge MMORPG Roleplay oriented player, it would depends on who is the Agent, what is his purpose and can he be trusted. Being I (Agent of the Division), each agent could be a threat or being a big help and might become a partner.

xEVIL WAYS
02-20-2016, 08:10 PM
Live and let live is the general mentality, but I've taken an aggressive approach to dealing with people trying to troll and provoke me going rogue by shooting me with their pistols. Now, when that happens I just kill them outright and take the rogue 1-3. The new timer makes it survivable, and it's rewarding to take people out that were deliberately trying to be annoying.

That said, I think pistols should still cause you to go rogue. One round from my high end assault rifle, LMG, or marksman rifle tags me as rogue immediately. Having teams of people cycling pot shots at me with their pistols does not tag them as rogue. Maybe a group damage pool for rogue status, or just making pistols higher "threat" for rogue status would be beneficial. I haven't personally had an experience yet with anybody accidentally shooting me with their pistol. It's much more deliberate than the other weapons since it's a secondary or even sometimes tertiary weapon.

Tigue
02-20-2016, 08:21 PM
Last night I formed a two man task force with a friend and deliver righteous justice to all rogue players in the DZ. Rarely we found ourselves going rouge, mostly due to misfires. The overall feel of the DZ coming from other players when I first started was confusion. There where groups of rogue players who seemed to not know they where rogue or didn't notice the horde of neutrals hunting them. My partner quickly took up the hunt and slayed those who inflicted harm on others. Most of the encounters went very well and targets where taken down with ease. Every now and then we would encounter someone prepare for the hunters and was hunkered down with a turret. Over all last night/morning was very successful with much loot to be liberated from the evil.

Kindly consider this my feedback:

Keep in mind that not everyone marked as a rogue agent chooses to go rogue. I made the mistake of using the auto-match system and was teamed up with someone who thought it would be fun to start griefing other players in the DZ. I never fired a shot at anyone, but the game instantly marked me and every member of my team as a rogue agent because one guy decided that's how he wanted to play. I prefer to make my own choices and to not have them made for me. But that's effectively what happened. Another player decided for me that I was going to go rogue. I was instantly served "righteous justice" by some nearby non-rogue agents who didn't seem to care that I wasn't firing back at them, looted, and then marked with a bounty.

jeffman24
02-20-2016, 09:24 PM
In the time spent in the DZ I find it best to go in with a friend or two .... when I go in alone, I do my best just to let others be - I want to be able to trust the people I am with implicitly and to trust a stranger is a big risk to take....it's great when they help out and you say thanks after, but still....I don't try to rock the boat when in there.

Whose_On_1st
02-21-2016, 06:45 AM
Best thing they could do is make first aid apply to literally anyone in the "AoE". Random agent, rogue, or ally. If you heal a rogue its your fault. I want to be a battle medic but since First Aid only applies to self/allies, it ends up being an extra medkit since I have no one to use it on.

durge67
02-21-2016, 06:53 AM
With my previous experiences in the Alpha and beta, I would mow everyone down because nobody can be trusted. I feel the DZ is not as good as I imagined it to be before actually playing.

Unless you are going in with a couple of buddies, the DZ is very frustrating as their is almost no motivation for other agents to not go rogue on you as it is usually a high reward with low risk to the rogue. I fought many an enemy in the DZ and walked away with my loot only to be shot dead outside the building by agents who just kill you and take your stuff. For those of us wanting to have a good clean game helping to restore New York, there is not much motivation to spend much time in the DZ. My plan is to just go there for brief periods and try to get one or two items and get out of there.

DrExtrem
02-21-2016, 11:02 AM
Not at all? ;)

IF I go thee: live and let live - with some cooperation thrown in.

WhiskeyZulu60
02-21-2016, 11:13 AM
:cool:DZ can be great but, no party available no DZ. I played with a group that worked together, we only took on AI and rogues for loot. We protected other players attempting to extract. We were frustrated by rogues who appeared to be using lag switches to avoid retaliation. Please don't let the DZ become GTA-V multi-player.

Sparky862
02-21-2016, 01:30 PM
Its PvP no Squad vs Squad death matches. Besides all that. Please balance the game more FOR SOLO PLAYERS ALSO

kakarnage
02-21-2016, 02:25 PM
In addition to that, there's a severe lack of focus on exactly what we're doing there, there are no missions, there is no rhyme or reason and in the end, I really don't like it and it really makes me hesitant to drop the large price tag for this on launch.


I went into the DZ for about a half hour and quickly became bored. Is it really just a PVP loot grinding area with no missions or anything? If so, I would only go in there if a PVE mission dictates it, I just don't see the fun if there is no point other than a slightly better gun or something...

JuniorTheFreak
02-21-2016, 03:05 PM
Greetings agents,

Today you will venture into the Dark Zone, and reports state you will run into other agents. We urge you to be cautious however, not all agents seem to be friendly in there.

If possible, it could be great to work together, you’ll have a significantly better time at taking down the hostile factions. However, we’ve received reports of agent on agent violence are growing, so keep an eye out for anything fishy and keep your finger on the trigger.

How will you deal with others?

//- End Transmission_

The Dark Zone, the size of it, and the promise only to award good gear and rewards to all and anyone willing to play trolls and dbags all day long, is what made my squad cancel their preorders.

That ended my interaction with the kids in the DZ and the world is a better place for it.

PAN_1972
02-21-2016, 04:07 PM
I played yesterday a lot of DZ and within this time I revived approx 15 people. i killed also approx 20 rogues and become myself by mistake twice. Fortunately could escape a long hunt.
I realized that the playstyle of many of the "going rogue" guys is plain simple and it highlights vlearly their young age. Sooner or later the will realize that they are on the loosing side of the coin.

DissonantSubLT_
02-21-2016, 04:09 PM
I have personally philosophy. Do no harm but take no crap. If you are civil in the dark zone you get treated civil.

PAN_1972
02-21-2016, 04:10 PM
I went into the DZ for about a half hour and quickly became bored. Is it really just a PVP loot grinding area with no missions or anything? If so, I would only go in there if a PVE mission dictates it, I just don't see the fun if there is no point other than a slightly better gun or something...

There are missions in the DZ, not enabled yet. At least this is what I have understood. Also you have the conterminatet tranks everywhere. I can believe DZ will be a plain pvp lootgrind area!

the_don7684
02-21-2016, 04:11 PM
I agree here. I threw down a turret in the middle of a Rogue fight (the player clearly was there pruely for Rogue status. I'll give the benefit of the doubt until fired upon) and ended up going rogue myself because it started firing on the other players that were assisting me... not fun. I even stood there with my hands up and still was killed... There should probably be a way one could prematurely end the duration of such weapon..

Moravia01
02-21-2016, 04:16 PM
I intend to follow the the rule of "fire only if fired upon", unless the agent is already rogue.

Dat8bitFlow
02-21-2016, 04:19 PM
Well I want to be a PK but it's just not possible to have fun in this game as a PK. I actually only pre-ordered this game to be a PK. So the way I would like to interact with players is kill them, spilt the loot with my group, and not get chased down by the whole server.

speedfreakjj
02-21-2016, 05:02 PM
One thing a lot of people are learning,turrets are not made for the DZ,unless you are one of the kids/teens trolling around just playing 100% rogue. So,as fun as they are in pve,turn them off when you go to the DZ.

TheBrownie117
02-21-2016, 05:08 PM
I am too friendly in this it would seem, a large amount of players even when we are in groups and have no loot will end up engaging us, it's frustrating and quite frankly a pain. The DZ would be a much more enjoyable experience if people actually worked together and communicated properly. I have been unable to get any of the legendary guns or rack up more than 2000 DZ credits or whatever they are because I keep getting killed on sight.

RawFear28
02-21-2016, 05:10 PM
I would like to try and be a non rogue agent within the dark zone and would happily defend any other agents when in need. Was playinh earlier and it was nice to see a few teams of 4 banding together to defend our extraction point from enemy npcs and rogue agents.

speedfreakjj
02-21-2016, 05:13 PM
Speaking of the ROGUE issue as I did with my clan/friends from destiny that will play the division,I think most people were fine with going rogue in the beta because there was no real penalty since nothing carries over to the game. I am hoping most are just doing it to see what its like,have some different experience in the dz but when it comes gametime we will see a lot more cooperation. Granted,there will still be kids being the typical kids,they will still be going rogue and being annoying,but I think most gamers will be looking to be more helpfull and follow the "treat others how you want to be treated motto". So for those that are turned off by how the DZ was in beta go ahead and cancel that pre-order,wait and see on the forums how the DZ is like come actual gametime. Just dont write it off by beta especially if you enjoyed the premise and gameplay overall. Check the forums after game is out for a bit and see if you might wanna jump back into a very unique Tom Clancy game. Remember,the story side should be great. Plus you will have much better guns and gear when going into DZ and thats not to mention the other fun abilities like tracking mine grenades. Keep in mind,I was very frusterated by the DZ rogues myself, but if you have a friend or 2 and find somebody else playing friendly in the DZ you can add to your team,the DZ is mostly enjoyable in the beta and should be even more fun when game is released and our actions actually matter.

devilmonkey77
02-21-2016, 05:16 PM
I enjoy the darkzone. My friends and I played it by the book for the most part and hunted rogues. We decided to go rogue for fun a few times.
People walking in front of turrets and turning us rogue was quite annoying. Pehaps a better damage threshold for the status is needed?

Teufelhundin01
02-21-2016, 05:56 PM
This poll is B.S. I have been killed multiple times (partly b/c I run solo) while minding my own business most of the time I can't even hear it coming but I can clearly see groups of 2 or 3 moving as a team, and on several occasions due to proximity chat I would clearly hear ppl planning the attack. Most of those times have been while I was trying to exit the DZ as well. I hate to admit it, but I have gone rogue a couple of times to due to friendly fire. I'd see some ppl having trouble with some A.I. enemies and I'd move in to help, but as I was helping someone would move in front of my line of sight. My primary is the marksman rifle and every time I shot if a random stepped in front I would automatically be a rogue in one hit. It got to the point that I just stopped helping random ppl out. High End weapons costing 6,000 and 7,000 aren't worth it to me so I'll go in the dark zone for the vendor gear and once I have what I want I'll be done with the dark zone.

Darthriordan
02-21-2016, 06:00 PM
After trying out the Dark Zone in Alpha, Closed, and Open beta I am done. Solo or even with a friend I end up getting killed by the first person I see. It seems that going rogue and firing first is the only way to survive longer than a minute.
In addition the items you, in theory, would get out of the Dark Zone aren't worth the effort.
I'm fairly sure that the Dark Zone will appeal to a select group of players and the majority of players won't waste their time.

Furyoushounen
02-21-2016, 06:53 PM
Well I want to be a PK but it's just not possible to have fun in this game as a PK. I actually only pre-ordered this game to be a PK. So the way I would like to interact with players is kill them, spilt the loot with my group, and not get chased down by the whole server.

We don't want you here. Please go away. CoD misses you. Go back to her, she loves you.

bejawdroppin91
02-21-2016, 07:01 PM
This is kind of a weird question. My primary means of interaction will be live and let live, while helping out where I can. However, given the way the closed beta went, most of the people you try helping will just turn on you anyway, so I chose the "Help first, kill later" since "Live and let live" leads directly to "Help first, kill later".

Agreed. Almost every person I helped killed me as soon as I turn my back and if that didnt happen i was killed by every group running around hunting single players. Idk about everybody else but i get pissed when i get stabbed in the back or shot. Going in the dz is pretty only a group thing unless they change something

D-Manic
02-21-2016, 07:11 PM
After several forays into the dz with 2, 3, and 4 man fireteams I'm impressed, but equally frustrated by the way the interaction side plays out. A good 80% of the time you're being trolled by other players. Either by camping in one entry only areas, going rogue and then pasting all that enter. Another tactic is this shoot you twice with a pistol to get you to retaliate with your main and boom you're rogue and they can then kill you without penalty. Lag is bad too which doesn't help. A fix needs to be applied to the whole friendly fire and rogue issue. Any shot should make you rogue simple. Also the amount of times my extract was hijacked and I was unable to get my loot out. A fix would be making your extract available to you a your squad only and one extract per squad per lz to stop spamming of any one lz.
Otherwise I think the drops and missions are looking good......just please learn from Destiny and don't let it get too repetitive....oh and npc spawns....yeah those. Fix that too.

chrissyb88
02-21-2016, 08:21 PM
While not trying to go quite happened quite often cause players would shoot my sentry gun which it would fire back at them making me go rogue which the other player wanted and I'd be slaughtered everytime was quite annoying...

Misterscruff63
02-21-2016, 08:25 PM
Even though Im weary of people and take them on good faith I still dont trust people, but on saying that I have worked with many a stranger to extract our gear and then gone on our way.

The Remander
02-21-2016, 09:35 PM
Rogue Hunter. I play like I would behave in real life.

Robot_Monkey
02-21-2016, 09:41 PM
... Also the amount of times my extract was hijacked and I was unable to get my loot out. A fix would be making your extract available to you a your squad only and one extract per squad per lz to stop spamming of any one lz...
Or simply let CERA buy a bigger chopper that is actually able to lift 8 handbags instead of just 4 to serve twice as much people per extraction.

vbrodal
02-21-2016, 09:42 PM
Currently in the DZ it is pointless to go rogue and survive as long as you need DZ currency. The best option you have is to not go rogue and just gather chests, kill NPC's, or rogue hunt. There is no point in going rogue to gain currency as you will lose more than you would gain if you complete your bounty timer. The loot that drops isn't all that fantastic and the majority of the best gear comes from vendors in the DZ. Once you've geared yourself and no longer need DZ currency then the fun begins and it's time to go Rogue rank 5 and have a blast.

One thing about extracting that needs to be changed is that if you call in an extract and someone not from your party tries to attach their loot to your line, they should be marked as a rogue agent and you should be free to kill them.

AP0LL018
02-21-2016, 10:26 PM
I'll just mind my own business. If I see anyone rogue, if possible I will hunt them down. If it's a group of Rogues, then I'll try to leave the DZ asap.

ekko8484
02-22-2016, 12:06 AM
I'll try to avoid pvp as much as possible so I'll help any players in trouble and avoid Rogues. I only go into the DZ because it's the place to get the best loot, which I love having as it makes pve, the reason I'm buying the game, more fun/badass. So disappointing that I'm forced to go into a pvp area for this :-(
Wish there was another way.

HypernovaGN
02-22-2016, 12:38 AM
I hunt down rouges anytime, anywhere. It doesn't matter how many of them there are.
Although in a group, my friends are more likely to go rouge themselves, and by extension me so......if I'm in a group run :p

BigfootTornado
02-22-2016, 12:38 AM
I've left other players alone until I was attacked first. However, I learned as expected that unless I'm grouped with a few other people I won't bother with the DZ. Rolling solo in the DZ ends up being time spent to get chump change level of DZ credits and difficulty getting extractions. A handful of attempts to extract and I only ended up getting killed by other agents that are grouped. Is it doable? Sure. Is it worth the effort? Debatable imo.

Whenever I'm solo I'll stick to missions or crafting etc. I've enjoyed the PvE thus far so it makes the decision to only do the DZ in a group easier for me.

MikeyMike5967
02-22-2016, 12:40 AM
So far I like to help out other players as much as possible. My Group likes to hunt down rouges whenever we get a chance.

Ivirson Silva
02-22-2016, 12:55 AM
acho muito dificil ficar o todo tempo se defendendo de agentes mal itencionados. principalmente quando estão em grupos grandes. poderia ter um sistema de procura como nas missoes PVE.

SPARTAN666lives
02-22-2016, 01:26 AM
There needs to be a setting where you can turn off none hostile friendly fire. Shooting someone that runs in front of you or walks into your fire grenade happens way to much.
Maybe a setting that makes it so you cant hurt other players unless they where rogue or have shot you. If this doesn't change what is the reason for not just always going rogue?
Or if you are around other players when there are rogues around you there is a setting that turns off friendly fire?

Other then that love the game and can't wait for the release. Just take your time on PVP.

aten97
02-22-2016, 04:15 AM
Currently in the DZ it is pointless to go rogue and survive as long as you need DZ currency. The best option you have is to not go rogue and just gather chests, kill NPC's, or rogue hunt. There is no point in going rogue to gain currency as you will lose more than you would gain if you complete your bounty timer. The loot that drops isn't all that fantastic and the majority of the best gear comes from vendors in the DZ. Once you've geared yourself and no longer need DZ currency then the fun begins and it's time to go Rogue rank 5 and have a blast.

One thing about extracting that needs to be changed is that if you call in an extract and someone not from your party tries to attach their loot to your line, they should be marked as a rogue agent and you should be free to kill them.

I'm sorry, but this is just a terrible idea. There has been plenty of times that nice agents will attach their loot to my line and they end up in my party. It would be absurd and a jerk move to mark them as rogue. This is the wrong mentality. There is absolutely nothing wrong with letting attach something so simple as loot to a line. Its just loot, and they wanna get it out of there just as badly as you do, so some jerks won't gun them down while they have it.

Ard_Righ_
02-22-2016, 05:10 AM
I try to live and let live. I shoot at rogues if they get in my way but I haven't gone out of my way to hunt any down yet.

I have been killed a few times and lost a small amount of loot, but it's beta so I am not too concerned. Just went back to farm some more, all helps level me up.

I was running in the DZ shooting mobs in the sports store when another solo guy ran in. We both killed everything in the building and I ran down to revive him.

The other player got ambushed at the extraction point by the respawning mobs, so I revived him a second time and we both extracted our gear no problems :)

The Dark Zone isn't solesy a griefing ******baggery paradise for the ne'erdowells and bored basement dwellers.

There are a people who are there who work together for a common good.

E71
02-22-2016, 06:06 AM
I play solo but was very much excited to join other solo players or teams that are under fire and in need of support but this whole "rogue" element made me lose interest in this game altogether. When you've turned the NPCs into bullet sponges, you need to be able to trust the other agents you're fighting the enemy with.

I get that some people want PvP, but this is the worst kind of implementation of it. Abrupt PvP when you least expect it, giving the rogue player a few moments of advantage to shoot you in the back, catch you off guard and steal all your loot. You're practically encouraging "team-killing"/trolling. Couldn't you have just done an agents vs rioters/cleaners/etc mode?

Does of any this even make sense with regards to the story? What are a bunch of rogue agents going to do? Kill other agents and hoard loot? Very realistic BS, thank you for slapping the Tom Clancy name onto it.

LordOfPit
02-22-2016, 09:04 AM
OK Ubisoft... here's the good stuff. To be honest, it looks like you've got a great game in the making. The cover system works! Weapons feel different from one-another. The abilities matter and are fun to use. Customisation of your character's gameplay and appearance are easy to get into and probably addictive to master. Being able to respec while not in combat is an awesome idea!! Bravo!

Now, for the bad part. The Dark Zones.

I've participated in the XB1 Alpha, and Closed Beta as well as the PS4 Open Beta. It only dawned on me recently though that since games like these have a longevity problem and content production isn't cheap, developers may consider PvP a filler that holds people in the game until new content arrives. This of course presents another well-known PvP-centric issue, how to continuously pump new-blood into PvP Zones that would keep the PvP sharks interested without degrading the PvP experience into segregated fight-clubs.

These issues, coupled with how silent Ubisoft is, lead me to assume the worst and contemplate a scenario where New York is divided into PvE and PvP zones, but to cross from one PvE zone to the next you will have to run-through PvP zones.

If this is the case, I want nothing to do with the game because it is easy to predict a type of player whose sole enjoyment from the game is taking their high-level character and harassing lower-level players who are merely trying to cross a DZ that just happens to be a required bridging corridor.

Because of the high plausibility of this scenario, I am cancelling my pre-order and will follow the game post-launch to see if I should buy or pass it.

Xeno326
02-22-2016, 09:13 AM
My experience during the open beta...

Darkzone is a cesspool of toxicity, players trolling, baiting by using exploits to game mechanics to force other players into rogue that didn't initiate, just outright killing for the lulz just to grief people.

Then you got hackers running around already.

I'm not sure what the devs had in mind, but I think the ruleset needs to be changed-up some.

You got idiots that run into the line of fire either by your shots or your drones shots and because of their stupidity, you get flagged as rogue, really?

Everyone here acts relentless, see a rogue, kill on sight, even if it was flagged accidentally.

There doesn't seem to be a lot of NPC events going on to make it fun, seems rather unexciting and lame right now, on top of the griefing and trolling it just makes it a frustrating experience.

Also griefers who were busy chasing me down found out that they can take pop-shots at me without getting flagged rogue, not like it would of made a difference since I was outnumbered, but they would take turns taking shots, letting whatever the cooldown timer expire before they would get flagged as rogue and then take more turns taking shots, until they got me to half life and could guarantee a kill without much effort.

You got griefers baiting extraction points, people go to turn in their contaminated gear and then when everyone is by the heli-drop rope, the griefers open up with bombs and kill everyone.

Yeah great mechanics. I totally was having a different impression before playing, now I'm thinking about cancelling my pre-order. I can't stand toxic gameplay anymore, too much of that going on in recent games where bots, trolls, hackers, griefer-type environments are allowed and promoted.

No report and/or anti-cheat system? what gives. This game is coming out on the 8th? I really think its not finished honestly, needs a lot more tweaks to prevent toxic gameplay.

DarkGrayfrogG
02-22-2016, 09:44 AM
I've enjoyed the beta, while playing in the DZ I did encounter a couple of squad killer players....but going rogue is part of the game.

Last night I saw two guys pinned down by level 9 ai so I assisted them and despite not knowing the guys the three of us went on to get sone cool loot.

One of these guys mattink....I think that was his name even revived me so that's cool in my opinion

akatsuki48
02-22-2016, 09:52 AM
I will definitely not kill other non-hostile agents. Played a few hours of DZ yesterday and everyone is cooperative, strangers even come together to defend the extraction sites. This is what I hope to see. In fact, I hope there will be team/guilds dedicated to patrolling and defending the extraction sites, would surely join them. And when seeing anyone flag as rouge, would just kill on sight.

Poisontiped
02-22-2016, 01:13 PM
I really think that your pole is lacking.

Due to the changes made to the way rogue works from the Closed beta. I spent most of my time trying to trick people into shooting me so they went rogue so I could kill them and get more DZ funds.

Most people in the Open beta seemed to play like PVE which is because unless you camped on top of the library with a team of 4 or by WDZ02 (I think that's the one) in the little box roof thing that every man and his dog on a Manhunt did. There was no benefit to going Rogue, at least it was marginal compared to getting others to go rogue and killing them.

So Closed beta = Lots of rogues (Yes I know them running into the out of bounds zone and going back to safe house was a issue but you planned attacking them around that imo)
Open Beta = Not a lot of rogues running around as the benefit to loss just wasn't worth it.

I did like the changes to the count down timer when you were rogue though. I also worked out that when going rogue there was a limited range people could see you and also the mini map rogue icon was up only for a little bit.

This meant ganking where the majority population wasn't was ok as they couldn't find you half the time.

So depending on the full version and how many people will be in the DZ zones at the same time the new system might be ok.

So add to the poll: Get other person to go rogue shooting you so you can get phat l00ts and you might get a more accurate poll.

TLDR: DZ is for PVP. Don't turn it into PVE cuddle bear ****** zone. There is going to be LOTS of PVE so make DZ more for PVP!

Poisontiped
02-22-2016, 01:19 PM
I get that some people want PvP, but this is the worst kind of implementation of it. Abrupt PvP when you least expect it, giving the rogue player a few moments of advantage to shoot you in the back, catch you off guard and steal all your loot. You're practically encouraging "team-killing"/trolling. Couldn't you have just done an agents vs rioters/cleaners/etc mode?

So you want this to be like every other BS matchmaking game. If you don't like PVP don't go to the DZ.

These are the type of people that will kill this game.



After trying out the Dark Zone in Alpha, Closed, and Open beta I am done. Solo or even with a friend I end up getting killed by the first person I see. It seems that going rogue and firing first is the only way to survive longer than a minute.
In addition the items you, in theory, would get out of the Dark Zone aren't worth the effort.
I'm fairly sure that the Dark Zone will appeal to a select group of players and the majority of players won't waste their time.

I ran around solo most of the time I was there... It's about being aware of who is around you and also paying attention. I was solo and geared to the 9s

I could run with around 190 firepower or 230+ stamina depending on what I wanted to do. The game is what you make of it. you can solo easily if you just pay attention to who and what is around you.


Either by camping in one entry only areas, going rogue and then pasting all that enter.



Spawn at the second location... you don't have to keep spawning at the same one all the time.

The_p0ny_x
02-22-2016, 01:32 PM
Greetings agents,

Today you will venture into the Dark Zone, and reports state you will run into other agents. We urge you to be cautious however, not all agents seem to be friendly in there.

If possible, it could be great to work together, you’ll have a significantly better time at taking down the hostile factions. However, we’ve received reports of agent on agent violence are growing, so keep an eye out for anything fishy and keep your finger on the trigger.

How will you deal with others?

//- End Transmission_


Ii play solo in the dark zone , I don't want to interact with other players, my biggest enjoyment was hunting rogues down.
I like skirting the unseen edges of the map, my trusty scar rifle with 12x scope dealing massive crit damage.
there is sommething very thrilling capitalizing on a skirmish, big game hunting is my end game. If you've been bad I am coming for u and your loot ;-)

Neenson
02-22-2016, 01:35 PM
Mostly neutral, but when me and my friend got good gear, missions, side missions, Intel etc. done, we went - how we say - full reta** and killed lot of ppl on extraction or at missions. Also provocated them. Easiest way to get someone rogue was - shoot at their turret 1 bullet and wait till owner and his team become rogues. Other way was - catching enemy bullets.

KSEActual
02-22-2016, 02:53 PM
Treat everyone as if they have rabies. Trust no one unless you knew them prior to entering the DZ and they are trust worthy. I was killed while walking by someone and then by someone I had just revived! Hahah talk about making you paranoid! Gun point at everything until you feel safe!

DFPAIS
02-22-2016, 03:14 PM
I think that Need To solve a little issue that appear during the game at dark zone regarding peoples that go there in a party just To stolen the loots from the other players that work To yet them. The just waiting at extraction points To kill you and stolen the loots

Bishop_H3LL
02-22-2016, 04:42 PM
Although i am more of a teamwork person, unfortunately what i noticed was : Camp extraction zones, get loot, extracted them. Gank players, grief players, abuse of rogue system and glitches round up my experience from DZ. With group is fun as solo not so much fun.

Maybe you can force the player upon entering DZ to choose to play as "Rogue-Division-Agent" or "Division-Agent". That will help a lot in DZ.

Regards

Jockjammer
02-22-2016, 05:28 PM
I think we should remember that it was a beta and nearly everyone knew the chars would be whiped so why not go rouge for once. Things in the dark zone were hard. especially trying to solo it. I think many players won't be so quick to go rogue after launch due to the aspect of getting a very bad reputation fast by being an arse.
what I am looking forward to are the clans of good guys that might develope,easily recognizable players in police/National guard outfits protecting an extraction. where even a solo can see "these guys are good stuff,I can extract here" and the equally nefarious clans of bandits wearing red coats or whatever. It could become a very interesting thing. the dynamic between carebear guilds and bandit crews and the mercs/loner in between. looking forward to release!

Joojoobes
02-22-2016, 06:21 PM
There should be more of a "cost" for going rogue. It's not my play style, but when all they have to do is evade for a few min and then they can stand right in front of me and i can't do anything with out going rogue myself. I think they should be tagged rogue for a period of time regardless of whether or not they successfully outlast the countdown or manhunt. I think they shouldn't be visible to the whole map after their timer runs out, but I'd like to see the rogue tag stay with them for a while. This way, yes you can gank those extracting their loot but you will be visible as rogue to everyone that has line of sight to you , for say another 20min after you die or evade.

Just my 2 cents.

MilsurpShooter
02-22-2016, 06:33 PM
I ran around for a few hours in the Dark Zone. Solo. Didn't have many issues. Defended some extraction zones, killed (and died multiple times) to enemies who just shrugged off my bullets until I could knock their health down and come back and kill them. Got caught in the wrong spot when someone activated an extraction and found myself surrounded by 5 or so enemy NPC's...

But it wasn't too bad, only bad time I had was when I was running along to a safe house and got shot in the back by a single pistol round. Turned, non-rogue agent. I've aimed at moving targets and just barely caught myself as I noticed they were friendlies and not NPC's. Shrugged it off and kept going on my way. I get hit again. And again. First time in the DZ I didn't know how it worked so the guy who kept plinking me got a full Magazine to the chest. Wasn't until I went rogue and his 3 other friends popped out of nowhere that I realized what was going on. Seems they were all plinking me with pistols to get me to fire back, go rogue, then kill me for whatever reward.

Other then that I had a good time in the DZ, I helped when I could, avoided the Player Killers when I noticed them on map. Only other thing that got me was killing 5-10 enemies, slogging through and making it by the skin of my teeth, only to find that the chest they were all guarding can't be opened until I had a DZ rank of 5 or 10. All that work and couldn't get the reward lol.

KSEActual
02-22-2016, 06:41 PM
I think that Need To solve a little issue that appear during the game at dark zone regarding peoples that go there in a party just To stolen the loots from the other players that work To yet them. The just waiting at extraction points To kill you and stolen the loots

Reading your post hurt my brain. In response to what I think you were saying though, welcome to the dark zone. Don't trust anyone and be patient.

KSEActual
02-22-2016, 06:46 PM
Although i am more of a teamwork person, unfortunately what i noticed was : Camp extraction zones, get loot, extracted them. Gank players, grief players, abuse of rogue system and glitches round up my experience from DZ. With group is fun as solo not so much fun.

Maybe you can force the player upon entering DZ to choose to play as "Rogue-Division-Agent" or "Division-Agent". That will help a lot in DZ.

Regards

Sorry your choice idea is dumb. What is to stop you or others from camping rogues as soon as they enter the DZ?

No, the way the rules are now is fine. There are unwritten rules to survival in the DZ that you either adopt to survive and extract your loot or you don't and you rage quit. Biggest thing to remember is patience and don't look at your DZ loot until it's extracted. What you don't know you lost won't hurt you.

fer_mendivil96
02-22-2016, 07:39 PM
it was insane how many die for going rogue for missing bullet or we where working out of party and some one cross in front, and then everyone was persuiting you

TheCorbec
02-22-2016, 07:47 PM
During closed beta we had the stance of live and let live and help people who needed it. We had a few teams baiting us into going rogue but not to many. After open beta we are moving to the stance of shooting anyone who comes close or hangs around. Far to many people baiting people into rogue or just going rogue for no reason other then a kill i.e. we had no loot to take. I hope rogues don't get to much reward for their actions. I know the system is in place for PvP but it's not really in the spirit of the game when you think about it. We are all agents trained to deal with this sort of crisis and help restore order and help those in need it seems really odd that these guys would then just go on an agent killing spree. Take a DDO stance dev's yeah there's the option to go PvP but at your own cost, it should be a gamble not a guaranteed reward.

A_Baddass
02-22-2016, 07:54 PM
I helped people, I killed people. Towards the end of the Beta I killed a lot more people then I helped and the body count went high. I gave props to guys who made it to the timer before I could kill them, I taunted others I beat out and survived to the end of my timer. I would run into groups of 3 and kill one and run just so the other two would chase me. I ran through the NPC blockade when it was full of snipers while Rogue so the guys following me would get killed. I lost good loot, I stole good loot. To put it into words, I had a blast.

CuLtFoLoWeR
02-22-2016, 08:07 PM
Like the sound of groups extraction defenders as that's all I found myself doing one thing I would like is a quick apology option as not to go accidentally rouge, had it happen a hell of a lot when retaliating against rogue groups and someone getting hit in the cross fire and rogue frenzy taking over and me being deemed as the same type of player as the ones I was originally hunting! I tried going rogue a couple of times but really not for me I'm a protector and I want a badge to show it haha

Tactica01
02-22-2016, 08:34 PM
Avoid it like the plague... Its an RPG. PvP crowd has other games suited for that audience and attitude. I wish there was a feature to completely opt out of pvp... let the kiddies have their fun before they migrate to the next new deathmatch respawn gank fest exmperience... but when you build an rpg mmo... i support you because its not pvp.

Im here for immersion, end game co-op, creating a powerful toon and getting into the roles of these agents in the fictional world... i want something far and away from pvp and looking for solo, coop and group end game content with the best loot in the game and diablo III paragon levels to keep going - the power of becoming unstable and looking for a fantastic fictional world, enemys and thought provoking challenges.... I couldnt care less about the Darkzone and pvp content... this is an RPG mmo right? Stick to that, and you will keep your base... Focus on that PvE content and build a compelling audience dedicated to your fictional world and evolve into a unique console mmo with huge dedication.

Focus on DZ or pvp as end game - require the pve RPGers to play against other players and you ruin immersion... you will not only lose your RPG base, but after the pvp crowd runs everyone off with their BS antics... and constant need of new infusions or constant call for nerfs... (not enough maps, game modes, weapon nerfs, talent and perk nerfs, etc... until you have a bland one set of guns, everyone looks and works the same... and they get bored and move onto the next shooter) then they will too only last until the latest newest shooter hits the market... and like locusts, they will migrate to the next team fortress, halo or COD spin off doing the same thing they did last time...

The division will have done just that. Divided its player base, pissed off the rpg half, and lost the pvp half sometime after... and someone high up asking what happened?

Avoid it by not forcing rpg ove players into pvp where they do not want to be... develop and commit to quality end game pve content and leave the pvp nonsense to other games.

If you want to brand and be a quality rpg mmo - then just focus on that, and you will keep your long term audience and develop a real community support for your title and franchise... fall into the pvp end game trap, and have the fail of destiny, elderscrolls online and so many before who have equally failed... nobody even plays the diablo pvp space as - it just is not what attracts or keeps rpg / loot games going. Outstanding end game pve content does.

Good luck and avoid twitch shooting development heache and death cycle of many good games prior.

Bishop_H3LL
02-22-2016, 08:57 PM
Sorry your choice idea is dumb. What is to stop you or others from camping rogues as soon as they enter the DZ?

It might be "dumb" for you personally because you might be fine with abusing the rogue system. At least with my "dumb" idea as you say, no more baiting other players to go rogue or gank a solo player with zero loot, because suddenly your group of 4 wanted to grief others.


No, the way the rules are now is fine. There are unwritten rules to survival in the DZ that you either adopt to survive and extract your loot or you don't and you rage quit. Biggest thing to remember is patience and don't look at your DZ loot until it's extracted. What you don't know you lost won't hurt you.

The point is that the rules and the "Rogue"-System is being abused and that is why people are complaining about, something that you simply do not seem to understand, as you might be fine with it. But others can have other opinions.

Regards

Zakuaz
02-22-2016, 09:34 PM
Well I like shooting at players but I like the system in place. I think some of the mechanics like shooting turrets to insight a melee might need a little work other then that it's a good time.

Xion_Stellar
02-22-2016, 11:22 PM
I will simply kill other rogues and generally be peaceful by helping others and not going rogue myself.

GlassRaln
02-23-2016, 01:07 AM
I will hunt other rogues, while killing the innocent agents trying to kill those rogues! Cause I AM THE BIGGEST FISH IN THIS POND!

powdernitz
02-23-2016, 01:25 AM
playing solo i tried to friend anyone i could find to squad up. and i had some success getting some good work done. going rogue constantly though just annoys me. i don't get the point. the game's not good that way. the game mechanics don't lend themselves to this play style. i don't get the appeal. anyway, the only time i went rogue was when i accidentally meleed people while trying to click r3 to friend them. then they'd think i was trying to fight them. started goin through the options menu after awhile.

KSEActual
02-23-2016, 04:13 AM
One thing about extracting that needs to be changed is that if you call in an extract and someone not from your party tries to attach their loot to your line, they should be marked as a rogue agent and you should be free to kill them.

I think this is a terrible idea. If this was the case there would be no reason for people to protect your extrac. If they wanted to extract and you just happened to call it first they would have to wait 4 mins to get their gear out? Naw if your rule is applied I will just kill you and take your gear after I extract mine if it's worth it.

Or instead you could not be hiding when the extract is nearly there and sit on the spot. What if there is some poor sob who is only a group of 1 and wants to get his gear out but in using 'your' line he goes rogue? Then what, you get to kill him and take his loot only for being in the DZ and wanting loot? That also means if that guy of 1 calls in an extract you have to wait for 4 mins until the next helo arrives. More likely you would kill him and take his gear Bc he inconvenienced you. I can tell your that type of player.

That is a selfish play style and if your in the DZ on PS4 I will hunt you with a couple packs of my buddies who will gladly go rogue just to ruin your day. Very selfish sir.

KSEActual
02-23-2016, 04:26 AM
It might be "dumb" for you personally because you might be fine with abusing the rogue system. At least with my "dumb" idea as you say, no more baiting other players to go rogue or gank a solo player with zero loot, because suddenly your group of 4 wanted to grief others.
Regards

I don't understand the abuse of the 'Rogue system'. It is a lose-lose to go Rogue unless you think your taking someone's loot right before they extract and personally I think I did that twice Bc it was Beta and the other time Bc the 'extracting' team was shooting us with pistols (neither time was to take their gear and you only lose half your gear when you die in DZ, the other half you can go to your corpse and get and no one can see it other than you.) There is no abusal of the system. If you go rogue even just the 20 second accident timer you lose 1/3 - 2/5 (estimate) of your DZ cash, half or all DZ keys and a lot of xp and anyone near by hunts you like a fox in the chicken coup. Reward for going max manhunt - 600 or 700 DZ creds if you survive after 5 mins. It is more beneficial to simply chest hunt.

The rogue issue will not be nearly so bad once the game starts. People will begin to recognize players that go rogue or the community as a whole will group against rogues Bc the rogues are a minority by a ratio of what looks like 1/5 or higher in favor of hunters.

Kalamath23
02-23-2016, 05:40 AM
As soon as things get weird I open fire. If someone is following our group I pull out my sidearm and rip a few rounds past them as a warning. If that doesn't work I shoot them once and try and trick them into going rogue. If they have a pack on I just kill them and take their loot and try and get to a hiding place as soon as possible. If its a group we just try and trick them into going rogue first so we get more of a reward for winning the engagement. We didn't tolerate people hanging around when we are trying to extract either. Drop turrets and nades and rip into them.

Going rogue is one of the funnest things I have done in a videogame in a long time. Living through a Manhunt is very exciting. It gets the blood pumping. We survived multiple Manhunts, ganked dozens of extractions and it was seriously some of the best game play I've experienced in my life. At one point we had over 15 people trying to get up on the ledge by the center checkpoint to kill us and we held them off until Manhunt wore off. Super fun.

Madcap Luck
02-23-2016, 06:50 AM
It depends on my mood at the time.. I mostly like to try and help others, however when I am in a rogue heavy zone, have no problem pulling the trigger on an agent.
Typically when I head to the DZ I have an agenda in mind- loot to sell or break down, or to terrorize. :)

Fuz Fragstealer
02-23-2016, 09:26 AM
If Epic/Legendary drops are super-rare - it would really suck to be mowed down by a group of rogues at the extraction zone, and have the rogue evac the gear.

Bishop_H3LL
02-23-2016, 09:46 AM
I don't understand the abuse of the 'Rogue system'. It is a lose-lose to go Rogue unless you think your taking someone's loot right before they extra and personally I think I did that twice Bc it was Beat and the other time Bc the 'extracting' team was shooting us with pistols (neither time was to take their gear and only lose half your gear when you die in DZ, the other half you can go to your corpse and get and no one can see it other than you. There is no abusal of the system. If you go rogue even just the 20 second accident timer you lose 1/3 - 2/5 (estimate) of your DZ cash, half or all DZ keys and a lot of xp. Reward for going max manhunt - 600 or 700 DZ creds. It is more beneficial to simply chest hunt.

Then let me help you to understand the abuse of the rogue system by giving you one example out of many that i have observed quite often during beta.(btw. the example below works as solo or group as i have done it also.)

Take out your pistol and start shooting at the player. You do not deal enough damage to get marked as rogue, you only get the warning symbol, but you chipping away the players lifebar down to 2. The solo player do not want to go rogue so he does not shoot you back, but you do want the player to go rogue so you keep shooting the player until he is so annoyed that he shoots back, thus making him going rogue, not for his green/blue loot, but for gaining " 1/3 - 2/5 (estimate) of the players DZ cash, half or all DZ keys and a lot of xp." as you stated before. Surviving the rogue-state and rewarded with 600-700 DZ credits as you say is a bonus.

or how about by going on purpose in front of other players line of fire to mark them as rogues during npc killing ? or how about when you shoot a turret to turn solo and group players rogue. It doesn´t matter if the accidental rogue players say "do not shoot was an accident" its the reward that drops as rogue that matters as you said "1/3 - 2/5 (estimate) of the players DZ cash, half or all DZ keys and a lot of xp."

There are more examples of rogue system abuse that i have observed during my time in beta. Anyway doesn´t matter.


The rogue issue will not be nearly so bad once the game starts. People will begin to recognize players that go rogue or the community as a whole will group against rogues Bc the rogues are a minority by a ratio of what looks like 1/5 or higher in favor of hunters.

At launch will not be. After couple of weeks will be. After all is players we are talking about and loot and exp is what matters. Do not get me wrong. I really like the current rogue system and the game as a whole as i have preordered it. Its because i like the game that i care about the abuse of the system. Its up to developers to implement a safety system to prevent abuse. Anyway lets try to not go offtopic anymore as the topic is not the abuse of rogue-system but how you will react with other agents and i have already answer it.

Regards

xXHertzyXx
02-23-2016, 09:47 AM
Honestly, I have been hearing a lot of negative comments by people in this part of the game. So I guess i will give my two cents. (Mind you, i play on PS4). The DZ is great in concept, and the execution I would say it is probably 8/10..What I think could use some work:

1. Extraction Camping - This is speculation, it's never really happened to me, but i have done it to people. If anything were to make me angry this would be it. Some poor sob throws a bomb at the line and waits for people to gather round, only to blow the poor fools into the next dimension and gun them down for the lulz. I understand ambushing, i think it is a part of the game that is fun..and I'm not saying take this tactic out ( i like ingenuity and i use this method)..I'm just saying this probably makes many people upsetv :D.

2. Safe room Camping - This is a real thing, it has happened to me multiple times. I walk out the door and there is a group of 4 people aiming their guns straight at my face. Ensuing struggle for survival proceeds and i ultimately lose. If i had gear, well, bad luck. I advise maybe a form of cover so you can't be fired on from down the street or close by.. at least until you can make sense of your immediate surroundings.. like i said, i like ambushing, but this one is a bit too overly blatant.


3. Tracking on rogues - This please god, this. Lone wolf or group play, i feel it would be improved if this was LoS if possible (i understand technical limitations). Maybe instead of the wall hacked symbol you could have their name change colors when they are in sight. If you are a rogue player who is lone wolf, heck even in groups, say hello to death because you officially have no chance of surviving. And this is many peoples gripe with lone wolf DZ..The money for surviving as rogue is nice, but as it stands..it's so difficult to survive as a rogue, almost no single person wants to be a rogue even for the money; this is often why there are rogue murder squads roaming around and not single rogues. I often see rogues running away from other players just so they aren't tracked anymore. Hence why a majority of this poll is people wanting to help others. Because helping yourself as a rogue is not very beneficial when you just die and lose all that money and keys and exp..

/endrant
I help those that need it, but i will put my fellow rogues in the dirt.

TheBadMan_
02-23-2016, 02:16 PM
Help first, kill later ofc :D

lappis82
02-23-2016, 04:34 PM
Mostly to help out and work together and camp/hunt rogues etc =P the most fun moments in DZ all revolved around sitting extractions out from the shadows and alot of players are so easy to spot what they are planing or when someone dosen´t have ptt and tells the entire ez instead of only the party "lets kill these guys" hillarius ambush moment =P

BrockLanders_OG
02-23-2016, 06:07 PM
Always with suspicion.

SIR DURLAG
02-24-2016, 05:19 PM
I have only played in open beta. I played above the average amount of time this past weekend with my son as my partner for a considerable amount of time. Even though we were grouped together with him a level 7 and myself at level 8, it would not let us go into the same Dark Zone until we were the same level. If that holds true, the only redeeming part of the rogue feature within the Dark Zone is that players will be your same level. Other than that I had a very poor experience with that part of the game.

I look at this game from a big picture of what are we there for within the scenario of the story in the game. I don't see how going rogue fits into this story. I understand PvP, but I think Ubisoft is trying to fit a square peg into a round hole with adding PVP to this game. If we want PVP, there are a lot of games that offer that style of play and do it well. After reading much of this thread in this forum, I see that there is a good percentage of people that would like a PVE environment that encourages cooperative play. The Dark Zone has so much potential for providing an extremely hard battle area with a risk vs reward system that would encourage people to work together.

The lack of missions or real purpose in the Dark Zone other than a little bit better loot is something that I hope is fixed with release. Also the static spawn placement of npc lead to a repetitive rotation of moving to the next camp spot.

My experience with players in the Dark Zone is mixed. I had some people that were very helpful and revived me when I was down and we shared drop zones without any conflict. Then there is all that is wrong with going rogue. I had a couple different encounters at a drop zone where everyone around was peaceful, until the rope dropped. As people move in to attach their loot, either they would stand back and shoot fish in a barrel or swoop in and hit hard and fast killing everyone... not cool. I also had instances where I was engaging NPC's in a firefight only to have other players sneak in behind and kill us. Then there is the trolling provokers who would shoot at you with pistols, try and antagonize and bait you into attacking them and try to get into your line of fire intentionally. I also had one time where I was in cover and a group came and surrounded me, boxing me in where it was difficult to move from that position. If rogue is kept, there needs to be some changes. I like the idea of having to declare that you are rogue when you enter the zone. Have a protected area at the entrance to the zone so you can see if there is a party camped waiting for you. (I realize this also creates a problem of creating a safe zone for people to exploit and run into when they want to escape... so make it to where once you leave the protected area for the first time after entering the zone, it no longer protects you.) Friendly fire is another HUGE issue. I think turrets and grenades should not cause damage or turn someone rogue to already non hostile targets. There has to be clearly defined actions that make you go rogue. Ultimately I don't like how rogue fits into the Dark Zone.

Overall I think this game is going to be a great game. Concept is great! Gameplay is great! Environment is great! Rogue is a poorly conceived and implemented feature.

chan325
02-25-2016, 02:20 AM
In the times when my brother isn't on I'll probably either do one of a couple things; either I'll play similar to a gun for hire an help out any newer or smaller groups or I'll run guard at the extraction points to make sure no rogues camp out the extraction point like an arse.

chan325
02-25-2016, 02:37 AM
1. Extraction Camping - This is speculation, it's never really happened to me, but i have done it to people. If anything were to make me angry this would be it. Some poor sob throws a bomb at the line and waits for people to gather round, only to blow the poor fools into the next dimension and gun them down for the lulz. I understand ambushing, i think it is a part of the game that is fun..and I'm not saying take this tactic out ( i like ingenuity and i use this method)..I'm just saying this probably makes many people upsetv :D.

This is definitely an issue that needs to be addressed because at the latter end of the beta this type of thing was happening so often that it made it almost impossible to extract. I understand that risking ambush while in the extraction zone is the point but when it happens to you thirty times in a row right when you're putting your stuff on the rope it is a real problem. The whole point of the extraction departing phase is to race to get your stuff on the rope before it's full so maybe make someone invulnerable when hitching your loot or something along those lines to keep these ****s from abusing this tactic. Even worse, it's not just me; half the people I've run into in the dark zone have complained about this as well. It ruins all the fun when you're constantly losing your stuff because someone camps out the extraction waiting until you're at the rope and actually made me stop playing for the rest of the day and that's no good. Please make this less of a problem, devs.

withe1982
02-25-2016, 02:22 PM
I only played a couple of hours in the dark zone during the open Beta. Once solo and again with a group of 3. I found both times enjoyable and frustrating in equal measure. I played exclusively as a nice guy- hunting for loot whilst lending a hand to anyone I came across who wasn't rogue.

I also found that biggest problem we faced lay in the amount of effort=reward. At the back end of the Beta it seemed that the majority of players had realised that just camping extraction zones and Ganking other groups for their loot is much less time consuming and offered bigger rewards then searching for loot/boxes themselves. I hope that some kind of system to prevent this can be in play for launch as the overall concept of the DZ is a sound one.

TheManZombie
02-25-2016, 04:40 PM
It really depends. I either would like to work with others or live and let live. If you shoot at me, you're toast. SOMETIMES we may gang up on someone/a group if nothing has happened for a while. Where ever the night takes us.

Pancarfan
02-25-2016, 05:44 PM
I actually want to start a group that protects Evac spots. Wish i could get a specialized jacket or something that sticks out, but i think it would be cool to have a group like that.
That sounds like a great idea, the more people that are protecting and work together, the better people will be able to grow their characters. The few that want to constantly attack other players need to be regulated.

Pancarfan
02-25-2016, 05:59 PM
Well I want to be a PK but it's just not possible to have fun in this game as a PK. I actually only pre-ordered this game to be a PK. So the way I would like to interact with players is kill them, spilt the loot with my group, and not get chased down by the whole server.
I would venture to say that most people would just prefer you just not play. I would think that most people are saving your gamertag when they read this and will just shoot you on sight as should be done to someone that is immature enough to want to be able to steal without punishment. See you soon

Snyper1970
02-25-2016, 09:26 PM
As someone new to enter the Dark Zone, it was unclear what the purpose was inside. First, as soon as you enter the zone, there is no “entry safe area”. So, as soon as you step through the door, you can be ambushed.
My first encounter, I took on some MPCs. The second time in, I wanted to venture further in but was cut down pretty quick. Third time, I accidently clipped another player which made me Rogue. It was very unclear what this meant or how to “reverse” the situation. The fourth time I went in, I barely got past the entrance when I was ambushed by a band of around 6 other players. I tried to flee back into the entrance, but it was not available. Needless to say, I stood no chance. None of the times was I able to get much further than the entrance. I am not an expert player, but I am also not a newbie.
While I am sure there are some explanations out there of the Dark Zone, there should be a better introduction within the game of what to expect and what needs to be done in the zone.

NavihawkTV
02-26-2016, 02:52 AM
DZ to get not very fun until you spend enough time avoiding other players and farming enough for high-end weapons like the liberator. Not to mention going Rogue doesn't have any benefits that outweigh the penalties if you accidentally go rogue; especially with turrets attacking non-hostiles if they shoot them. There needs to be a Self-Defense timer that allows players being attacked by other "Non-Hostile" players to retaliate without going rogue.

It may be better to treat rogue status more like Eve Online's Security Status; where criminal actions have a period where they can be attacked without penalty, and can eventually become an "Outlaw" that can be attacked at any time. the Rogue system may also benefit from a player driven "Bounty" System, where players can tack on DZ currency to a player's bounty and would add a definite incentive for being a sort of bounty hunter.

Lastly, there are very few holdout areas for rogues, and almost always need more than a single squad of rogue players to survive a manhunt. For example, it actually took 5 players; three of my own squad members, and 2 neutral rogues to hold out against a much larger force of DZ players.

xXAngelo1111Xx
02-26-2016, 04:30 AM
The dark zone was a tough place, I played it slowly and nice and found out that everybody was okay. But then the next day everybody is killing each other and rouges here and rouges there, so I stayed away. I truly do not see the point in going rouge unless you want to lose a lot of money and DZ xp. The time I went rouge was by accident when I accidentally shot somebody when trying to take down elites. After I turned rouge I would normally just surrender and the guys would see that it was an accident and let me be, but some people that have no heart would just kill me for more xp and I would lose all my stuff and xp and money.
Overall, I think the game was great, I had a lot of rage moments and fun. I can't wait to continue my journey in the full release. See you in the Dark Zone, oh and don't shoot me.


Sincerely,
Agent xXAngelo1111X

The-Sour
02-26-2016, 03:11 PM
With my previous experiences in the Alpha and beta, I would mow everyone down because nobody can be trusted. I feel the DZ is not as good as I imagined it to be before actually playing.

I think it can be altered by making going rogue a perm attribute. Like a reputation. I think that would change how quickly people just start ganking random people in large groups.

Brakkyn
02-26-2016, 04:26 PM
I am sure the Dark Zone will be the best and worst thing about this game. It will be a point of contention and the most talked about subject for the duration of The Division's existence, and probably afterward.

I'm not interested in killing other Agents. I'm interested in teamwork and killing AI controlled NPC's. If a Rogue starts making trouble, or is "asking for it", I'd have no problem going after them

Jeminai-Q
02-26-2016, 08:15 PM
i was both shocked and impressed by one player who clearly knew how to take advantage at a DZ extraction point. he managed to get to the rope 1 second faster than myself and got his loot on, as i was doing mine he hammered me down point blank, looted my stuff and extracted that too.
i dont wanna be one of those guys crying nofair and ill leave it to devs to decide if this is exploiting considering its all about loot and extracting it. but just wanted to bring this scenario to light.

dont like how when some ****** steps in front of your line of sight, you hit him, get marked and everyone around you guns you down.
not fun.

lastly i would like to suggest the possible tweak for groups in DZ. i think it would lend to authenticity and encourage a bit more tactical effort if when in group players could still damage their group mates. not to go rogue, but just to limit those lovely situational circle jerks when basically 4 guys can run at you point blank and blast you down without having to worry about crossfire. i dont see an issue with this because i found myself even being cautious even calling out when in groups when i used grenades for team mates to avoid the blast area. ofc it doesnt currently affect team mates but i kinda wish it would. i think this would add to the enjoyment of tactical playing.

PejorativeSaint
02-26-2016, 09:21 PM
Avoid it like the plague... Its an RPG. PvP crowd has other games suited for that audience and attitude. I wish there was a feature to completely opt out of pvp... let the kiddies have their fun before they migrate to the next new deathmatch respawn gank fest exmperience... but when you build an rpg mmo... i support you because its not pvp.

Im here for immersion, end game co-op, creating a powerful toon and getting into the roles of these agents in the fictional world... i want something far and away from pvp and looking for solo, coop and group end game content with the best loot in the game and diablo III paragon levels to keep going - the power of becoming unstable and looking for a fantastic fictional world, enemys and thought provoking challenges.... I couldnt care less about the Darkzone and pvp content... this is an RPG mmo right? Stick to that, and you will keep your base... Focus on that PvE content and build a compelling audience dedicated to your fictional world and evolve into a unique console mmo with huge dedication.

Focus on DZ or pvp as end game - require the pve RPGers to play against other players and you ruin immersion... you will not only lose your RPG base, but after the pvp crowd runs everyone off with their BS antics... and constant need of new infusions or constant call for nerfs... (not enough maps, game modes, weapon nerfs, talent and perk nerfs, etc... until you have a bland one set of guns, everyone looks and works the same... and they get bored and move onto the next shooter) then they will too only last until the latest newest shooter hits the market... and like locusts, they will migrate to the next team fortress, halo or COD spin off doing the same thing they did last time...

The division will have done just that. Divided its player base, pissed off the rpg half, and lost the pvp half sometime after... and someone high up asking what happened?

Avoid it by not forcing rpg ove players into pvp where they do not want to be... develop and commit to quality end game pve content and leave the pvp nonsense to other games.

If you want to brand and be a quality rpg mmo - then just focus on that, and you will keep your long term audience and develop a real community support for your title and franchise... fall into the pvp end game trap, and have the fail of destiny, elderscrolls online and so many before who have equally failed... nobody even plays the diablo pvp space as - it just is not what attracts or keeps rpg / loot games going. Outstanding end game pve content does.

Good luck and avoid twitch shooting development heache and death cycle of many good games prior.

^^ this.

I would hate to see PVE content suffer in favor of PVP content honestly

Vash__Estampida
02-27-2016, 12:10 AM
i think the dark zone is one of my favorite features of the game, because you can play with others players for beat all the npc or kill the rouge agents or be one of the rouge agents.
is a really good dinamyc and really hardcore the point that you need to survive for extract you loot on this zone.

stylez-one
02-28-2016, 05:30 PM
It really depends. I either would like to work with others or live and let live. If you shoot at me, you're toast. SOMETIMES we may gang up on someone/a group if nothing has happened for a while. Where ever the night takes us.

yeah, it depends..i agree. my start off interaction attitude will be 'live and let live' though..