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amdrocks
04-15-2004, 06:31 PM
GR2 Wish list Compilation



I wanted to compile some of the information from here at the official site and at various fan sites so as to bring a little order to the chaos. Not that this list is anymore important than the many out there, only to try and hit the most discussed items.

Iā've tried to be objective, as hard as that is, and take only what seems to have a majority of support from the community. Although this list doesnā't cover every suggestion and idea out there, way too many, it at least brings out the most discussed. Hopefully the developers will have the ability and desire for these. Thankfully we have a community manager in BulletTooth that will be looking out for us.

This list is purposely short and sweet including only the hottest of topics. I had thought of calculating the percentages based on the many polls but that proved to be near impossible http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif . The list was much larger but I kept shaving it down so that the critical points aren't lost.


Gameplay:

Person view; keep it first person! This seems to be the consensus throughout the community without a doubt. If we look at the press release closely I think weā'll see that we may not have much to worry about, hopefully http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif .

Weapon view; None! Although there seems to be a sizable crowd that would prefer weapon view itā's nowhere near the majority. Most want to see only the reticule.

Maps; Plenty and spacious. Majority wants to see the type of maps that GR is known for. CQB maps have there place but most want the spacious maps weā've all become accustom to, at least a nice balance. Thereā's already RvS for those that just have to have CQB maps.

Jumping; absolutely NO bunny hopping type game play.

Weapons:

Balance, balance, balance. The majority would like to see kits make the move back to the pre-IT release. No more unbalanced teams with everyone carrying OICW/censors or MM1.

Many request for new weapons kits.

Grenade tossing; there are those that became talented with tossing, post IT, but there needs to be a reversal in the Linksā®2003 golf swing type activation.


Multiplayer/Server environment:

A small part of the overall community but a huge part on the success of the game are server admins. If there arenā't enough servers with enough options for the players then the community suffers. There are a lot of great ideas on the boards but Iā've only included the hottest of topics.

Cheat control; above all this seems to be the hottest topic around. Give the community the best possible support for keeping cheaters out of the game.

Replays; this ties right in with the previous item as replays were the one thing players could rely on to tell the truth. Seems to be a large group wanting client side replays too. Take what we have now in the form of replays and beef it up.

Ban; easy and efficient banning abilities. If possible, client filtering with several rules.

Dedicated; make a truly dedicated server. One that can be downloaded and ran easily with the option for advanced control plus remote access.

Admin; keep the in-game admin panel but expand on the options without making things difficult.

Teams; better control of teams and options.



Above all the fans just want to see GR remain GR and not some other type of game http://ubbxforums.ubi.com/images/smiley/smileys-gun2.gif .

This list devised from information taken from forums at the official site, ghostrecon.net (http://ghostrecon.net) , 3dretreat.com (http://ghostrecon.3dretreat.com/), theplatoon.com (http://www.theplatoon.com/), and that new little site; ghostrecontwo.com (http://ghostrecontwo.com).

When replying to this post try and keep true to the topic and to the point. Reply as if a developer, pressed for time, will be taking your thoughts into consideration. K.I.S.S. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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amdrocks
04-15-2004, 06:31 PM
GR2 Wish list Compilation



I wanted to compile some of the information from here at the official site and at various fan sites so as to bring a little order to the chaos. Not that this list is anymore important than the many out there, only to try and hit the most discussed items.

Iā've tried to be objective, as hard as that is, and take only what seems to have a majority of support from the community. Although this list doesnā't cover every suggestion and idea out there, way too many, it at least brings out the most discussed. Hopefully the developers will have the ability and desire for these. Thankfully we have a community manager in BulletTooth that will be looking out for us.

This list is purposely short and sweet including only the hottest of topics. I had thought of calculating the percentages based on the many polls but that proved to be near impossible http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif . The list was much larger but I kept shaving it down so that the critical points aren't lost.


Gameplay:

Person view; keep it first person! This seems to be the consensus throughout the community without a doubt. If we look at the press release closely I think weā'll see that we may not have much to worry about, hopefully http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif .

Weapon view; None! Although there seems to be a sizable crowd that would prefer weapon view itā's nowhere near the majority. Most want to see only the reticule.

Maps; Plenty and spacious. Majority wants to see the type of maps that GR is known for. CQB maps have there place but most want the spacious maps weā've all become accustom to, at least a nice balance. Thereā's already RvS for those that just have to have CQB maps.

Jumping; absolutely NO bunny hopping type game play.

Weapons:

Balance, balance, balance. The majority would like to see kits make the move back to the pre-IT release. No more unbalanced teams with everyone carrying OICW/censors or MM1.

Many request for new weapons kits.

Grenade tossing; there are those that became talented with tossing, post IT, but there needs to be a reversal in the Linksā®2003 golf swing type activation.


Multiplayer/Server environment:

A small part of the overall community but a huge part on the success of the game are server admins. If there arenā't enough servers with enough options for the players then the community suffers. There are a lot of great ideas on the boards but Iā've only included the hottest of topics.

Cheat control; above all this seems to be the hottest topic around. Give the community the best possible support for keeping cheaters out of the game.

Replays; this ties right in with the previous item as replays were the one thing players could rely on to tell the truth. Seems to be a large group wanting client side replays too. Take what we have now in the form of replays and beef it up.

Ban; easy and efficient banning abilities. If possible, client filtering with several rules.

Dedicated; make a truly dedicated server. One that can be downloaded and ran easily with the option for advanced control plus remote access.

Admin; keep the in-game admin panel but expand on the options without making things difficult.

Teams; better control of teams and options.



Above all the fans just want to see GR remain GR and not some other type of game http://ubbxforums.ubi.com/images/smiley/smileys-gun2.gif .

This list devised from information taken from forums at the official site, ghostrecon.net (http://ghostrecon.net) , 3dretreat.com (http://ghostrecon.3dretreat.com/), theplatoon.com (http://www.theplatoon.com/), and that new little site; ghostrecontwo.com (http://ghostrecontwo.com).

When replying to this post try and keep true to the topic and to the point. Reply as if a developer, pressed for time, will be taking your thoughts into consideration. K.I.S.S. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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<FONT COLOR="Lime">UbiSoft/GR Forum Moderator</FONT>
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cobaka
04-15-2004, 07:15 PM
1. Clambering ala Rogue Spear would be nice http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
2. Keep it squad-based; 6-12 men max

Edit: Please

And thanks http://ubbxforums.ubi.com/images/smiley/11.gif

http://www.justresting.com/games/sigsandavatars/ruready2.jpg

[This message was edited by cobaka on Thu April 15 2004 at 07:37 PM.]

WaRI-IEaD
04-15-2004, 07:29 PM
Cookable nades.

http://img52.photobucket.com/albums/v160/ae186k/Deltasig.jpg

[This message was edited by amdrocks on Fri April 16 2004 at 09:50 AM.]

BSR_RuGGBuTT
04-15-2004, 08:46 PM
Good list there JP.

http://www.teambsr.com/Pictures/ruggbutt01.gif

amdrocks
04-16-2004, 09:57 AM
Thx Rugg. zjj has a nice list of suggestions grouped together over at gr.net too.

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whoa182
04-16-2004, 10:19 AM
- Smoke Grenades For them Urban Maps !
- A Knife
- Good MP Joining Lobby like GR 1

please

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ATI 9800 PRO 128MB (pwrcolor)
2x 250GB Maxtor S/ATA
1x 160GB Maxtor IDE drive
Creative Audigy 2 : 6.1 S/C
Inspire 550 Creative 5.1 Speakers
Edimentional 3D Glasses
Lite-on DVD+-RWx8

snipe21
04-16-2004, 10:56 AM
Nice job JP with bringing that list into one place http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Once again I will add this game "Ghost Recon" is unique and because of this factor it appeals to a niche in the market. This niche of gamers just want the game basics left alone and if anyone wants changes them purchase a game that is designed with those features in them. Don't try and change this game to be the same as every other game on the market when it is clearly not that type of game.

Mark

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Rambo_man
04-16-2004, 04:01 PM
I would like to ad an idea - of some way of customizing your multiplayer character, other than an armpatch - its been done in other games, but i would like it if you could amke your character look like you or be personalized in some way, maybe its not right for this game but, i think it would be cool to recognise a player in an online game strictly by how they look, rather than by a name, when you put your chosshairs over him/her

MAD_Inferno
04-16-2004, 10:02 PM
Gameplay

Person view; Keep it first person. I completely think first person view should be the only view with Ghost Recon 2. Third person lets you peek around corners without even having to peek and also in my opinion cheap.

Weapon view; Give an option. If RedStorm could possibly make an option similar to Raven Shield where you could choose to see the gun or not, personally I would love to be able to see the gun. Even if there is over 50% of the people that want to see the gun, why not please everyone by giving an option.

Maps; Variety. The maps should be large and small, I would love to see the maps similar to the original Ghost Recon and also include several maps from Ghost Recon. My favorite is Castle Day, would be nice to see this and several other favorites in Ghost Recon 2.

Jumping; None. Keep the realism.

Weapons; Variety. I would like to see a huge variety of weapons similar to Raven Shield with the near future weapons such as the XM8 and OICW. I would also like to see weapon modifications such as silencers, scopes, and laser sites. For the grenades, Ghost Recon 2 needs cook-able grenades.

Multiplayer/Server environment

Cheat Control; PunkBuster. Give the community the best possible support for keeping cheaters out of the game.

Server Control; Live Server Stats. The community needs a server control feature that gives them access to their personal server over the Internet. There was a program made for this feature called GR Dedicated Server Tools located here: http://www.mass-productions.com/ but nothing official. This game needs to be as match friendly as possible, make it quick and simple.

[MAD]Inferno: General/Admin/Website Design
Website: http://madclan.dcwin.org
Dedicated: 65.169.6.30

iDoL_TouR
04-16-2004, 10:32 PM
I'd like to add that the gun behavior in GR was awesome. I never want to see the words pray and spray in GR2, as it was with Rvs.

BSR_RuGGBuTT
04-17-2004, 04:45 AM
The gun view is in every other FPS out there. It's also lame. Leave it alone.

http://www.teambsr.com/Pictures/ruggbutt01.gif

son_of_dad
04-17-2004, 06:24 AM
I never wanna hear the words "first person weapons" in the same sentence as "Ghost Recon" either...

silenced-sniper
04-17-2004, 08:02 AM
There may as well be options where you can see your gun or change view to 1st or 3rd person which will keep everyone happy and sell more games. http://ubbxforums.ubi.com/images/smiley/smileys-gun2.gif

AJRiley7
04-17-2004, 08:34 AM
How about graphics and animation? I think we all love the game basics the way they are; but personally, I would greatly hope to see a vast improvement on graphics an animations. Individuality of characters a plus! Big improvements. From GR to IT there were very little changes, and I want to think it was because the one is an extension of the former... but hopefully that wont be the case with GR2.

HaiL-zlo
04-17-2004, 09:25 AM
1) i would like to see weapon in first person view .. it wont hurt if this feature is client side

2) to be able to cook frags .. also add flash bangs and smokes

3) customizable kits and gunz (for gunz scopes .. silencers and ect)

4) for the admins to be able to force the observer view .. ( other words no F1 when dead .. but should be optional)

5) make the accuracy more realistic (less accurate guns then in Gr1).. this should give some advantage for snipers and AR (automatic rifflemen)

6) iron sights .. breathing while scoped

7) be able to climb on some objects .. like in the Sum of All Fears

8) id like to see the GR1 style maps .. if its CQB there is no such thing as "ways" (like it is in RvS) .. where u have a choice only to go right or left .. need some operating space .. day dox and train wreck were the good example of the CQB id like to see in GR2

9) more sophisticated objectives for multiplayer .. something like c4 planting or convoy or laser targeting(just some examples)

10) be able to save replays

11) modern weapons .. such as AN90

12) ability to drop/pick up gunz .. and be able to carry two gunz at the time (not spawn with 2 gunz tho)

these just some of the ideas .. some may not support it .. but in my these the features that could improve the overal gameplay .. while preseving the GR1 theme

<FONT COLOR="red">EDIT: I edited your post to include your #12 suggestion. You should be able to edit your post tho</FONT> http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

[This message was edited by amdrocks on Sat April 17 2004 at 10:59 AM.]

Real_Imagine
04-17-2004, 12:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
_Person view; keep it first person!

_Weapon view; YES! This is very important for me, I want to see my XM8!

_Maps; Plenty and spacious. AND CQB maps.

_Jumping; Yes! Or atlest climbing.

_Weapons: No more unbalanced teams with everyone carrying OICW/censors or MM1.
There needs to be a _reversal in the Linksā®2003 golf swing type activation.

XM8 AND XM8 with grenade launcher. Mp7 and a Glock, thats all I need.

Cheat control; Punkbuster

Replays; Yes.

Ban; Just turn friendly fire off. Why have it in a game? Realistic?
Maybe, but also boring. Very boring.
<HR></BLOCKQUOTE>

JamesEvanHenry
04-17-2004, 12:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by amdrocks:
_GR2 Wish list Compilation_ <HR></BLOCKQUOTE>

*Please Note: My Idea's are related for the Xbox Version of GR2

Very long list there, and while I agree with most, I also believe that there should be an option for the weapon views. For the people that don't want to see a weapon, leave the option off, but for those that want to see the weapon, turn it on. I personally don't enjoy shooting an ivisible firearm.

While I really liked the idea of third person, you reminded me of that you can see around corners. That changed my mind, quickly.

Smoke grenades.. we all love 'em.

http://www.crossfiremod.com/marinexgen.gif
James Henry aka Hoorah Henry!

[This message was edited by amdrocks on Sat April 17 2004 at 08:22 PM.]

amdrocks
04-17-2004, 08:20 PM
Your right James but I think we both know it could have been much more extensive. I only wanted to hit on the critical issues that have been discussed throughout the GR community.

Weapon view I have no problem with as long as it can be turned off as you mention.

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MT_UnclePhil
04-18-2004, 10:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by son_of_dad:
I never wanna hear the words "first person weapons" in the same sentence as "Ghost Recon" either...<HR></BLOCKQUOTE>

amen.

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Kill One Man, Terrorize a Thousand

Le Tigre
04-18-2004, 10:50 AM
I want too see complete control over kit restrictions, also if a team could through a custom banner into the multiplayer server interface that would be awsome too.

http://www.mantra-interactive.com/images/SIG5476.jpg

Le Tigre
04-18-2004, 10:52 AM
Also the abbiltiy to draw on the map on the fly would be very nice, aslong as the server could turn this feature on and off, as it would really great for the on line laddering but would be a mess in the daily games as people would spam it.

http://www.mantra-interactive.com/images/SIG5476.jpg

amdrocks
04-18-2004, 04:38 PM
Cleaned up the thread.

My mention of maps was for balance, CQB maps have their place I just dont want to see them dominate. Thats what RvS is for.

I love DayDocks, Training,....etc.

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Ed_1
04-19-2004, 03:56 AM
As for the kit restiction.. i think Americas Army sorted that one out.. Forced Kit selection. It is kinda "lame" that everybody wants to have the OICW or XM29 as it is called even when nobodu uses it yet.. and nobody knows when it will work. ( http://www.hkpro.com/oicw.htm )...or everybody uses the SA80 for it's extreeme accuracy when it is a british gun
Heck.. the SA80 is know for it's "issues" http://www.world.guns.ru/assault/as22-e.htm



Because the Ghosts are special forces they should have an M4sopmod kit to pick from. With realistic scopes. (from ironsight, red-dot reflex, aimpoint, and acog4x scope) if this is going to be a future they might give us the XM8 http://www.armytimes.com/story.php?s=1-292925-xm8.php check the videos in this link.

We should also get the Point Blank Interceptor boduarmour that is standard issued by the army http://www.pointblankarmor.com/interceptor.asp with ceramic plates http://www.pointblankarmor.com/plates_military.asp This can take multiple hits from 7.62 NATO ball-ammunition. This give snipers with AP - ammo an advantage..

Make it so you can pick up a gun. This gun will contain only the ammo that is in the magazine, and you must search the body for ammo if you want more..(ammo is not interchangable, unless you carry the same gun. (remember the M249 is equipped with a magazine slot...so it can take magazines from M16/M4)

Support weapons and some sniper rifles should have a bi-pod for improoved accuracy..

Sidearms to everybody.

6 grenade slots. Where you can pick Frags, incendiary (thermal), flashbangs, and smokegrenades

Weapons-view i don't care.. i don't look at my gun anyway..... but i would prefer a better aiming system over the "over accurate" system we have now...i kinda like the AA- model ("direction-dot" and scope or ironsight) or and improoved Far Cry modell (combination of Reticule and scope)

And four all you no gun view people.. hehehe.. when you aim the gun will block some of you view.. and youy have a really narrow view.. cause you have to look through a hole to aim.. !!!...

As for the wound-death system.. i think they should make it a combo of GR1 + AA.. where a non-fatal wound can make you bleed to death... if the bleeding isn't stopped by a medic/teammate( every soldier carries a smal medikit to stop minor bleedings). The medic can NOT cure people, only stop bleedings... If you get shot in the leg you might bleed a lot if an artery is torn.. this can be reduced if you get a team mate to "patch you up" but you are still shot and wounded. the bleeding is just reduced or stopped..

http://home.no.net/oseidar/ETELOGO.jpg

DayGlow
04-20-2004, 12:10 AM
I say no to 'balanced' weapons. They should preform according to their real life specs. If that means that all 5.56 rifles all have similiar charatoristics, so be it. I can't stand artificial stats to 'balance'.

Unfortunatly most weapons are different in real life in terms of reliability, ease of field maintenance, ruggedness, etc, which cannot be modelled in a game.

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I am not an employee of Eagle Dynamics nor Ubisoft and I do not speak for them.
All my comments are IMHO

isra-ambusher
04-20-2004, 02:31 AM
ok here's my 2 cents:

as far as not wanting GR2 to become another game and lose its """"""uniqueness"""""... cmon! that's bs! im speaking for (almost) all realism fans here:

1. show the freakin weapon ~~ take off the reticle ~~ put some freakin iron sights! just like americas army http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif , NOT like black hawk down, where the weapon sight is optional because the accuracy system is the same without aiming at with the iron sights - LAME! and like somebody else that posted here said, the accuracy system is SO WRONG, doesnt even take a split second with laser accuracy and hes dead on your reticle.... jeez ~~ a big NO for keeping that in GR 2!

2. the jump issue - no jumping? no bunny hopping? that cool with me, but i dont wanna be blocked by no ******* wall, box, tree, stone, bush, ... and the list goes on, GR 2 needs to let the the ghosts use the envoriment tactically for their advantage! meaning:
climb on trees ~ climb over walls, crawl into ditches, blend in the freakin bushes! no more cheap enviroments! this is 2004 not 1974! so does that mean that if theres an armored enemy jeep lying around - the ghosts should be able to use it!

3. i like the better control of teams and options &gt;&gt;&gt; excellent! the more the better, on both sides, no john waines, rambos, anger management psychos, etc.... 12 soldiers (not 9...), 1 leader, 3 team leaders, a forced system on public servers - this is a squad based game and should not be a "solo" type of game, yes im telling you that "solo" should be eliminated from multiplayer gametypes

4. CQB... ok taking GR as a ONLY open spaces type of game is the lamest excuse i ever heard from a company that developes a TacSim that tries to keep it realistic. oh wait did i say realistic? http://ubbxforums.ubi.com/images/smiley/1072.gif i meant """""unique""""" unique is an excuse for skipping the CQB aspect of a wannabe~realistic TacSim, aka GR 1. theres no escaping the CQB aspect, there needs to be CQB tactics, CQB aiming techniques, and CQB weapons n gadgets ~ smoke grenades, flash, light attachments to weapon, and grenade launcher for all of those grenades included.

5. modeling: snipers have ghillie suits in gr 1 - they suck!!!!!! why? because theyre still as a freakin rock thats why, theres only 1 ghillie suit per expansion pack and it gets OLD. the suits need to blend in with the freakin enviroment, not stand out. there should be tons of ghillie suits for every enviroment to make variety and the more the better!

6. speaking of variety, MORE WEAPONS - hella lot more! i mean stock em up! m249 saw and m16 m4 are NOT ENOUGH and people wanna choose from a huuuuge list of weapons for their specific tasks in every mission. like RS but way way more. and absolutely NO ACCURACY/CONTROL BALANCING ON ANY FREAKIN WEAPON like the cheap RS. yes. its cheap. i cant believe i bought that game.

7. AI needs to be hella more smart than what they are in GR 1... i mean jeez, after a while they get so predictable... how about this: when theres new patches to fix bugs n problems - add a few more enemy AI tactics maneuvers - that would make COOP be SO pleasing. add a few more weapons too http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

8. THE FOG ISSUE: fine you dont wanna use other good graphic engines... make sure the next GR engine is as good or even better than the current competition. NO MORE FOG! ABSOLUTELY NO MORE FREAKIN FOG the fog in gr 1 was an excuse to cover up a yucky old ugly looking graphic engine. i personally would like to see some effects like heat effect where in hot terrains, you can only see a blurry wavy view from a certain distance and beyond that. (back to the accuracy issue...) does that mean snipers get useless? no, because snipers need to calculate their shots according to wind and elevation. no some random accuracy or in gr 1's case - laser accurate shots - A BIG NO.

9. VEHICLES - yes there should be vehicles. im not talking about helis, im not talking about APCs, im not talking about anything that will make vehicles the dominant player in the TacSim - only those who aid the ghosts to reach their tactical positions in a tactical manner - aka ATV's and stealthy underwater transportation for 4 ghosts tops &gt;&gt; SDVs (http://seals.longboys.net/eq_Sea.htm) (SEAL Delivery Vehicles) ~~~~~ no rockets, no 50 cals, no nuttin but stealthy transportation to tactical positions ONLY. so does that mean that theres a need for other seals equipment? hell yeah there is! ~~~~ so a sniper that wants a ghillie suit on with camo and everything, does he need to arrange that after stepping out of the water in a safe location? YES, no instant cheap crap like immediately switching to a camoed, ghillie suited sniper, make it a 2 minute process atleast.

9. the briefing room - there needs to be a whole detailed plan for every mission regarding every squads roles and procedures in this prelaunch phase of the TacSim. there needs to be a map of the area, there needs to be hot spots of enemy activity, and ways to point out on the map where the squad should go and what should it do! at every hot spot there should be a review of how the attack is going to made and what to do in case of unexpected suprises. and ofcourse evacuation procedures. the keyword here is details! everything needs to be detailed and understood by everyone before launching the mission.

10. there's no animation for reloading, opening doors, aiming the 50 cals - fine, but it doesnt take a whole cheap "golf swing" for each and every type of action for crying out loud! reloading a SAW doesnt take as much time as reloading a handgun, or opening a door, every action should have its own realistic time frame.

11. health status - there needs to be a medic, once you are shot, the medic needs to take care of you, and according to the severity of the would, the medic should be able to make the decision if youre combat effective or not. if you are hit your health status should affect everything you do: your aiming, your speed, your stability, your vision - everything! you are shot!!! you are not scratched on your feet for gods sake!!!

just my 2 cents, i hope the devs take a peek at this, because there are a lot of realism fans out there in need of a good game that will actually SIMULATE how it is for them special people in the special forces.

[This message was edited by isra-ambusher on Tue April 20 2004 at 02:51 AM.]

Liquid_Violence
04-20-2004, 03:06 AM
I like the bleeding idea, could leed to some nice ambush-counter ambush situations. More realistic bullet physics would be great too, especially for the snipers out there.

I've always prefered maps with a mix of outdoors and CQB, but any maps with buildings should have alot more accesable interiors. MOUT becomes alot simpler if you know there are only 3 windows people can be at.

One thing Ive always found odd is that you get a message saying youve killed someone, its nice to know but unrealistic to say the least. Having to visually confirm kills could ramp up the tesion a good amount http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif.

Liquid

[This message was edited by Liquid_Violence on Tue April 20 2004 at 03:20 AM.]

XyZspineZyX
04-20-2004, 04:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Liquid_Violence:
One thing Ive always found odd is that you get a message saying youve killed someone, its nice to know but unrealistic to say the least. Having to visually confirm kills could ramp up the tesion a good amount http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif.

Liquid
<HR></BLOCKQUOTE>

Thats a good point liquid, i never really thought about it but it would make the game more tense if u didnt know for sure they were dead.

"The only thing necessary for the triumph of evil is for good men to do nothing."
Edmond Burke

Nemon
04-20-2004, 08:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ms-kleaneasy:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Liquid_Violence:
One thing Ive always found odd is that you get a message saying youve killed someone, its nice to know but unrealistic to say the least. Having to visually confirm kills could ramp up the tesion a good amount http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif.

Liquid
<HR></BLOCKQUOTE>

Thats a good point liquid, i never really thought about it but it would make the game more tense if u didnt know for sure they were dead.

"The only thing necessary for the triumph of evil is for good men to do nothing."
Edmond Burke<HR></BLOCKQUOTE>

Hey, yea, that is a unique suggestion and it sounds like a very good idea for a server option, "notification of kills" or something, good one.

-----------
http://research.theigs.com/gr2sug1.jpg

El_Sleezo
04-20-2004, 09:03 AM
How about an option for seperate head/body movement ?
A lot of people are using TrackIR or similar headtracking devices.

Would add a lot to the immersivenes, besides being something the other games didn't have... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

velm91
04-20-2004, 02:00 PM
i dont often post in these forums. I should put my 2 cents worth of input in here are some things that i would like to see GR2:

vehicles-it can make going over vast terrain alot quicker on large maps (and before people start moaning and groaning about not being like 1942 or operation flashpoint or whatever just view it an addition to the game. for those that say it is not 'realistic', you are dead wrong, the spec op community DOES have vehicles, from small boats to dune buggies to other vehicles.)

smoke grenades-that would be interesting when trying to cross a ravine or alleyway, or calling for help in that general area

timed grenades-that would be nice also

destroyable terrain-that would be so terrific, it would add so many different options to the game, people would actually be carrying around satchel charges for once in mp.

quick commands, if a key is hit, then a message is desplayed on the screen-that would save so much time

i have seen people moan about hand grenades and MM1's and don't really see it. I so rarely see anybody use handgrenades or MM1's in mp. it is unusual to them used.
People talk about 'pre-IT', and I like what I see in IT and DS. I saw a post about 'accuracy' the accuracy factor is fine with me. It should be left alone, 'pre-IT' or not it is fine.

nuff said

VLAB_dr_awesome
04-21-2004, 05:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Originally posted by: isra-ambusher
NO MORE FOG! ABSOLUTELY NO MORE FREAKIN FOG <HR></BLOCKQUOTE>

You are giving your 2 cents about realism... last I checked fog is a realistic and possible battlefield condition. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Occasionally, I like to run around in solo matches like a tard, with my trigger held down... (I don't usually win) But it is fun and hilarious. It's an option now... an option. I also like being frickin' sneaky and getting into the realism of the game and kickin some butt. The unrealistic and realistic are both options, they both have a place and contribute to the funness and versatility of the game. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

I like the iron sight option... but lets keep it an option, epecially on the server. That way if you want a more run and gun mp game or a super realistic mp game you have both.

Don't restrict kits just because there are better guns than others. Most say that the OICW is the best rifle... "so don't let 'em have sensors too." (I would argue that the sa80 is the best.) Maybe you can have a weapon by weapon restriction on the servers?

What about gun jams? It happens in real life. Though hopefully a super elite commando knows how to clean his gun before a mission.

What about vibrating screen for automatics or 3RB and simulate the kick from snipers? With a sniper you would take a second to get your sites back. When you hold the trigger down on a rifle your body would vibrate. On support weapons the whole world vibrates! Then you could get rid of the rets. (Just a thought...)

"He is no fool who gives what he cannot keep to gain what he cannot lose."
-- Jim Elliot

Tchaikovsky.
04-22-2004, 06:52 PM
I don't know how it's done for the pc but I wish you could work with coordinates on the xbox, So you could quickly tell your team mates where enemies are located.
The ability to see on your map who is who, So you can warn the exact person of enemy presence near him.

When sniping in/behind bushes it would be nice if bushes would slightly bend away so you have free sight.
The ability to roll when prone (to quickly find cover) instead of crawling away which is to slow for that purpose.

Instead of bringing out even more guns, I would like to see more special weapons like a Javalin missile: http://www.punchbaby.com/media/gitfakt/clips/cool/JavelinLiveFireVsT72.mpg

More and better worked out mines/boobytraps.
Cause let's face it the claymore we have now is silly.Mines should be almost invisible, Should detonate when triggered by the enemy (By trip wire or when stepped on)You should also have the ability to defuse them.Also you should be able to place more than only one mine at a time.

I hear lot's of folks saying that they want to pick up weapons from dead enemies.If this makes it into the game why not have the option to booby-trap those weapons?
Or place them against a door so it goes of when opened.

SOCOMOperative
04-22-2004, 08:35 PM
Ok heres my input.

No jumping! Climbing/clambering over obstacles yes, but no jumping.

Optional weapons view. Believe it or not you do see your weapon, and you do not see a "reticule" in your eyes in real life. I would like in GR2 that you have the option to whether use reticule only or turn on the gun view and use iron sight for aimed fire. Reticule only smacks of selfish snobbery and is LAME. Gimme more options.

No to pick up weapons from dead peeps. I honestly believe RSE will not implement this feature into GR2 as it wasnt needed in GR1.This forces your team to keep team mates alive with TEAMWORK.

Realistic ballistics/bullet penetration. If I have a Barrett .50 cal sniper rifle and see a enemy jeep coming I should be able to blow that engine block away. If I see you duck behind a concrete wall I should be able to kill you by shooting through that wall. Also If I am using a 5.56mm or 7.62mm assault rifle my long range accuracy should be affected by wind or other factors like bullet drop etc. Let us see the characteristics between the different caliber weapons.

Realistic kits restrictions/loadouts. I leave this to RSE's extensive research into Special Forces operations and how they can modify what they have found out into the game. I just want more items available to the player.

No vehicular controllablity. No driving of vehicles RSE wont allow it anyway. But nothing is wrong with getting rides from AI controlled HUMMVEES, Trucks, Helos, Boats, and other modes of transportation.

Para drops. Waiting in a C130 for a few minutes listening to a last minute briefing and getting the GO signal for the jump would be PRICELESS IMO, I know a lot of peeople here would really love a HALO,or HAHO, insertion into enemy territory.

Fogging at high noon bright sunshine was one thing I really hated in GR1 it annoyed me to no end. Please limit this limitation if is possible with the new graphics engine, at least carry the fog back to 800m.

A secondary weapon different from your sidearm? You have your M4SD SOPMOD carbine, a Shotgun, and a HK SOCOM .45SD pistol. That would be sweet hehehe, food for thought.

Scopes on Machine Guns? Ok lets not even go there lol.

Well thats it from me for now.

STRYKER555

amdrocks
04-26-2004, 09:49 AM
Some good ideas in here. http://ubbxforums.ubi.com/images/smiley/11.gif

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Squall_Rifleman
04-26-2004, 10:13 AM
I pretty much agree with you, SOCOMOperative.
Basically that's what I have been thinking.