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View Full Version : subdividing BSP surfaces in UED



XyZspineZyX
07-15-2003, 02:16 PM
Is it possible? Can the surface of a BSP brush be divided so that different textures can exist on it? I know you could just make (x) number of smaller, coplanar surfaces, but that adds quite a bit of time to the modelling process.

If I have a surface (the facade wall of a building, for example) that's 512x512, a 256x256 texture will tile on it four times; let's say I want the two tile spots adjacent to the ground to be a different texture. Do I have to build the surface from (2) 512x256 brushes, or can I build a 512x512 surface, and split it after building it?

XyZspineZyX
07-15-2003, 02:16 PM
Is it possible? Can the surface of a BSP brush be divided so that different textures can exist on it? I know you could just make (x) number of smaller, coplanar surfaces, but that adds quite a bit of time to the modelling process.

If I have a surface (the facade wall of a building, for example) that's 512x512, a 256x256 texture will tile on it four times; let's say I want the two tile spots adjacent to the ground to be a different texture. Do I have to build the surface from (2) 512x256 brushes, or can I build a 512x512 surface, and split it after building it?

XyZspineZyX
07-15-2003, 04:26 PM
"Do I have to build the surface from (2) 512x256 brushes, or can I build a 512x512 surface, and split it after building it."

I'm afraid you cant split it.

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XyZspineZyX
07-15-2003, 04:56 PM
argh . . . . crap.