XyZspineZyX
07-15-2003, 01:16 PM
Is it possible? Can the surface of a BSP brush be divided so that different textures can exist on it? I know you could just make (x) number of smaller, coplanar surfaces, but that adds quite a bit of time to the modelling process.
If I have a surface (the facade wall of a building, for example) that's 512x512, a 256x256 texture will tile on it four times; let's say I want the two tile spots adjacent to the ground to be a different texture. Do I have to build the surface from (2) 512x256 brushes, or can I build a 512x512 surface, and split it after building it?
If I have a surface (the facade wall of a building, for example) that's 512x512, a 256x256 texture will tile on it four times; let's say I want the two tile spots adjacent to the ground to be a different texture. Do I have to build the surface from (2) 512x256 brushes, or can I build a 512x512 surface, and split it after building it?