cmer4ik
05-12-2004, 07:55 AM
Look here:
***
decal = {
gore = 1, -- to be able to switch off gore -- to know what's allowed
texture = System:LoadTexture("Languages/Textures/Decal/hole_blood_head.dds",***
It is a part of Lua script that says to use *.dds file for bullethole in head (as example)
dds - is a direct draw file as I know so thats is why we cant see this bulletholes in OpenGL.=(
***
decal = {
gore = 1, -- to be able to switch off gore -- to know what's allowed
texture = System:LoadTexture("Languages/Textures/Decal/hole_blood_head.dds",***
It is a part of Lua script that says to use *.dds file for bullethole in head (as example)
dds - is a direct draw file as I know so thats is why we cant see this bulletholes in OpenGL.=(