View Full Version : RVS killing monitors?
XyZspineZyX
11-07-2003, 07:48 PM
I have been having problems with RVS and resolution switching.
The problem occurs when the game switches from menu into 3Dmode.
I normally run the game in 1024x768 85hz ( fixed in hz override, nvidia drivers)
At random times when going into 3d mode, the monitor goes blank and a switching sound is heard as if the monitor seems to be switching rapidly between resolutions, it comes back after a few seconds with a default resolution of 640x480 , and several attempts of going into options and back into the 3D game are needed before it returns to its set resolution 1024x768.
The biggest and most worrying thing is that this action has killed my Sony G520 21" monitor twice, under the same circumstances.
I have had it replaced under warranty twice and am now avoiding RVS like the plague.
I know it's not down to my video card as it happened once on my GF3 and the second time on my FX 9500 ultra.
My monitor is well in spec running these resolutions at 85hz .
I see no reason why it should be the hardware at fault as I have no other problems in any other games, and I have seen the same thing happen on a friend's computer in RVS, but his 19"monitor seems to have survived so far.
If this is a known problem it needs fixing ASAP , as I will not dare run RVS again until I see that this has been addressed , its far too risky with a â£700 monitor.
P4 2.6c
Asus P4P800
1gb 2x 512 OCZ PC3500
nvidia FX 5900 ultra
Sony G520 21" monitor.
XyZspineZyX
11-07-2003, 07:48 PM
I have been having problems with RVS and resolution switching.
The problem occurs when the game switches from menu into 3Dmode.
I normally run the game in 1024x768 85hz ( fixed in hz override, nvidia drivers)
At random times when going into 3d mode, the monitor goes blank and a switching sound is heard as if the monitor seems to be switching rapidly between resolutions, it comes back after a few seconds with a default resolution of 640x480 , and several attempts of going into options and back into the 3D game are needed before it returns to its set resolution 1024x768.
The biggest and most worrying thing is that this action has killed my Sony G520 21" monitor twice, under the same circumstances.
I have had it replaced under warranty twice and am now avoiding RVS like the plague.
I know it's not down to my video card as it happened once on my GF3 and the second time on my FX 9500 ultra.
My monitor is well in spec running these resolutions at 85hz .
I see no reason why it should be the hardware at fault as I have no other problems in any other games, and I have seen the same thing happen on a friend's computer in RVS, but his 19"monitor seems to have survived so far.
If this is a known problem it needs fixing ASAP , as I will not dare run RVS again until I see that this has been addressed , its far too risky with a â£700 monitor.
P4 2.6c
Asus P4P800
1gb 2x 512 OCZ PC3500
nvidia FX 5900 ultra
Sony G520 21" monitor.
XyZspineZyX
11-07-2003, 07:53 PM
"My monitor is well in spec running these resolutions at 85hz ."
Apparently not.
Actually, it is a possibility that the power supply you have in your computer is not powerful enough, you may need a higher wattage.
Message Edited on 11/07/0307:55PM by TheCreature01
XyZspineZyX
11-07-2003, 08:29 PM
The monitor is within its spec at 1024x768@85hz.
As for the power supply, I have an Enermax 550W PSU so i would doubt that to be the problem.
It's isolated to RVS which would point to it being a problem with the game itself.
I would like to bet that a lot experience the same problem of rvs not "remembering" the set resolution. Most of the people I know who play rvs said they have experienced this at some time or another.
XyZspineZyX
11-08-2003, 02:16 AM
Well my monitors survived RS. never heard of a game killing a monitor!
have you been fiddling with the RS.ini? there may be certain settings like "Override Monitor refreshrate"?
Maybe lock the resolution to a fixed refresh rate from your display drivers rather than let the game control refresh rates.
RS will heat your system, overheating hardware can play up and cause all kinds of errors/faults.
Monitor drivers ok?? try running the game below your monitors max specs say 1024/768 @75hz instead of 85hz to see if it happens again.
XP Plug and Play monitor drivers are to great, for instance my monitor has a max refresh rate 85hz at 1024/768 on Xp default PnP drivers, but when I got the proper drivers ( I had to search and found good third party) i got a max refresh rate of 120hz at 1024/768 goes to show how bad XP default drivers are.
Also corrected auto screen positioning, so i never need to manually fix it.
THe answers are out there!
Goodluck
AMD XP Barton 2500+ @3200+ (2.2ghz)
512mb Corsair XMS platinum @400mhz
ASUS A7N8x Deluxe (ver2.0)
Leadtek Geforce 4 Ti4800 (43.45)
SBLive Value OR Soundstorm 5.1 (onboard)
Windoze XP Pro (SP1)
Antec Truepower 430watt PSU
Message Edited on 11/08/0302:25AM by AgentMadcap
XyZspineZyX
11-08-2003, 04:16 AM
Ok I have not changed anything in the games ini files.
Monitor drivers are up to date
I have no other problems in any other application or games.
My hardware is very well cooled.
I was running RVS at 1152x864@100hz before the first failure, the monitor on paper is capable of this.
When the monitor was replaced I dropped it to 1024x768@85hz just to rule out any problems with the res & Hz rate being set too high.
However the Hz rate doesn't seem to be the factor here, from my observations I would say the game is changing its resolution at random times when entering into 3D mode.
I believe it's this constant rate of switching between resolutions that was killing my monitor's.
The screen goes blank when launching into the 3d part of the game (be it single or multiplayer) the screen can be heard changing resolution and the screen comes back with a 640x480 res ( even though it is set at 1024x768 in options).
I know for a fact that I am not alone in experiencing this problem, however I seem to be the only person I know who has suffered a monitor failure because of it.
Both monitors failed during this switching process of the resolutions going into the 3d part of the game.
As it has happened twice on different video cards, and different resolution and hz settings, you can understand my reluctance to start the game up again for it to put my monitor out of action for the 3rd time. I would really like to see this investigated but not at my expense.
XyZspineZyX
11-08-2003, 09:06 AM
SLSkull, I can personally attest to the fact that everything you have said regarding Ravenshield's ability of damaging the Sony G520 monitor to be true. Like yourself, I have also had to send my G520 back for repair twice (both times were a direct result of attempting to play this game). Your description of the monitor dying due to the rapid resolution switching whenever the game changes into 3D mode matches my experience exactly. In my case, I was using the Sony G520 monitor drivers which I downloaded from their site and my system has proper cooling and power (server size case, six internal fans, and 465W PSU). All drivers (including video and the VIA chipset) are current. As you have already mentioned, the G520 is well within the specs for running this game and I have ran similar games such as Unreal 2 and Unreal Tournament 2003 with no problems whatsoever. I did contact UBI Support regarding this matter and although they never did address the "real" issue (the game damaging my monitor), they did respond by e-mail and gave me some insight into what was causing the problem:
"After discussing your monitor situation with the Lead Support for Raven Shield, he informed me that your problem has been seen before. What's happening is that when the game initializes for a campaign mission, the game forces your monitor to have a refresh rate of 60hz (this is easily changed in the ravenshield.ini file). Your monitor is having a transistor problem and will not accept the new refresh rate, and instead of reverting back to the 85hz you had it set to, the monitor saves the 60hz setting."
So with all that said, you're not the only one who has had this problem. Changing the ini file as UBI support had suggested may fix the problem (although I'm not brave enough to run Ravenshield on my Sony monitor again to find out). Also, having to manually change the ini file is really nothing more than a workaround to a problem that needs to be fixed. Personally, I would highly recommend that you do not make any more attempts to run Ravenshield on your G520 monitor. And on a side note, I've seen enough posts in this forum regarding "strange" monitor behavior that I can't help but wonder if playing this game in it's current state is detrimental to the life of monitors in general (the effects may not be as immediate as mine or SLSkull's case, but it doesn't mean that it's not taking a toll). The bottom line is that this is an issue which UBI definitely needs to address.
I hope this information is of some help.
My Machine Specs:
AMD XP 2600
1 Gig Mushkin DDR Ram @ 333Mhz
Gigabyte GA-7VRXP Motherboard
Enermax 465W PSU
PNY Geforce Ti4600
Soundblaster Audigy
Sony G520 Monitor
Windows XP PRO (SP1 and all updates have been applied)
Message Edited on 11/08/0301:20PM by TWP_001
XyZspineZyX
11-08-2003, 03:13 PM
TWP 001 thank you for posting your experience on this matter. It confirms my fears that it is indeed raven shield causing this. I find it quite astonishing that UBISOFT know about this problem, yet allow the game to carry on in its current state.
It would seem raven shield's problem is having a damaging effect on hardware, and I suspect as you do not just ours. I find it very hard to believe that the problem is isolated to our monitors.
I feel this matter needs to be brought to light and get some kind of official word on this posted on the main games page, addressing this issue and at least offering a full proof fix.
I like you will not run raven shield on this monitor again without having official word that this has been addressed in a patch. The whole situation is quite unacceptable, in fact there is good grounds for compensation for damage to our hardware.
XyZspineZyX
11-08-2003, 09:14 PM
it would not be UBI's fault. it is sony. the wya they manufactured that monitory appears the problem.
also try running it out of the socket not the power supply in ur case. that can cuase problems like it did for me.
(was zapping power from toehr things/i/smilies/16x16_smiley-indifferent.gif )
http://www3.telus.net/robert/sig4.jpg
Picture form the 33rd ICH Flat water Canoe/kayak world championships./i/smilies/16x16_smiley-happy.gif
___________________________________
http://www.pogies.com/nelokayaksusa/wwwhtml/contents/compt_int_c1.htm
My dream canoe/i/smilies/16x16_smiley-happy.gif (link above)
i just need $2400/i/smilies/16x16_smiley-sad.gif
XyZspineZyX
11-08-2003, 10:00 PM
Sorry rossd387 but it is ubi's fault as this can be fixed in game, the problem is with the software as this doesn't happen with any other game with the UT engine, or any other games engine that i know of.
If other games can get it right, there is no reason why ubi can't. Plus this doesn't just happen just with the sony g520, but with other monitors too.
I have seen it happen to a friends Mitsubishi diamond plus 91. Ok it may not have broken his monitor (yet)
and the sony g520 does seem to be very vulnerable when this res switching happens. But the fact is this shouldn't be happening at all.
Oh and the monitor has its own power supply, it's not plugged in the computers PSU
XyZspineZyX
11-08-2003, 10:32 PM
It happens with my moniter, but my moniter will stop flashing and display the main menu (or go into the game) after about 10-15 seconds. No damage done. I have a Samsung SyncMaster 753DF. It definitely is UBI's fault.
Message Edited on 11/08/0310:32PM by TheCreature01
XyZspineZyX
11-09-2003, 01:41 AM
I got the same problem. I use Sony G200 17" monitor...
XyZspineZyX
11-09-2003, 01:45 AM
Ok took me a while to get round to posting but I'm the man with the Mitsubishi Diamond Plus 91 that Skull refer's to.
I can tell you that from the start we have been complaining about this when chatting on voice comm's while paying RVS, I find it can sometimes click on a few times then come back OK, but other times it has done it for serveral minute's at which point I hit the reset button, as it does not sound good and is quite obviously struggling to do something, it's as if RVS is asking for an impossible resolution or refreshrate.
I recently visited Skull's house for some lan gaming and we both witnessed first hand each other's system's doing this, and it is the same thing, lucky for me mine has not broken, I also stopped loading RVS up after skull had 2 monitor failure's in no time
A few point's...
Non of our monitor's are cheap rubbish in fact the 3 monitor's mentioned so far are pretty damn good monitor's and easily capable of 85hz @ 1024 res.
Cooling is certainly not an issue in my case, cpu is -70c and pc room 15c. And before anyone say's it's overclocked too far, it isn't, I been clocking long enough to know what I'm doing.
As for power, I have a 450W main PSU and another 27amp 12volt only PSU dedicated to fan's, light's etc, the main 450W is only for the mobo and drive's.
In short I have top quality everything as does Skull.
Message Edited on 11/09/0301:49AM by Crabash
XyZspineZyX
11-09-2003, 01:56 AM
I did some browsing through the Tech Support forum and here is what I've found. It appears that quite a few people have commented on the problems that can occur when Raven Shield is trying to switch video modes. Possible problems which have been noted include: constant monitor refreshing, black screens, monitor goes into standby mode, and abrupt changes in video resolution. I have included a list of links to the related forum threads (see below).
Based upon this information, there is clearly something wrong with the way that Raven Sheild is handling the switching of graphic modes and it definitely needs to be corrected. Also, as I and SLSkull have discovered, if your monitor isn't capable of handling this "odd" behavior, then you can very well end up with damaged hardware. I should also mention the fact that I played Raven Shield on several occasions with my Sony G520 before it died the first time, so it is possible that Raven Shield could be causing damage to your monitor and you just don't know it . . . yet.
Lastly, as I mentioned in my previous post, no other game that I have ever played (and believe me I've played a lot of them) has ever displayed the problems that Raven Shield has.
Again, I hope this information is of some help.
Forum Threads Related Specifically To Refresh Problems:
My Moniter Keeps Refreshing
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyelj
Display Problem
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyfgg
Strange Problem Please Read And Help Me If You Can (Monitor Goes Into Stand By Mode)
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyfnd
My screen still goes black.
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyivq
New Patch..black screen?????
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyjkh
Monitor Goes Crazy Switching Res. Modes
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zykga
Monitor goes crazy.....Can anyone help me!!!
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyrvd
TFT Refresh problem
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyrgr
RavenShield puts my monitor into standby
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zysre
Refresh rate at 75 htz looks (Not Normal)
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyths
Forum Threads Related Specifically To Resolution Problems
Random Resolution Changes
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyefz
1024*768 Resolution Issues
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyfss
Help:Resolution On A ATI 9800XT
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyesj
How Can I Put Raven Shield in 1024 Resolution?
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyfsz
640x480 Only. HELP!!
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zzzyg
Resolution Changes On Custom Maps
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyfwa
Resolution Problem
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zygai
Main Menu Resolution
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyhlo
The resolution changes to 800x600 almost everytime I play!
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyhni
Solution For Stuck 640*480 Resolution In Game
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyicz
Resolution stays 640x420
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyiax
1.41 patch still has a bug Resolution, someone Help please
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyijh
Resolution problems
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyitp
Cannot run higher then 640 x 480 in FullScreen Mode
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zykhg
Weird problem...
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zykij
Connection Failed and Res Problem
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zylpc
Radeon 9800 Pro all-in-wonder, resolution bug?
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyodv
"black" screen of death and cannot change screen resolution--help!
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyohs
Resolution Problem
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zypkt
Resolution Kept Changing...
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zzxws
Screen Resolution Bug Unacceptable
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyqoi
Resolution Issue
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zyqsx
Problem with screen resolutions
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zythh
Resolution Problem (Last try, then I'm returning the game...)
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_ts&id=zytpv
XyZspineZyX
11-09-2003, 02:12 AM
Thanks for pulling those links up TWP_001
I think we have blown the lid off a potentially massive problem here.
This needs more exposure to find out how far it goes,
Ive ask around, and almost all of the people that I play online with, have experienced this problem with RVS as well.
I really hope RVS's dev team read these forums, I think we deserve answers as to what they plan to do about it.
XyZspineZyX
11-09-2003, 02:14 AM
Well done TWP.
All become's clear now.
I gotta say I just saw it as a pain in the butt untill Skull killed his monitor.
Also you are dead right about it taking time to kill it, Skull and myself were putting I would say 4-5 hours per night at least and it took weeks for it to acctually kill his monitor the 1st time but then killing another rapidly afterward's.
I think the title of the last link is spot on.....
Resolution Problem (Last try, then I'm returning the game...)
I just dare not play it anymore as my monitor just ran out of warranty, I had it replaced earlier this year after 5 attempt's to fix my original, and now I'm thinking maybe RVS did that too as it seem's to be a prob that is not killing all monitor's, maybe some are just a bit more tolerant than other's with this wierd problem, or more appropriate IMO, of this bad programming and support.
Let's face it, as much as I love the game it has been bug ridden from day 1.
XyZspineZyX
11-09-2003, 02:35 AM
Damn Canadians and their crappy computer programming skills.
XyZspineZyX
11-09-2003, 02:55 AM
TheCreature01 wrote:
- Damn Canadians and their crappy computer programming
- skills.
-
-
Not crappy just lazy!
Oh one thing to add, while UBI may or may not care if I play the game anymore as they already have my money, they should think about the Athena Sword addon if it ever arrive's, who is gonna buy that if they are affraid to run RVS?
And I also ran a 16 player rented server which is now offline, why pay for a server I can't play on.
Message Edited on 11/09/0303:04AM by Crabash
XyZspineZyX
11-09-2003, 08:23 PM
Well let me chime in; I have a Sony G400 19" CRT, I bought it and RS at or about the same time and while playing RS -- "powie" warranty time...
I thought it was down to a defective monitor not the game; but with my new G400 I've now noticed after playing RS a few times the image is unstable and brightness deviates visibly from default values.
When a fried with a new Samsung monitor encountered virtually the same thing I thought it was just too much 'co-winkey-****' -- my general annoyance level with RS and its publisher had reached the threshold.
I won't be playing RS anymore unless or until this is addressed openly and honestly.
.
XyZspineZyX
11-09-2003, 09:12 PM
I have a 21' Sony Trinitron multiscan E540 and my $599 monitor is failing after about 4 months...
RvS is pretty much the only game I play on here and I have noticed those resolution changes....
This topic is just confirming my suspicions
Message Edited on 11/09/0309:20PM by RSCD_Sk_illed
XyZspineZyX
11-09-2003, 09:13 PM
Just thought I'd add another vote to highlight this problem. I fix monitors for a living and it ain't good for your monitor to switch between modes like it does during RvS and it could quite easily cause the sort of monitor failures being described in this thread.
XyZspineZyX
11-09-2003, 10:35 PM
TwistedUKLF wrote:
- Just thought I'd add another vote to highlight this
- problem. I fix monitors for a living and it ain't
- good for your monitor to switch between modes like
- it does during RvS and it could quite easily cause
- the sort of monitor failures being described in this
- thread.
-
-
I think I'm right in saying just about every other game set's the res and refresh to the same in menu's as you set the game at, therefore only getting the switch once as you boot the game.
Maybe I'm wrong there but it's the way it looks to me.
XyZspineZyX
11-16-2003, 04:44 PM
Just bumping this thread as I think it needs to be seen.
If you have experienced anything like the others above could you please post your experience here, even if it hasn't damaged your monitor yet.
XyZspineZyX
11-19-2003, 06:06 AM
OK guys I had the same problem, I found a couple funny things here.
1. When I did ALT SPACE the window became smaller and I could play the game.
2. I checked my device driver under the monitor and found it said "Default Monitor".
So I changed it and put in the driver for my monitor and it worked.
XyZspineZyX
11-20-2003, 11:50 AM
I want to know what the supposed 'fix' is that can be accomplished in the ini files...
Does it actually prevent the game from passing through multiple resolutions?
Is there more information anywhere? Below the basement accountability on Ubi's part considering the gravity of the consequences that Ubi has no clear warning or information on how to remedy/prevent this from being a problem.
.
XyZspineZyX
11-20-2003, 01:25 PM
I've looked at the user.ini and as far as I can see my Hz rate matches the Hz setting in my nvidia drivers. They don't appear to be different.
However the default Hz rate when the game is installed is 60hz which the game forces on the monitor, I speculate that the game is defaulting to this Hz rate at certain times when going into 3d mode, and forcing the monitor to jump between the default setting of 60Hz and default resolution ( that's why the res drops) and what ever setting you have put in as a custom resolution and Hz rate.
This bug is putting massive stress on the monitors, which would explain the monitors failing.
UBI would be very foolish not to address this problem, it is quite unacceptable.
XyZspineZyX
11-20-2003, 01:44 PM
I've been thinking about this, and I've also noticed other problems with rvs not remembering settings.
eg, when modem connection is selected, and I change my netspeed for ISDN, whenever I go back into options the netspeed is reset, even if the connection options have not been changed, or any other options for that matter.
I wonder if rvs is restoring default settings to the ini files, which are conflicting with the selected resolution and Hz rate, as it seems to be restoring default values for the connection type.
XyZspineZyX
11-20-2003, 04:30 PM
the only problem I notice is alot of times when i start the game it refreshes into a small window.The only way i can get out of it is to alt control delete and shut rvs down manually.This sounds like its a problem with rvs.I don't know if this will help but besides only having your refresh set in your drivers have it also set in your directx settings also..
go to --->start
go to --->run
type in --->dxdiag
click on --->more help
click on ---> override
check --->override value
set to 85 and then click ok
maybe this will work maybe it wont..myself if i have had a monitor go out cause of this i wouldnt try to play it again..GOOD LUCK
XyZspineZyX
11-20-2003, 06:28 PM
SLSkull wrote:
- UBI would be very foolish not to address this
- problem, it is quite unacceptable.
First off, UBI is foolish. They have done nothing to address many major issues with the game, although this one takes the cake.
I too have experienced this problem with my new Samsung 955DS 19". The monitor still is operational, but when loading RvS and switching resolutions the monitor just shut off or went into suspend mode for several seconds before coming back on. I have only had the monitor for a couple months now.
If it turns out that UBI's RvS is in fact damaging monitors it is solid grounds for a lawsuit. And I thought the game bugs were bad!
</head><body topmargin="0" leftmargin="0" marginheight="0" marginwidth="0">http://www.ckt.com/philip/fritz_blood_nomad_UBI.gif
<font color="#CCCCCC" size="2">--</font>
<font color="#CCCCCC" size="1">ASUS A7N8X-D v2, Antec 400W PS, Barton 3200+, 1GB (512x2) Corsair TwinX PC3700, GF4Ti4200, Soundstorm, XP Pro(SP1), DX9b</font></body></html>
XyZspineZyX
11-20-2003, 06:33 PM
wacokid29 wrote:
- the only problem I notice is alot of times when i
- start the game it refreshes into a small window.
If it starts in a small window hit "Alt+Enter". Fixed.
</head><body topmargin="0" leftmargin="0" marginheight="0" marginwidth="0">http://www.ckt.com/philip/fritz_blood_nomad_UBI.gif
<font color="#CCCCCC" size="2">--</font>
<font color="#CCCCCC" size="1">ASUS A7N8X-D v2, Antec 400W PS, Barton 3200+, 1GB (512x2) Corsair TwinX PC3700, GF4Ti4200, Soundstorm, XP Pro(SP1), DX9b</font></body></html>
XyZspineZyX
11-20-2003, 07:06 PM
Philipz, I would strongly recommend you stop using rvs on your monitor ( if you haven't already), I used mine for months before it went, so it could well be doing the same damaging to your monitor, and believe me after having to go through getting 2 replaced because of rvs, I am one seriously pi$$ed off customer.
If I can get evidence that this is a bug in rvs doing this to monitors (which I believe it is), and they do nothing to address it, I am willing to take it further if it has to come to that.
XyZspineZyX
11-20-2003, 07:50 PM
Well I have been playing R6 games for years now and never lost a monitor to anything except a hammer I put through the one that died of old age about 1.5 years ago.
One thing that I do not do, however, is change the resolution of the game. I know that you should be able to to get the maximum 3d effect, but if you like the game enough switch to the default resolution and you shouldn't have any problems at all. I play from 2-4 hours per night with no ill effects ever noted on my monitor. (Just a suggestion for true R6 gamers)
And good luck with UBI as they are the most worthless bunch of programmers I've ever seen!! I mean 4 patches and still getting frag bugged? And as far as UBI addressing ANY problem I wouldn't hold my breath!!
XyZspineZyX
11-20-2003, 07:53 PM
SLSkull wrote:
- eg, when modem connection is selected, and I change
- my netspeed for ISDN, whenever I go back into
- options the netspeed is reset, even if the
- connection options have not been changed, or any
- other options for that matter.
Something else related to that is that if you have ISDN there is no option for that type of connection so u can only select modem, which on at least mine and skulls pc will lock your FPS at 23 untill you set the netspeed in console to 5000 at which time you will gain full FPS again, we found this out purely due to playing UT where I used to play with the netspeed to improve my lag, and I thought it might just help with the n original uber lag version of RVS.
This may also be true of a pc running on 56k modem but I can't say myself, however I do notice many comment's about very poor FPS on pretty fast pc's.
XyZspineZyX
11-20-2003, 08:27 PM
Well since this monitor is new (bought through Dell) I will continue playing RvS and monitor (no pun intended/i/smilies/16x16_smiley-wink.gif ) this situation.
In the meantime I'm going to post this to some other forums and see if anyone else has had this problem. I rarely visit this forum and was lucky to see this.
</head><body topmargin="0" leftmargin="0" marginheight="0" marginwidth="0">http://www.ckt.com/philip/fritz_blood_nomad_UBI.gif
<font color="#CCCCCC" size="2">--</font>
<font color="#CCCCCC" size="1">ASUS A7N8X-D v2, Antec 400W PS, Barton 3200+, 1GB (512x2) Corsair TwinX PC3700, GF4Ti4200, Soundstorm, XP Pro(SP1), DX9b</font></body></html>
XyZspineZyX
11-20-2003, 09:08 PM
SLSkull wrote:
- Philipz, I would strongly recommend you stop using
- rvs on your monitor ( if you haven't already), I
- used mine for months before it went, so it could
- well be doing the same damaging to your monitor, and
- believe me after having to go through getting 2
- replaced because of rvs, I am one seriously pi$$ed
- off customer.
-
- If I can get evidence that this is a bug in rvs
- doing this to monitors (which I believe it is), and
- they do nothing to address it, I am willing to take
- it further if it has to come to that.
-
Ok like we are going to play it on something other than a monitor? Anyway, I'd like to say that I have had a similar issue of a monitor switching back and forth between resolutions in-game, but guess what? It was my video card doing it!!!!! I had a radeon 7200 i was playing this game with, and it was having problems with switching resolutions. I upgraded to my 9600 pro, no more clicking!! Upgrade your drivers, even try to overclock your card a little, maybe that's the issue. Oh, and for the record, I was using a gateway LE500 15" monitor, not nearly top-of-the-line, and it still survived. My brother is using it now, and he has no problems yet either. Maybe the monitor can handle 1024x768 @85 hz, but maybe your vid card can't? Nvidia 9500 ultra sounds like it should, but you could have a defective model. Keep inmind that RvS is currently one of the most graphically demanding games on the market at the moment, save Planetside and FFXI. What exactly are the other games you have no prolems with?
http://www.imagestation.com/picture/sraid80/p1e620cd395c91d7e43083a19a0db6a20/fb058cbe.jpg
|OWNT|
Message Edited on 11/20/0309:12PM by Eur0.
XyZspineZyX
11-20-2003, 10:41 PM
Have you changed your Direct Draw refresh override?
</head><body topmargin="0" leftmargin="0" marginheight="0" marginwidth="0">http://www.ckt.com/philip/fritz_blood_nomad_UBI.gif
<font color="#CCCCCC" size="2">--</font>
<font color="#CCCCCC" size="1">ASUS A7N8X-D v2, Antec 400W PS, Barton 3200+, 1GB (512x2) Corsair TwinX PC3700, GF4Ti4200, Soundstorm, XP Pro(SP1), DX9b</font></body></html>
XyZspineZyX
11-20-2003, 11:25 PM
Eur0. wrote:
- Ok like we are going to play it on something other
- than a monitor? ................
Ok to start with many cheap or smaller monitor's don't "switch" res they just change, as in the display will just change where as bigger monitor's or higher quality actually can be heard switching inside the monitor (someone that know's about or maybe fixes monitor's might know more about this).
For instance my 19" mitsubishi switches inside the monitor, as does a cheap 17" on my other pc, but the 15" samsung on another spare pc does not, it just changes, but also does not have protection if you go over the limit's of the monitor like the mitsubishi and the 17".
As for the vid card not being able to do it, I think that has been answered with the many post's stating other games are fine, and to top it off I personally have 4 cards on hand and I can tell you it does the same on a GF2 ultra, radeon 7500, GF4600, and FX5600.
Rvs one of the most demanding game's? erm not really and that is a matter of how you run it anyway.
Other games? Call of Duty, H&D2, BF1942+pack's, MOH+pack's, Live for Speed, UT2k3, Vietgong, F1 challenge, I could go on.
XyZspineZyX
11-21-2003, 12:34 AM
Euro if you would like to go recap on all the posts in this thread you would see that this issue is isolated to rvs, I think we have clearly establish that peoples hardware is not to blame here. I play a lot of the latest games around, and in the past more than I can count, and I have never run into anything like this issue.
Direct draw refresh override is controlled through the video card drivers, so that isn't a factor. I believe it isn't related to settings being too high as such, I believe its rvs forcing default settings on the monitor , causing it to franticly switch between the Res. and Hz rate you have selected.
"RvS is currently one of the most graphically demanding games on the market at the moment"
Your joking right ? its based on the UT engine which has been around in many forms for a while.
XyZspineZyX
11-21-2003, 07:20 AM
It killed my old Packard bell monitor.
XyZspineZyX
11-21-2003, 07:53 PM
i would also like to add that this is happening to me, no matter the refresh rate. i was running @ 1280x1024@60 for 5 or 6 months on my other computer(before i got this one) and it ran fine, now on new computer w/ same settings after 3 months this started to happen, so i changed refresh to 70, fixed it for a week, then it started again, changed it to 75 and again it fixed for a week. now its back to the refresh crap all the time, no matter the resolution (except 640x480)
asus p4p800
p4 2.4c w/ HT 800fsb
2x512 OCZ dual channel pc3200
ati 9700 pro.
Creative SB audigy.
Samsung 52x cd-rw
msi 16x dvd.
viewsonic 19"
XyZspineZyX
11-21-2003, 08:12 PM
SLSkull wrote:
- Euro if you would like to go recap on all the posts
- in this thread you would see that this issue is
- isolated to rvs, I think we have clearly establish
- that peoples hardware is not to blame here. I play
- a lot of the latest games around, and in the past
- more than I can count, and I have never run into
- anything like this issue.
-
- Direct draw refresh override is controlled through
- the video card drivers, so that isn't a factor. I
- believe it isn't related to settings being too high
- as such, I believe its rvs forcing default settings
- on the monitor , causing it to franticly switch
- between the Res. and Hz rate you have selected.
-
-
-
- "RvS is currently one of the most graphically
- demanding games on the market at the moment"
- Your joking right ? its based on the UT engine which
- has been around in many forms for a while.
-
-
-
-
Ok dude, you can have an engine thats been around for a while and still have more detailed textures and lightmaps and such. How about listing the newer games you play, and how they look, and what resolution you play them at. Also, to the person talking about cheaper monitors, My gateway does SWITCH. I hear clicking. Did you not read that? tick tick tick, sounds like a clock when it happens, but it STOPPED WHEN I UPGRADED MY VIDEOCARD. Maybe if you actually try to understand what other people are saying rather than making up your mind and thinking it's a certain thing, even when you're in the middle of asking WHAT THE PROBLEM IS, you may actually learn something. it's hardware related, dude, not a problem with the game. Older games do not require as much memory or clocking to run, neither do many of the newer games. I bet you play Warcraft and Command and Conquer. I say again, RvS is one of the most graphically demanding games on the market today due to textures and lightmap.
http://www.imagestation.com/picture/sraid80/p1e620cd395c91d7e43083a19a0db6a20/fb058cbe.jpg
|OWNT|
XyZspineZyX
11-21-2003, 09:21 PM
Euro,
Maybe you should read thing's before you comment.
For a start I never said your monitor didn't switch, how would I know? I simply state that some do not.
"Maybe if
- you actually try to understand what other people are
- saying rather than making up your mind and thinking
- it's a certain........"
Wrong again pal it has been said many times that all this stuff has been tried, ok fine if you got your's to work with new driver's etc we appreciate the post, it may help some, but I can assure you it made no difference to mine.
"in the middle
- of asking WHAT THE PROBLEM IS, you may actually
- learn something. it's hardware related, dude, not a
- problem with the game."
Again wrong, I'm not asking what the problem is, I'm saying there is a prob that I would like to see fixed and know many people have the same problem and didn't even realise it was a problem. The strength of this thread proves this.
I actually don't play anymore anyway but felt compeled to back the people that have noticed this is a problem.
"I bet you play Warcraft and Command
- and Conquer. I say again, RvS is one of the most
- graphically demanding ......."
I say again, take your own advice and read thing's more carefully, did I mention warcraft or C&C in my post?
Beside's all that if my system won't run it nothing will, I do not wish to start posting bragging right's for my system so I'll just say very high spec and speed beyond what you can buy.
XyZspineZyX
11-21-2003, 09:51 PM
Eruo you are the one not taking into account other peoples experiences here, the fact is people on here have had multiple monitor failures , all isolated to raven shield during this resolution switching. There are too many people experiencing this problem over a wide variety of hardware. I am not the only person in this thread to have a monitors die under the same circumstances in raven shield, more than a coinsidence don't you think?
As for your suggestion that in some way rvs is a highly demanding game on my system. My hardware is about as good as you can get right now, and I don't have a problem with the performance of rvs, just that this glitch is killing my monitor.
System specs:
P4 2.6c @ 3.6Ghz on a prometeia at -73idle (vapour phase change cooling)
Asus P4P800 motherboard
2gig of OCZ 3500 DDR ram ( 1 gig at the time of running rvs)
160gb raid 133
SB audigy 2
MSI FX 9500
Sony 21" G520
I have been involved with computers long enough to know what I'm talking about. Never have i had anything like this problem with other games.
You yourself have experienced the problem, Just because the problem didn't ultimately kill your monitor, doesn't mean it wasn't putting it under stress.
I am open to the idea that certain models are more venerable than others when this switching problem in the game happens, but the fact remains it shouldn't be happening at all, Ubisoft should look into this bug again, especially now there is good reason to suspect that it is terminally damaging people's monitors.
I mean it's not like they don't know about the problem already.
I am calling for people with the same problem to mass here so we can get something done about it. I think we have already established the problem is raven shield.
The other games that I run , and this is just a short list of the many I played recently.
Hidden & Dangerous 2
Vietcong
Max Payne 2
Battlefields + all expansion packs
Call of Duty
Medal of Honor + all expansion packs
UT 2003
Tactical Ops (UT engine )
GTA3
Mafia
Splinter cell
Black hawk down
Live for speed
I would go on but I'm starting to get repetitive strain injury..
I use different resolutions on games, mostly I set them as high as I can to the limits of the hardware( until I get slow down) Hz rate I normally use 85Hz on all games
and 100hz for my desktop.
Message Edited on 11/21/03â 09:53PM by SLSkull
Message Edited on 11/21/03â 09:54PM by SLSkull
Message Edited on 11/21/0310:19PM by SLSkull
XyZspineZyX
11-22-2003, 10:06 PM
^
XyZspineZyX
11-22-2003, 11:18 PM
I've been following the thread since Skull posted it and what I find really funny/incr/lame/upsetting is that this is THE official Tech Support Forum for Raven Shield and a NONE from Ubi has posted a singel comment to all of this and the thread has been on top for quite a while so they HAVE read it. So to you UBI support guys START TALKING
XyZspineZyX
11-23-2003, 07:59 AM
yes..i'd like an answer soon also. I'm itching to play RvS ..but hesitant to start it up for fear my monitor ($300 Trinitron 21" ) will explode right in front of my face!
XyZspineZyX
11-23-2003, 10:31 PM
^
XyZspineZyX
11-24-2003, 07:02 AM
Crabash, I bet you have a decent system, and I bet it'll kick the crabs out of most people here, but I don't see why you need to start assuming that everyone else is underprivileged or lesser than you. If you wish, I will take the opportunity to post my personal system specs for you to evaluate:
Pentium 4 3.2 800mhz
Intel 875PBZ mobo
Radeon 9600 pro, soon to be a 9800 XT
SB Audigy 2 ZS Plat pro
2(yes 2) WD Raptor 74gb drives on SATA Raid
2(again 2) WD2500JD 250gb SATA Caviar drives, on striped RAID 0
Windows XP Pro
2gb OCZ PC4200 Ram, 533 mhz
Sony 22" Flat screen CRT monitor. (no problems)
I bought this all 2 weeks ago from newegg, cost me with shipping about $2800 including case, keyboard/mouse, and cooling accessories. Next time you want to insult someone by saying you have "better stuff" than them, learn what they have first. There is only one setup currently available to the common user that will beat mine, and that's worth at least $1000 more from my sources. not everyone has that change to part with, and I doubt you have anything of your own that will match it.
I do have some switching, but it's not as apparent as before with the radeon 7200
Edited for typos, lol still trying to type 100 wpm w/o looking.
http://www.imagestation.com/picture/sraid80/p1e620cd395c91d7e43083a19a0db6a20/fb058cbe.jpg
|OWNT|
Message Edited on 11/24/0307:04AM by Eur0.
XyZspineZyX
11-24-2003, 02:28 PM
Eur0. wrote:
- "I do have some switching, but it's not as apparent
- as before with the radeon 7200"
So you do still get the resolution switching problem as you go from 2D to 3D?
I think what you have to be aware of here is that it doesn't happen every time you go into 3D mode, it appears to be sporadic, at least in my case anyway.
Personally I wouldn't risk running raven shield again, now I know the switching is doing damage to the monitor. You don't have to take my advice, and I'm not dictating that you should, but you have to admit it's a very scary pattern of events. So don't say we didn't warn you!
XyZspineZyX
11-24-2003, 04:14 PM
vodan-goofy wrote:
- I've been following the thread since Skull posted it
- and what I find really funny/incr/lame/upsetting is
- that this is THE official Tech Support Forum for
- Raven Shield and a NONE from Ubi has posted a singel
- comment to all of this and the thread has been on
- top for quite a while so they HAVE read it. So to
- you UBI support guys START TALKING
-
-
Read the top of the forum again. These are community boards provided by Ubi for the community to use. If you want to talk to tech support use the support button on the top of the page.
Some tech guys do come here and help people on their own time, but it is not an avenue to the tech support department.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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XyZspineZyX
11-24-2003, 04:55 PM
DayGlow
Ubi have already been contacted about this problem
Yet they have failed to address it properly.
I feel it's not asking too much just to have some official acknowledgment on this problem, weather it be on this forum or the main RvS web page.
A lot of people are experiencing this issue and even having hardware damaged.
When software starts damaging hardware, it's about as big as it gets, and something needs to be done. fast!
However I realise it probably isn't Ubi's policy to publicly address these problems on this forum, but I know they read here and it is the best way of making this problem publicly aware, and acts as a good source of information for Ubi to be able to identify the problem properly.
It would be good for everyone here that is having a problem to contact their customer support by email, just so your problem is logged. Nevertheless, all the information is here if they care to look, and I am sure they have seen it all already if the truth be known...
XyZspineZyX
11-24-2003, 05:28 PM
Ok this has got to get fixed! I have all of the above problems with my KDS XFlat FX-9e monitor. I play the game at 1024x768 and when the game is loading all i hear is my monitor switching Rez and my monitor has gone into sleep mode or just flat out went black, FIX THIS. This is the only game I have this problem with and I play all the others with out any problem. All I know is that if this game kills my monitor UBI better get ready to pay a price!!! All I know is if all these ppl have dead monitors because of UBI RVS I think we should get some legal actoions going on this...
I have a Geforce fx 5600/256 ddr ram
Amd cpu 2500+
Asus mobo A7N8X
KDS FX-9E Xflat monitor
1 gig ddr 400 ram
I have 2 Antec 480W Power Supply TRUE480
1 for mobo cpu, dvd player and a burner and the other one to run the fans.
This needs to be fixed not half @ssed fixed eather!!!
THE ONLY THING NECESSARY FOR THE TRIUMPH OF EVIL, IS FOR A GOOD MAN TO DO NOTHING!!!
THE ONLY THING NECESSARY FOR THE TRIUMPH OF EVIL, IS FOR A GOOD MAN TO DO NOTHING!!!
THE ONLY THING NECESSARY FOR THE TRIUMPH OF EVIL, IS FOR A GOOD MAN TO DO NOTHING!!!
THE ONLY THING NECESSARY FOR THE TRIUMPH OF EVIL, IS FOR A GOOD MAN TO DO NOTHING!!!
XyZspineZyX
11-24-2003, 07:30 PM
Euro,
My intension was not to put anyone's system down,mearly to make you understand that it's fairly obvious it's not hardware causing the problem, sorry if it came across wrong.
But I did state I didn't want to start with the bragging right's. All I said was it was faster than anything that you can buy EG any cpu that is available and it's all top quality gear.
If you insist,
asus p4p800d (vdimm mod 3.15v)
3.83 gig @ 1180mhz FSB
Prometeia mach2 (with my mod's -52 deg c @100% load)
1 gig OCZ pc3500 EL @472 cas2,2,3,5 (6200mb/s)
80gig x 4 on rocketraid IBM
120gig x 2 storage IBM
Asus FX5900 (home made water cooling)545/960mhz
mitsubishi diamond 91
Not all bought together but taking new prices when bought was approx â£2000.
Some part's not upgraded simply coz the performance gain was nothing worth bothering with, or in some cases the so called better stuff is actually worse for overclocker's.
Oh by the way SONY don't make a 22" crt monitor you mean 21" ? or 24" wide screen?
Anyway this is getting away from the issue which you now claim you still have.
So if you now agree that there is something wrong shall we get back to the problem at hand?
Oh I'll save anyone the trouble of blaming my over clock as I've even tried it at default speed's or less with same prob's.
XyZspineZyX
11-24-2003, 07:53 PM
LMAO!!!!
Last 6 threads all about the same problem. People we have the search option enabled. USE IT!!! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
Regards
XyZspineZyX
11-24-2003, 09:01 PM
Try searching on this forum, gl & hf. UBI is the most crappy company around, I hate to whine but that's only plain truth. They don't have a forum around with competent responible personel from their company like other game developers have, that single fact make them deserve a large trout slap all over.
Everyone who have been following these boards for a while knows just how useless these posts are but what else option do you have? Giving them a call? To hear a gay answering voice telling you to go j**k o*f in a gay accent.
UBI is the worst joke around, it's just sad that everyone doesn't understand that.
Btw, I've got the same problem with the resolution thing, can't escape from that pesky 640x480, and I'm responsible for one of those "LMAO ffs use the search lamer - posts", and dude, that comment RTFM or Search funktion n00b works at forums with an actual search function.
XyZspineZyX
11-24-2003, 11:11 PM
I have this problem to. I use a mitsubishi diamond pro 700.
It's a very nice monitor.
I've had this problem with older monitors in the entire rainbow six series.
One way to minimize the problem is to set your desktop resolution to the desired game res and refresh before launching the game.
My desktop is normally 1280x1024@75.
I only use 75 because the monitor has presets locked at 75. I can manually lock and adjust user sets above 75 if I wish but for speed during the switch I set to what the monitor is preset to lock.
If you can change the refresh in teh game that will help. I didn't know about that and will try it tonight.
I use powerstrip to control my graphics and monitor. I highly reccomend this awesome tool for setting everything your monitor and graphics card do. It will set and adjust any resolution and refreshrate forcing the graphics card to send a singnal that the monitor will like.
Just switching to the resolution you play at before playing should help alot unless the refresh rates are much differant try it and see if it helps. Also change the game refresh rate too and see if both help. I suspect if you match the rate in the game files too your desired refresh rate and set that before entering teh game the problem will disapear.
There probably wouldn't be a problem at all if they didn't switch teh refresh rate. Dumb.
They should have menus that adjust to any resolution supported and the problem would go away. That's the ideal solution but they gotta trim.
The game is AWESOME, but I do feel the monitor problem is a VERY serious one.
-mikey
aka
neko_da_cat
XyZspineZyX
11-24-2003, 11:34 PM
I have this problem to. I use a mitsubishi diamond pro 700.
It's a very nice monitor.
I've had this problem with older monitors in the entire rainbow six series.
One way to minimize the problem is to set your desktop resolution to the desired game res and refresh before launching the game.
My desktop is normally 1280x1024@75.
I only use 75 because the monitor has presets locked at 75. I can manually lock and adjust user sets above 75 if I wish but for speed during the switch I set to what the monitor is preset to lock.
If you can change the refresh in teh game that will help. I didn't know about that and will try it tonight.
I use powerstrip to control my graphics and monitor. I highly reccomend this awesome tool for setting everything your monitor and graphics card do. It will set and adjust any resolution and refreshrate forcing the graphics card to send a singnal that the monitor will like.
Just switching to the resolution you play at before playing should help alot unless the refresh rates are much differant try it and see if it helps. Also change the game refresh rate too and see if both help. I suspect if you match the rate in the game files too your desired refresh rate and set that before entering teh game the problem will disapear.
There probably wouldn't be a problem at all if they didn't switch teh refresh rate. Dumb.
They should have menus that adjust to any resolution supported and the problem would go away. That's the ideal solution but they gotta trim.
The game is AWESOME, but I do feel the monitor problem is a VERY serious one.
-mikey
aka
neko_da_cat
XyZspineZyX
11-25-2003, 03:24 AM
Okay when I got home I tested out some solutions.
I set the refresh in my user.ini file to what I desired.
R6ScreenSizeX=1024
R6ScreenSizeY=768
R6ScreenRefreshRate=100
ShowRefreshRates=True
The ShowRefreshRates=True line is the KEY!
Thanks to the original poster of that.
That will show options for every resolution along with a refresh rate. Pick the exact set you want and off you go.
I went up to 100 and set my monitor up with a adjusted settings so when that rate and res locks in all is centered and nice. Now when I go into the game is super solid and doesn't give me any problems like it did before. For a while I had the desktop at that res too but realized I really didnt need it there. Every once in a while it still gets confused when the game starts, as the menu is actually at 75 Hz not 100 Hz like I'm using, I'll just enter into options and click on graphics and hit okay and it snaps right into place.
Note that for me the menus are all at 75 Hz. This may explain why I also didn't experience any probs at that refresh rate. Other said it was at 60 Hz but for me the menus are at 75 Hz. You can check this with your monitor if your monitor tells you the refresh rates or you can go into the console and type:
fps
The fps in the menu should = the refresh rate and be a solid 75.
-mikey
aka
neko_da_cat
XyZspineZyX
11-25-2003, 06:14 AM
I e-mailed UBISOFT reguarding this issue and heres' the official response I got:
Response (TRENT) - 11/24/2003 06:20 PM
Jerry,
We have not had any official contacts from anyone experiencing a problem with their monitors due to mode switching. Although it may be possible that an old or defective monitor may have trouble with a lot of refresh mode switching, in normal situations this is not a problem. If you haven't noticed, just about every game released in the last few years has refresh rate switching going from game to shell. I really would not worry about the strain on your monitor too much as it can probably handle it just fine. People like to stir up discussions on the forums.
XyZspineZyX
11-25-2003, 06:23 AM
This problem has gotten way out of hand. Ubisoft needs to step up and accept the errors that they have made. This is where we come in, the people. We must stand up and fight for our freedom! Many innocent monitors are being struck down by the mighty power of RVS, we cannot have this! Thus, Anti-Ubisoft is born. We here at Anti-Ubisoft fight for justice and take back what's rightfully ours! We will not take this any longer! Ubisoft, a little warning..... We're coming for you!
XyZspineZyX
11-25-2003, 07:34 AM
Ironman69,
I find Ubisoft's response to your e-mail quite interesting; especially since that I spoke with Ubisoft Technical Support on 6/18/2003 and I made it quite clear to Bryan their support technician that on two separate occasions my Sony G520 was rendered useless by Raven Shield (it had to be sent back for repair twice). In both instances that the monitor was damaged, it occurred right when Raven Shield was trying to switch between the game menu and 3D mode (the monitor went completely black and would never turn back on from there on out).
On a side note, I have contacted Sony Support regarding this matter and I pointed them directly at this thread. They have established an Event ID regarding this problem and will look into it. One way or another we will hopefully get to the bottom of this dilemma.
As one final thought, I would highly recommend that other individuals who have other types of monitors (such as View Sonic) which have either been damage or are acting strangely while playing Raven Shield to contact your monitor's support division and make them aware of this problem. If we get enough people looking at this thing, hopefully some sort of resolution will come out of all of this.
XyZspineZyX
11-25-2003, 08:31 AM
Imagine what massive impact a simple "Oh, we didn't know this problem was a so big problem, we're looking into this, keep tuned..." from a UBI responsible would have. Imagine what effect that would have on our view on this company, it's so simple, yet they aren't giving this community a millisecond of notice. It's unbeleivable to the extreme.
XyZspineZyX
11-25-2003, 11:35 PM
i agree
XyZspineZyX
11-27-2003, 12:47 AM
^
XyZspineZyX
11-27-2003, 01:20 AM
To anyone that didn't know about the show refresh rate tweak in the ini file, sorry I havn't mentioned that but I honestly thought that everyone knew this.
As for UBI it seem's quite clear there is a problem and not dodgy hardware, it could well be it's only a conflict with certain hardware or other software, but am I wrong in expecting hardware conflict's to be fixed in a game?
Even if it's the "stupid collective's" fault should UBI not at least be pointing out where we are going wrong?
Maybe we are just too hard on UBI
Maybe we expect too much for our money
Maybe I should just stop buying Ubi published games.
XyZspineZyX
11-27-2003, 09:08 PM
What is the "show refresh rate tweak" and which ini file is it in ffs?!
I've asked twice now, will someone please answer -- you guys are as thoughtless as Ubi...
.
XyZspineZyX
11-28-2003, 12:36 AM
I'll repost my earlier post again...
You need to read all the posts...
-neko
Okay when I got home I tested out some solutions.
I set the refresh in my user.ini file to what I desired.
R6ScreenSizeX=1024
R6ScreenSizeY=768
R6ScreenRefreshRate=100
ShowRefreshRates=True
The ShowRefreshRates=True line is the KEY!
Thanks to the original poster of that.
That will show options for every resolution along with a refresh rate. Pick the exact set you want and off you go.
I went up to 100 and set my monitor up with a adjusted settings so when that rate and res locks in all is centered and nice. Now when I go into the game is super solid and doesn't give me any problems like it did before. For a while I had the desktop at that res too but realized I really didnt need it there. Every once in a while it still gets confused when the game starts, as the menu is actually at 75 Hz not 100 Hz like I'm using, I'll just enter into options and click on graphics and hit okay and it snaps right into place.
Note that for me the menus are all at 75 Hz. This may explain why I also didn't experience any probs at that refresh rate. Other said it was at 60 Hz but for me the menus are at 75 Hz. You can check this with your monitor if your monitor tells you the refresh rates or you can go into the console and type:
fps
The fps in the menu should = the refresh rate and be a solid 75.
-mikey
aka
neko_da_cat
hoak wrote:
- What is the "show refresh rate tweak" and which ini
- file is it in ffs?!
-
- I've asked twice now, will someone please answer --
- you guys are as thoughtless as Ubi...
-
- .
-
-
XyZspineZyX
11-28-2003, 06:37 AM
As an observation, there is one thing that I would like to mention about modifying the user.ini file to use the proper screen refresh rate. I tested the .ini file fix on a HP laptop that I have (it uses the Nvidia GO5600 chip). Using the tweaked .ini file does appear to correct most of the problems (whenever the game switches between the menu and 3D mode, I did not notice any "bizarre" graphic mode switching). However, there is one place in the game in which I do not believe that the .ini file fix will work. When testing the game (with the .ini file tweak), I noticed that the game still appears to rapidly switch video modes when going from the opening movie (the scene with the bank) to the main menu (neko mentioned that the game would occasionally get confused about the refresh rate when it first starts, and this may be the cause of it).
XyZspineZyX
11-28-2003, 10:58 PM
The game isn't confused at all, the monitor is.
The monitor is just attempting to lock a signal sent to it from the video card. I believe several of the signals can look very similar to monitors and they may try to lock the wrong resolution to the refresh rate causing it to try again and again till it finds the right one. That is the clicking you here as it trys differant modes. The best thing is to read the monitors manual and see if it has default presets if so when possible use these defaults for most modes they are the ones most likely to lock quickly and easily with no problems. People expect all kinds of hardware to work flawlessly together easily and it should be plug and play without need for lots of knowledge. Unfortunately this is not possible yet with top of the line stuff.
This doesn't mean that this problems isn't caused by things that rainbow 6 v3 does. It definately is! There is no real excuse for hiding the refresh controls and I can't see a good excuse for locking a certain refresh rate at this time. I'll bet it has to do with the net code which can limit the tick rate to 60Hz. I know certain new games coming out will LOCK the refresh rate at 60Hz for games because the intrenal tick rate of the game is locked to 60Hz so you'd be drawing the same event over and over at a faster rate. That being the case I could see locking the refresh to 60Hz as an excuse. But I would argue that drawing the same thing many times over at higher resolutions is better because it will make for a much more stable solid monitor image.
When the monitors are locking the image they are attempting to look at the signal and see which mode it is and display that mode. They don't want to display a mode the monitor can't handle as it would damage the monitor. Older monitors, really old at this point like 386 days, would throw up whatever signal you gave them even if it was outside of the monitors parameters. They would instantly display whatever came through and try to show the image.
Ideally set all of the other resolutions that you don't play the game at to your monitors prefered refresh and resolition.
The menu refresh isn't hardcoded at 60Hz!!!!
It is whatever you set 640x480@???
I just set 640x480@100hz with powerstrip.
The movies and all menus locked at 640x480@100Hz.
With powerstrip I can set any res to lock at any rate with even precise control over the rate to move and stabilze the image of each mode my card will send to my monitor limiting the need to mess with monitor controls for various modes.
I tend to set all modes with powerstrip to use 75 Hz because my monitor defaults to that rate. Then the game I use 1024x768@100Hz now and it switchs smoothly at the start of the 3dgame and back to menus is another smooth switch. The key was to select in options the rate and res for 3d mode. You can only do this with the user.ini file.
It would be an even smoother switch if I set 640x480@100Hz too so the refresh rates were the same from menu to 3d but I don't have need of that.
I highly recommend powerstrip to help people solve this and any other monitor video card problem.
Without powerstrip you'd have to hunt many places to find drivers that or programs that would allow you to control of of the things we need to control to solve these issues.
The use of the user.ini refresh fix will solve most issues for people.
If you can with your video cards drivers set your differant refresh rates to be locked at the same rate for the modes you use for the game then set the internal game options to that refresh rate too after modding the user.ini and you should be fine.
Sorry so long...
I'm not a monitor or video expert by any means so my discussion of locking the resolutions should be taken as just talk. That's all it is, I'm no expert on the subject and could easily be describing the process incorrectly so don't count on what I've said.
I'll summarize the solutions in a following post.
-mikey
aka
neko_da_cat
XyZspineZyX
11-28-2003, 11:11 PM
Solutions summary.
You need control of you refresh rate!
Find out how to do this with you video cards hardware or get powerstrip.
Powerstrip will allow you to set a precise refresh rate for every mode your monitor and video card can handle.
It will allow adjustment of the refresh rate to size and move the video signal to fit your monitor. When an application asks for that resolution powerstrip sends the res and refresh you precisly set allowing a perfect fit to the monitor without adjusting monitor controls. If you have default monitor presets you can set powerstrip to send them and you'll never need to adjust the monitor at all.
So you found out how to control your videocards refresh rate.
Now go to your r6 folder:
E:\Games\RavenShield\Save\Profiles\user.ini
I set the refresh in my user.ini file to what I desired.
Copy the user.ini to a user.bak file for safety.
Find this line and set it to True.
ShowRefreshRates=True
With your powerstrip or video drivers or by some other method set 640x480 to your desired refresh rate that you want to play the 3d game at. Set the 3d game resolution you desire to the same refresh rate with the same method.
Launch the game.
When the movies come up check your monitors refresh rate if it has a button that returns information on the locked res and signal.
It should be what you set 640x480 to a minute ago.
When you get to the game menus check it again and it should still be where you set it.
Go into the options/graphics and set the game to the same 3d resolution and refresh rate you set externally.
Play the game and you should get a pretty smooth switch.
Sometimes during a switch monitors can and still will get confused but it should be rare now. If it happens you can hit escape to bring up the menu then alt tab and set the desktop to the 3d game resolition and refresh rate. Alt tab back to the 3d game and hit escape again to play it should lock now with zero problems.
Hope this helps...
-mikey
aka
neko_da_cat
XyZspineZyX
11-29-2003, 02:22 AM
I have done the showrefreshrate=true
I have uninstalled rage3dtweak and refresh force and installed powerstrip instead.
I have the settings to work fine with my desktop and other games. They all run at 1600x1200@85hz now with no problems
But RS still F's up the resolution change every single damn time. This is really pi$$ing me off. If it was a driver issue or a card issue none of my other games would work but they do. Unreal2k3 runs fine. I dont understand what I am doing wrong...
XyZspineZyX
11-29-2003, 02:50 AM
Trust me i've tried it all the above after my 1st monitor went, for a time it may seem like its fixed, but it comes back. It's the game pure and simple, as it's the only thing i get this problem with.
I wish there were a fix for this because i miss the game bad, such a shame really.
TWP 001
I have a Toshiba 5200-902 laptop with a Nvidia GO5600 chip in it, and ive never noticed the problem on the laptop.
I played rvs on there for a good 4 nights while my monitor was being sorted out. Maybe I should put in some more hours on that and see if it happens, can't say I like using lcd's for games much though as it's a bit blurry
Message Edited on 11/29/0303:02AM by SLSkull
XyZspineZyX
11-29-2003, 05:10 AM
yeah when I had a gf2 pro it did it like once in awhile but not nearly as bad, just one flick and then went to the wrong resolution, then if I alt tabed and went back it was fine.
With a fx5900 it did about the same thing maybe a little more.
Now with a 9800pro its every single damn time. Dont understand...
XyZspineZyX
11-29-2003, 08:27 AM
Powerstrip is kindof complex but it's powerful.
Not saying that your not using it right but make sure that you have locked the refresh rate for each resolution and that that resolution is saved, you need a profile for each resolution you will use and for each color depth.
But make sure before you save the profile that you padlock the refresh rate to what you want.
As to the other posts saying that it is game pure and simple. Well I agree that it is definately the game. I've never experienced this with any game other than the rainbow six series and every game in the series did this to me. That includes ghost recon. No other game has ever caused me this kind of problem and the problem is exactly as describe for every game in the series for me.
Simple, I don't know if it's a simple thing at all. If you guys did all that stuff and it hasn't helped you then I'm not sure what it could be.
-mikey
XyZspineZyX
11-29-2003, 08:33 AM
SLSkull,
My laptop is a HP Pavilion ZD7058 (17 inch widescreen) and as I mentioned before, it uses the Nvidia GO5600 chip. My desktop resolution is 1440 x 900 (32 bit color) and the screen refresh rate is 60 Hertz. I had also modified the Raven Shield user.ini file to use the same settings. Whenever I tried playing the game, everything seemed to work fine with the exception of the transition from the opening movie to the main menu. As soon as the intro movie would finish, the screen would flash at least 3 or 4 times before it would display the main menu. After observing this behavior a couple of times, I finally uninstalled the game from my laptop (I really didn't want to send my laptop back for repair like I did with my Sony monitor).
As I'm writing this message, I really can't help but think to myself that here we have a forum thread entitled "RVS Killing Monitors?" which has been at the top of the Tech Support forum for well over half a month and we have heard nothing from Ubisoft regarding this matter. Now I realize that this is the "unofficial" support forum, but there is no question in my mind that Ubisoft support has seen this thread and they have been directly contacted regarding this matter (even though they have denied it - see the previous post by Ironman69 on page 2 of this thread). It just amazes me that in spite of all the people who have been experiencing similar problems with this game and yet Ubisoft support seemingly chooses to do nothing. I'm really not sure if the problem boils down to them just not caring, or if they are too busy supporting other products, or worst yet - they know that there is a problem but are afraid to admit to it because of the possible repercussions that it may cause. Assuming that Ubisoft support is not trying to "sweep this problem underneath a rug", it is high time that they start taking a more proactive approach; let people know that you are looking into the matter, try to replicate the problems that we have been experiencing, and take the steps that are necessary to resolve these issues. Ultimately, these items should be the goal of any support unit, and I do not think that I'm being unfair when I say that Ubisoft support should be held to the same type of standard.
I apologize for the rant, but I just had to get that off my chest. I feel better now. Thank you. /i/smilies/16x16_smiley-happy.gif
XyZspineZyX
11-29-2003, 03:18 PM
Yeah I agree with you TWP 001, it's incredibly frustrating.
To a point I can understand them not wanting their employees posting on the forum, that could lead to wrong things being said etc. But when there is a problem as serious as this, and they just choose to view it as forum hysteria, it's just damn shocking. They do know about this problem and it is only infuriating customers that they will not openly address it, maybe we need to wait for the next list of bug fixes for next patch, to see if it's been addressed.
But as with all things Ubi I wouldn't hold my breath.
XyZspineZyX
11-29-2003, 07:47 PM
No BS. I paid for this game and this is the support I get? Thanks a F'ing lot ubi. I love when you have to put more effort into getting the game to start than you did installing the damn game every single time you want to play.
And as far as not using powerstrip right, all my other games run at 1600x1200@85hz perfectly. So I know powerstrip is running fine. Its just something wrong with the game.
Now I fully understand that the problem could be something huge and not easy to fix. Im not a 3d engine guy but I code for a living and I completely understand how a problem can be involved.
But if my business area calls me up and says "There is this really f'ing annoying problem every single time we try and use the DB what the he77 is wrong?"
I dont just hang up the phone and ignore them even if I dont know the answer. That would be my job. And it should be someones job out the window at ubi.
Message Edited on 11/29/0307:49PM by jamesavery1246
XyZspineZyX
11-30-2003, 02:54 AM
HAHAHHA I FOUND A FIX!! THANKS AN F'ING LOT UBI... NOT
Create a "Application Profile" in power strip. First you have to make a "Display Profile" for your desired res and rr. So I made one that sets my desktop to 1600x1200 and locks the RR at 85hz. Saved that then made an "App. Profile" for RS. Just select the RavenShield.exe in the system dir then select the previously saved Display Profile. then it sets your native res to that one you created and now I have no violent switching at all. yay! I can finally play this game now
XyZspineZyX
11-30-2003, 05:40 AM
Powerstrip rocks!
I should get a kickback for the referals.
-neko
XyZspineZyX
11-30-2003, 02:03 PM
jamesavery1246,
It's good to hear that you've found a way to make Raven Shield behave itself. I've downloaded a copy of PowerStrip and I'm going to test it out on my laptop. I do have one question though, when setting up the Display Profile I noticed that there a "Lock all standard refresh rate selections" checkbox and a "Lock/Unlock refresh rate" padlock icon. Should either of these two items be selected when setting up my display profile for Raven Shield? I'm not quite clear on what these two options do (or how they differ from one another).
I also want to thank both you and neko for pointing out the features of this useful utility.
XyZspineZyX
11-30-2003, 03:21 PM
Great if this does fix the problem, im going to wait for abit more proof before i start testing it on mine though,
But at the end of the day, this just highlights the problem with rvs, you shouldn't need 3rd party software to fix a problem like this.
XyZspineZyX
11-30-2003, 08:23 PM
Honestly I can't imagine that you could ever damage a laptop from switching modes like you could an rgb monitor.
I could be wrong, what do I know, not that that helps you get the game rolling.
In powerstrip right click on anything your interested in learning about. You'll get the common (what's this) dialog. Many apps use the right click on it to find out what it is these days.
The lock standard timing options allows powerstrip to overide and control refresh rates.
The button below it hides rates and modes not available with your monitor. This requires that you have given powerstrip the correct information about your montor.
The best way to do this is to update the monitor "drivers" with the current .inf file. If your monitor is plug and play powerstrip can pull the information right off the monitor but I like setting windows up correctly and then using the windows information so both are in harmony about what the monitor is capable of.
The padlock you see is for setting a custom refresh rate. This is a complete override and for that profile. A profile for the display contains these things.
res x by y @ refresh @ bit depth
1024x768@100Hz@32bits
You save this and it gives a default name showing those options. The only reason to change the name would be to create a mode specific for an application. After you set profiles for all the resolutions you use they get called ANY time the graphics card sends that mode to the monitor.
If it's a custom locked mode with the padlock you have advanced options where you can size and move the image slightly adjusting the refresh rate. Only do this if you need to. You really shouldn't need to. If you can lock the standard refresh rates just choose that option and pick the refresh rate and save the new profile. Do this for both the game 3d profile you want and a 640x480 profile and you should be good to go in rainbow. Try it out if it doesn't work you might try padlocking custom and resaving each profile. Then try again. You'll see that whatever profile you use for 640x480 forces rainbow to display at that refresh rate when showing the movies and menus.
In fact unlike direct x's override this the lock standard modes option and the custom timing padlock option work for both opengl and for directx, they work when ever that mode is to be sent to the monitor.
Ideally choose standard modes at the rates you want and tweek the monitors size settings for each mode once and you should be done. Hopefully you monitor has differant profiles and you can tweak each size and position and it will remember it when it gets that signal. If not that is when custom timing becomes REALLY usefull as it tweaks the signal to size and position without need to mess with the monitor.
It's a real pain to get powerstrip set up to use all the modes you want with standard locked settings that are differant for each mode possible but hard because if you click okay while setting it up it goes and locks it as a custom mode, now since you haven't modified the advanced timing setting this is the same as the standard mode essentially. It is easier to just go ahead and pick the rate you want with the hide on and the standard selected then padlock it and don't mess with advanced timing unless you have need of it. That's what I do then just save the profile.
Sorry so long... Tough topic to explain.
Hope that helps...
-mikey
aka neko_da_cat
XyZspineZyX
12-01-2003, 03:33 AM
First off, I want to thank neko for his posting regarding the PowerStrip options. The information that you provided was very helpful.
Ok, I've done some playing around with PowerStrip and Raven Shield and here is the information that I have based on my experience with the two programs. For starters, I was doing my testing on my HP Pavilion laptop (Nvidia GO5600 graphics chip). As neko mentioned in the previous post, the laptop display should be a little more tolerant to Raven Shield's mode switching (which is the primary reason that I wanted to do my testing on it first /i/smilies/16x16_smiley-wink.gif ). I installed Raven Shield and the 1.41 patch and I then modified the User.ini file to reflect the following settings:
R6ScreenSizeX=1440
R6ScreenSizeY=900
R6ScreenRefreshRate=60
ShowRefreshRate=TRUE
1440 x 900 is the maximum resolution that the laptop supports and it is also the resolution that I use for my Windows desktop. The 60Hz refresh rate is the standard refresh rate which is used for the laptop's 1440 x 900 screen resolution.
I then created a display profile in PowerStrip with the following settings:
TrueColor (32 bit)
1440 x 900 pixels
60 Hz Standard discrete timing
(I tried these settings with and without the padlock option, however from what I could observe during testing, the end result was both the same.)
Once I had created the display profile, I then made an application profile for Raven Shield and I specified that it should use the display profile that I had previously created. Once that was done, I then launched Raven Shield via the application profile and I then held my breath and waited to see what would happen /i/smilies/16x16_smiley-surprised.gif .
The game seemed to start up without any mode switching problems. The game went through the process of showing the Ubisoft and the Redstorm logos and then it played the intro movie. Once the movie completed, the screen went black and I then noticed that the screen flickered four times (the flickers were about a half a second a part). I should point out that prior to using PowerStrip, the transition from the movie to the main menu would cause the Windows desktop to display and in the middle of the screen a black box would repaint itself several times before the main menu would display (I guess since PowerStrip prevented the desktop from showing, that this was some how an improvement /i/smilies/16x16_smiley-indifferent.gif ). Anyway, once the main menu displayed I then proceeded to do a custom mission (Oil Refinery). I did not notice any transition problems as I progressed through the loading screen, the briefing screen, the team room, and finally the planning room. I then started the mission (which launches the game into 3D mode). The screen briefly showed the Windows desktop with a black square in the upper left corner and then the entire screen went black, it then flickered one time and it then entered into 3D mode. I wanted to end the mission quickly, so I walked up to closest explosive drum and shot it, which naturally killed me and my other team members (here's a quick multiplayer tip, you don't want me on your team). The game left 3D mode and then went to the end of mission screen. During this transition, the screen went black and it flickered once before the end of mission screen appeared. Finally I clicked on the exit to main menu icon. The screen went black and then it flickered twice (again, the flickers were about half a second a part) and then the main menu appeared.
So what's the moral of this story? I would say that although tweaking the user.ini file and creating the PowerStrip profile helped to a certain degree, my inclination is that Raven Shield still has some video mode transition problems (especially going from the intro movie to the main menu). Now with that said, if by chance someone is having display problems with Raven Shield and they are not using one of the monitor brands which have been damaged in this thread, then the above tweaks may be of some help (please keep in mind that anything you try, you do so at you own risk). If you should try the above tweaks, then please let us know how it goes. Finally, anyone who owns a monitor which has been reportedly damaged in this thread (such as the Sony G520) then I would highly recommend that you do not attempt to run Raven Shield (even with using the tweaks, the risks are too great).
I hope this information will be of some help to those who visit this forum. I would like to finish off this post by saying that I believe that the users of this forum have taken this matter as far as we can go. Now it's Ubisoft's turn. We need Ubisoft support to openly address this problem and apply whatever resources that are necessary to resolve this issue.
XyZspineZyX
12-01-2003, 07:59 AM
1440x900 is kindof an oddball mode.
I'm not sure rgb monitors normally lock that mode.
I'd imaginge it's only common on laptops. Rainbow may be having trouble with that mode. Can your laptop emulate a more common mode ly 800x600. Allow it to fake that mode and set powerstrip and the game up for that. See if the switching is still a flicker problem then.
I'd try it once setting up for the sony you had problems with. The problems you are having maybe because of the laptop's differances. You'd be reasonbly safe just setting it up and trying it to see what happens. If one person risks it and does it and it is helpful that would be useful information.
While it's possible it would hurt your monitor with one try it's so unlikely to be negligable.
The reasone padlocking didn't seem to do anything differant is that you didn't go into the advanced timing options under the padlock. They are truely what the padlock is for. It allows you to set up custom timing that moves and adjusts the image. If you just padlock all you are doing is using the default standard timing for that refresh rate and locking it which you did with the other check box and saving the profile.
-neko
Message Edited on 12/01/0308:03AM by neko_da_cat
XyZspineZyX
12-02-2003, 12:29 AM
ye man i know what you mean, my monitor used to click repeatedly before the game screen would come up, i updated my graphics card drivers and it isn't so bad now, but i've got a cheap *** monitor so it doesnt bother me too much
XyZspineZyX
12-02-2003, 04:42 AM
TWP 001
I ran RvS on my laptop again, and i get the same thing as you, but i got a feeling its just down to the go5600 chip, as the transition isn't all that smooth on other games with that mobile chip either.
The acid test would be to use the powerstrip profiles on the Sony G520, but yeah i know what your thinking, as did i .... it's one hell of a risk.
Personally I just can't trust this damn game, and it's not worth the risk for me. Just the thought of going through the pain of getting it replaced again is enough to put me off. Sony will think I'm carrying out G520 sacrificial ceremonies at the rate I'm getting through them. So I need good word that this is 100% fixed before I start using RvS again.
XyZspineZyX
12-03-2003, 04:40 AM
^
XyZspineZyX
12-04-2003, 02:50 AM
Here's a quick update to my previous post. I tried running Raven Shield on my laptop at 1024 x 768 and the flickering that I had observed when switching between video modes was still present.
As far a testing Raven Shield on my Sony G520 with the previously mentioned video tweaks is strictly out of the question. The reason for this is simple, the second time that my monitor was damaged by Raven Shield, I had only played the game one time (the monitor went dead as soon as the game tried switching into 3D mode). Whatever this game is doing, the Sony G520 monitor has no tolerance for it whatsoever.
Now with that said, if Ubisoft support would like to do some testing with the Sony G520 (which is something they should have done a long time ago, I might add), then I'm sure the readers of this forum would be very interested in seeing what their results are.
XyZspineZyX
12-05-2003, 09:56 PM
hmm..still no monitor fix in upcoming v1.5 patch. darn.
XyZspineZyX
12-08-2003, 07:28 AM
^
XyZspineZyX
12-08-2003, 11:45 AM
Wanted to check into ballistics that I was reading about in other forums:
in console type:
togglehitlog
during startup shows 640mode and refresh rate
shows switch to game
note the match in refresh
everyone with problem should check to see what they get during startup of a game and post results.
-neko
Log: Enter SetRes: 1024x768 Fullscreen 1
Init: Best-match display mode: 1024x768x32@100 (Error=0)
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Enter SetRes: 1024x768 Fullscreen 1
Init: Best-match display mode: 1024x768x32@100 (Error=0)
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 16384 byte dynamic index buffer.
XyZspineZyX
12-08-2003, 10:44 PM
ive had the same problem for rvs forever
SLSkull wrote:
- I have been having problems with RVS and resolution
- switching.
-
- The problem occurs when the game switches from menu
- into 3Dmode.
- I normally run the game in 1024x768 85hz ( fixed in
- hz override, nvidia drivers)
- At random times when going into 3d mode, the monitor
- goes blank and a switching sound is heard as if the
- monitor seems to be switching rapidly between
- resolutions, it comes back after a few seconds with
- a default resolution of 640x480 , and several
- attempts of going into options and back into the 3D
- game are needed before it returns to its set
- resolution 1024x768.
-
- The biggest and most worrying thing is that this
- action has killed my Sony G520 21" monitor twice,
- under the same circumstances.
- I have had it replaced under warranty twice and am
- now avoiding RVS like the plague.
-
- I know it's not down to my video card as it happened
- once on my GF3 and the second time on my FX 9500
- ultra.
- My monitor is well in spec running these resolutions
- at 85hz .
- I see no reason why it should be the hardware at
- fault as I have no other problems in any other
- games, and I have seen the same thing happen on a
- friend's computer in RVS, but his 19"monitor seems
- to have survived so far.
-
- If this is a known problem it needs fixing ASAP , as
- I will not dare run RVS again until I see that this
- has been addressed , its far too risky with a â£700
- monitor.
-
-
- P4 2.6c
- Asus P4P800
- 1gb 2x 512 OCZ PC3500
- nvidia FX 5900 ultra
- Sony G520 21" monitor.
-
-
-
-
XyZspineZyX
12-13-2003, 07:15 AM
Does anyone know of any free PowerStrip like utilities that can do the same thing these people are claiming.
I'm too leery now -- don't need to get burned again...
.
XyZspineZyX
12-14-2003, 05:43 PM
There is now a thread on the GD (General Disscusion) board specifically addressing this problem in the hopes that the new Community Liason, Bullettooth, will let the devs know about this.
http://forums.ubi.com/messages/message_view-topic.asp?name=us_ravenshield_gd&id=zqscx
However, let's face the facts:
1) There is no way this game is going to get any better gameplay wise (low FPS, GPFs, lock ups, etc.) because I am sure (not confirmed) that UBI only bought a limited liecnce agreement with Epic when they purchased engine build 927 to develop RvS on.
Almost every one of our problems -- including this one -- would be gone IF they would either spend more money for Epic tech support, or if they had originally bought a broader licence that would have included tech support as all this game's engine needs is to be upgraded to version 2225 -- The latest UT2003 build -- Or any build above 927.
However, that's not going to happen because UBISoft has already spent their allocated budget on this title, fired or re-assigned the dev team and basically "perfected" the title on the XBox which means more revenue overall so, there is no need (in their eyes) to continue support of the game from here on out.
Athena Sword is coming... But guess what? It's not a patch per se. It's like most mods. It uses the core RvS engine technology and simply just a bunch of new files in a subfolder that are called instead of the original campaign... And if the core game is just "broke" what makes people think AS is going to be any better even if it is developed by non-UBI personnel?
Absolutely nothing.
This game is pretty much a failure both sales wise and fanbase wise when compared to other games. Sad, but true. The R6 has always had a smaller fanbase than arcade games, but this time, the game not working right just made matters worse.
This is relevant because the sales of Athena Sword mean absolutely nothig to UBI in the long run. Sure, they'll make some cash, but the lifespan of RvS is pretty much dead or dying.
2) I think everyone should ask themselves if they feel it is worth the risk to continue playing this game when it has a verifiable and reproduceable bug -- It happens to EVERYONE no matter others say (some just can't or won't see it) -- That can phsyically damage an integral part of your PC.
I mean, the gameplay isn't the greatest due to the numerous bugs, so why risk playing a mediocre game and buring your monitor out when you can play a top-notch game that doesn't physically damage hardware as well?
I'm sorry this isn't "tech support" related, but I thought you'd all want to know that this issue is being brought up now because like most of you, people feel it an issue that UBI should have been upfront about if they knew about it because we have a right as consumers to base our purchasing decisions on an informed basis and that was not the case with this major bug that is being found.
http://home.attbi.com/~dmoudry/sig.jpg
XyZspineZyX
12-16-2003, 06:25 PM
Just a little cross-post and recitation of the facts to keep things straight with the apologists and people that don't understand or appreciate the gravity of the issues involved:
[i.] Yes there are other games that under some circumstances force resolution and refresh rate changes; this does not make it good or even acceptable, and no game does it as as frequently during the normal course of game-play as Raven Shield.
[ii.] Even if you "Force" your refresh rates to a uniform refresh, with applications like 'Refresh Lock', 'Power Strip', 'Refresh Force' and ini file adjustments Raven Shield will still attempt to chage the refresh rate and the underlieing culpret may still be at work on your display device.
[iii.] While almost all modern displays are capable of changing refresh rate and resolution "on-the'fly", doing so causes massive current surges in your monitors fly-back transformer and peripherial electronics and is VERY stressful to all monitors regardless of how they damp the surge.
[iv.] The 'wear and tear' on a monitor by switching resolutions is well know and documented fact; if you care about the life span of your display device (or you are a vendor that does) you should make every attempt to minimize the number of resolution and refresh rate changes you push a display through.
Changing refresh rate and resolution, 'on-the-fly', under load can be thought of as being analogous to jumping your car. You 'could' jump your car off ramps 'for fun' on the way to work every day to an avarage height of 5 to 15 feet or so; day in and day out, and most cars could take it -- that is to say you could still continue to drive them to work... For a while... But eventually all cars (and even trucks), as they aren't engineered to take this kind of abuse (it would just add too much sticker shock) will fail suddenly and catastrophically.
So it goes with large surges of current in electronics; you can 'over-engineer' (at considerable expense) for it and make something that lasts longer, but large currents and large current surges are like large amouts of anything i.e. stressful, and in the case of CRT display devices where we have both large current and very large surges it's VERY stressful.
Perhaps after playing RS you notice your monitor looks brighter, dimmer, more washed out, or the image is not as stable as it was -- and the integrated calibration alignement and tweak settings don't seem to help. Or worse perhaps you keep moving some of those settings to progressively higher (or lower) adjustments. Guess what? It's probably later then you think...
I enjoy RS in SPITE of it's embarassingly crummy render performance, the horrific volume of bugs, and the technical support that is such an abomination it's a poster child for legal redress. BUT, I do NOT enjoy RS to the tune of another $600 monitor as part of the price of playing it; no game is that good, especially one built by such a patenty insalubrious publisher as Ubi.
.
XyZspineZyX
12-16-2003, 11:27 PM
i havn't had my monitor die but i have had problem with resolution , i have a Gforce 5600 fx pro and i have RvS set to set one step up from 1024 x 750 but when ever i start a game its still at 800x600 resolution i dont understand why this is happening can anyone help?
XyZspineZyX
12-19-2003, 02:59 AM
ok well I just paid 75 dollars(shipping) to get me a replacement monitor.. thx ubi
XyZspineZyX
12-20-2003, 08:09 PM
Hi folks,
I've read the posting thru. Let me start by saying this. I'm not an expert but I've got a good clue. It is RvS. I've experienced issues with it as well and I'm sure for everyone that says they haven't there's a dozen who have.
Let's point other threads out; regarding the critical d3d errors, the game resizing the desktops, opening in a windowed mode and so forth. All these tie to the game. They are all behaviors resulting from the game. If you don't believe me, the next time your game opens in say a 640x 480 or such resolution, go to the graphics menu and click another resolution then click back to your target resolution "which was already highlighted" and reapply. Only apply or leave the menu at the end. It will auto sync to the monitor, without having to leave or restart. Only exception is in windowed mode. Your just stuck there.
To expand on what's happening, certain maps are created and textured at varying frame rates and resolutions. The game is scanning the monitor face to find a happy medium and forcing it into it. "That's the noise your hearing." {Newer monitors can't handle this and that's why they die}. Since dx, monitor, and gfx drivers are all trying to handle the system in sync it causes a crash from time to time. "Hence your criticle error in d3d." It's a frame overload, and the system wasn't ready for it. RvS was designed to create its own operating environment by dictating its wants, needs and must have's to the system and forcing it to respond if it refused or finding a operating comprimise which is most likely an MS XP saftey component for compatability. [In fact it might be a good idea " I haven't tried it yet" to check Microsofts forums for issues regarding stuff like this. Maybe even type in raven shield to see if there are any headers about it] That's why it looks so good.
I dounbt UBI will ever fix it. They are aware of it I'm sure. They haven't even fixed the in game bugs of such issue with the patches they are putting out. So why would they fix this.
XyZspineZyX
12-21-2003, 10:11 PM
Arcaneancient
Thank you for your insight.
I have a pretty "sick" feeling that you are right.
I've quoted your post on the GD (General Discussion) board in the hopes that Bullettooth will finally at least acknowledge this and see what the devs have to say.
Regardless, I think that it's pretty unfortunate that this game is almost on its way out -- Due to the genre AND the technical bugs that aren't getting any better -- Because if all they did was just FIX these few issues (which are major ones) then I don't think any of us would be here complaining or "whining" as those immature people who have no problems with the game like to call us.
Let's hope "Joint Operations", "Stalker" and "Far Cry" are technically more competent games and at least include realism/tactical modes for non-arcade players like ourselves (I know Stalker comes with both modes).
http://home.attbi.com/~dmoudry/sig.jpg
XyZspineZyX
12-24-2003, 04:09 AM
This did it for me... I have an ancient Dell monitor... the game hasn't broken it yet, but I think it was well on its way -- was having the same problem as most of the people on here... game never switches to the proper mode. I was using the kludgy approach of alt-tabbing out of it and then back into it...
Now it still switches 3-4 times each time I go to a mission, but it does find it eventually. Powerstrip rules.
System Specs:
Asus A7N8X Deluxe, 512MB PC-3200 Geil RAM, Antex 400W Power Supply, ATI 9600 Pro AGP Video Card, 80Gb WD 8ms HD.
jamesavery1246 wrote:
- HAHAHHA I FOUND A FIX!! THANKS AN F'ING LOT UBI...
- NOT
-
- Create a "Application Profile" in power strip.
- First you have to make a "Display Profile" for your
- desired res and rr. So I made one that sets my
- desktop to 1600x1200 and locks the RR at 85hz.
- Saved that then made an "App. Profile" for RS. Just
- select the RavenShield.exe in the system dir then
- select the previously saved Display Profile. then it
- sets your native res to that one you created and now
- I have no violent switching at all. yay! I can
- finally play this game now
-
-
XyZspineZyX
12-26-2003, 07:22 AM
After about 3 months of playing RVS, my monitor starts to blur constantly. Although not too noticeable, I can just see the color blurring like waves. I don't know if this is a sign of my monitor getting beat by the game but if this actually IS a bad sign, please tell me.
I see many people with the same concerns about RVS killing monitors by the way.
XyZspineZyX
12-26-2003, 08:02 AM
i sure am glad i quit playing this game shortly after patch 1.41. I want to thank those that posted in this thread about all of the problems with the monitors, cause i was thinking about revving up RvS again after about 2 months of not playing it. I wont play it now, i cant afford to purchase another monitor. After reading the majority of the posts here, i can say a lawsuit would be very easily attained and won against ubisoft.
XyZspineZyX
12-28-2003, 10:29 AM
bump
XyZspineZyX
12-28-2003, 06:54 PM
Wow, stupid me. I thought "it won't happen to my monitor, those poor bastards had their monitors die on them." But, alas, my ignorance has bitten me in the rear. My monitor is starting to crap out on me. I realized from the beginning that the resolution switching was happening a LOT and I had no clue whether it was damaging or not.
It finally caught up to me. My screen is now extremely dim, I can barely get any brightness out of it. Fortunately for me, I have a backup monitor. Albeit smaller than my current one. Good riddance to Raven Shield and I will approach any future Ubi game with extreme prejudice.
XyZspineZyX
12-28-2003, 08:09 PM
UPDATE:
This is a lost cause.
The main GD forum is full of children with self-inflated egos who don't care this is happening as well as very lonely middle-aged IT specialists who also don't care this is happening as well.
Everyone, including the Moderators, are just passing this off as more "forum hype" from disgruntled gamers and not taking it seriously.
Bullettooth hasn't acknowledged this problem even exists -- either here on or the GD forum -- and probably never will.
This isn't going to be fixed... But this thread is LIVING PROOF this game is doing something BAD to expensive hardware.
I would not buy Athena Sword if I were you (not that anybody here said they were), but saddly, you know, those same people I just described above ARE and WILL continue to support this company... Which is exactly why they companies like them can and will contine to produced crap and unfinished games.
http://home.attbi.com/~dmoudry/sig.jpg
XyZspineZyX
12-28-2003, 08:52 PM
Jeez, I wish I'd had a look here before going out and buying RVS. I only bought it after seeing it on a mates Xbox!! I have had numerous problems related to display issues also. That quoted email response from Ubi was very disappointing! Well, I'll try what has been suggested for the changes in the .ini file but, I've already checked everything else. To support what many of you are saying, I do not (and have not) experienced this with any other game/application I run on my computer.
There seems to be no consistent pattern to the 'refresh switching' problem. Sometimes it happens for over a minute, other times it happens perfectly normally. The strange thing I've noticed is that sometimes, when changing to in-game display, it will display at 56hz and other times at 60Hz. But, the thing that concerns me is the potential to damage monitors. It does not directly damage them but, as a monitor consists of various electrical components, each of which has an 'expected lifetime', the resolution switching is putting extra strain on these components and this is what results in your monitor going kaput!
XyZspineZyX
12-29-2003, 05:12 AM
SLSkull wrote:
- Philipz, I would strongly recommend you stop using
- rvs on your monitor ( if you haven't already), I
- used mine for months before it went, so it could
- well be doing the same damaging to your monitor, and
- believe me after having to go through getting 2
- replaced because of rvs, I am one seriously pi$$ed
- off customer.
-
- If I can get evidence that this is a bug in rvs
- doing this to monitors (which I believe it is), and
- they do nothing to address it, I am willing to take
- it further if it has to come to that.
-
-
- SLSkull and all of you guys hit the nail on the head! HOLY S--T ,click click, POP, POP those #$%%$#&ers!!!
I AM NOT ALONE, dude i havent even played the damm game because of this, thanks to you guys I wont until this is addressed!!! DAMM!!
by the way i have an envision 980-e 20 inch.
-
-
-
-
XyZspineZyX
12-29-2003, 06:41 AM
I just finished reading this whole thing. I thought I had problems with the 51 thing happening. Now I can't play the damn thing because it will fry the monitor. Guess it's back to ghost recon.
XyZspineZyX
12-29-2003, 10:21 AM
.../i/smilies/16x16_smiley-sad.gif i have shelved rvs till this problem is solved...if it ever will be...
i just baught a yundai 19" flat screen for 500 bucks..
Message Edited on 12/29/0303:42AM by Marshal-Zhukov
XyZspineZyX
12-29-2003, 05:06 PM
i think u guys have enabled double scan feature at low resolutions in nvidia drivers thinking your monitors can handle it an broke the monitor that way /i/smilies/16x16_smiley-happy.gif .
a game destroying monitors. sounds rediculous.....
and yet this thread rolls on.
XyZspineZyX
12-29-2003, 07:58 PM
I think aliens killed Kennedy....
XyZspineZyX
12-30-2003, 05:06 AM
I have tirelessly tried to make myself as clear as possible throughout.
But a lot of the time I feel people are simply not reading what has been posted.
This is probably due to masses of accounts and confrontations on this matter.
I can only state my experience.
I don't point the finger at this game lightly either, I went through a process of elimination which cost me yet another monitor, and it was the only conclusion I could come to . I found after that I was not alone with this problem, which only sways me closer to my conclusions.
I only wanted to sound out others, and have it investigated and addressed in an official capacity. This topic was always going to be met with scepticism, and childish remarks; which is the well known nature of this community.
At the end of the day the message is clear, if you experience the problems that are so well documented now, you run the risk of damage to your computer monitor.
How people chose to use this information is up to the individual.
I just feel people should be informed.
Message Edited on 12/30/0305:23AM by SLSkull
XyZspineZyX
12-30-2003, 07:46 AM
and the information is greatly apreciated
thank you again /i/smilies/16x16_smiley-happy.gif
Message Edited on 12/30/0312:12AM by Marshal-Zhukov
XyZspineZyX
12-31-2003, 05:58 AM
Double scan is turned off sookes.
I have noticed that between GR and RVS when RVS goes 3d I can see the wallpaper before the mission starts. GR doesn't do that.
XyZspineZyX
01-01-2004, 08:19 AM
bump ^
kiowas
01-11-2004, 10:27 AM
<pre class="ip-ubbcode-code-pre">Log: Enter SetRes: 640x480 Fullscreen 1
Init: Best-match display mode: 640x480x32@100 (Error=0)
Log: Enter SetRes: 640x480 Fullscreen 1
Init: Best-match display mode: 640x480x32@100 (Error=0)
Log: Enter SetRes: 1024x768 Fullscreen 1
Init: Best-match display mode: 1024x768x32@100 (Error=0)
Log: Enter SetRes: 1024x768 Fullscreen 1
Init: Best-match display mode: 1024x768x32@100 (Error=0)
Log: Enter SetRes: 640x480 Fullscreen 1
Init: Best-match display mode: 640x480x32@100 (Error=0)
Log: Enter SetRes: 652x492 Fullscreen 1
Init: Best-match display mode: 640x480x32@60 (Error=24)
Log: Enter SetRes: 652x492 Fullscreen 1
Init: Best-match display mode: 640x480x32@60 (Error=24)
Log: Enter SetRes: 640x480 Fullscreen 1
Init: Best-match display mode: 640x480x32@100 (Error=0)
Log: Enter SetRes: 640x480 Fullscreen 1
Init: Best-match display mode: 640x480x32@100 (Error=0)
Log: Enter SetRes: 640x480 Fullscreen 1
Init: Best-match display mode: 640x480x32@100 (Error=0)
Log: Enter SetRes: 640x480 Fullscreen 1
Init: Best-match display mode: 640x480x32@100 (Error=0)
Log: Enter SetRes: 640x480 Fullscreen 1
Init: Best-match display mode: 640x480x32@100 (Error=0)</pre>
These are the relevant lines taken from a freshly created ravenshield.log. As you can probably notice the game tried to set resolution 12 times. All I did was starting RVS, entering a lone wolf game and exiting the game.
This seems proof enough for me that something is really wrong with this game. Maybe looking in your ravenshield.log (rvs\system folder) may give you a clue if you want to know if the game could stress your monitor too much.
It's a shame that ubi doesn't seem to care about this widespread and probably dangerous bug http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
just my 2 cents...
kiowas
enjoiskatersk
01-11-2004, 10:51 AM
If it "kills your monitor", then you have some virus that is infecting your computer. When I played Raven Shield and didnt know it was infected; When I started a mission my comp would just restart. The virus may be called "pate.b" worm.
No, it's not a "virus" or a "bug"; it's bad design and programming. When a game 'hammers' and probes resolutions and refresh rates like this (see log in post above) it's VERY stressful to the high current electronics in monitors like fly-back transformers and capacitors.
Older versions of Xconfig for XFree86 probed this way and came with a warning that using the application might result in permanent and expensive damage to your display device.
A refresher of the FACTS for people joining the thread and not bothering to READ but feeling the need to just 'chime in':
[i.] Yes there are other games that under some circumstances force resolution and refresh rate changes; this does not make it good or even acceptable, and no game does it as frequently during the normal course of game-play as Raven Shield, which in effect 'hammers' your display with resolution and refresh rate changes.
[ii.] Even if you "Force" your refresh rates to a uniform refresh, with applications like 'Refresh Lock', 'Power Strip', 'Refresh Force' and ini file adjustments; Raven Shield will still attempt to chage the refresh rate and the underlieing culpret is still be at work on your display device.
[iii.] While almost all modern displays are capable of changing refresh rate and resolution 'on-the'fly', doing so causes massive current surges in your monitors fly-back transformer and peripherial electronics and is VERY stressful to all monitors regardless of how they damp the surge.
[iv.] The 'wear and tear' on a monitor by switching resolutions is well know and documented fact; if you care about the life span of your display device (or you are a vendor that does) you should make every attempt to minimize the number of resolution and refresh rate changes you push a display through with your software.
[v.] The issue and consquential damage to displays has been acknowledged by Ubi; see pervious posts.
Changing refresh rate and resolution, 'on-the-fly', under load is analogous to jumping your car. You could jump your car off ramps 'for fun' on the way to work every day to an avarage height of 5 to 15 feet or so; day in and day out, and most cars could take it -- that is to say you could still continue to drive them to work... For a while... But eventually all cars as they aren't engineered to take this kind of abuse (it would just add too much sticker shock) will fail suddenly and catastrophically.
So it goes with large surges of current in electronics; you can 'over-engineer' (at considerable expense) and make something that lasts longer, but large currents and large current surges are like large amouts of anything i.e. stress, and in the case of CRT display devices where we have both large current and very large surges it's VERY stressful.
Perhaps after playing RS you notice your monitor looks brighter, dimmer, more washed out, or the image is not as stable as it was -- and the integrated calibration alignement and tweak settings don't seem to help. Or worse perhaps you keep moving some of those settings to progressively higher (or lower) adjustments. Guess what? It's probably later then you think...
I enjoy RS in SPITE of it's embarassingly crummy render performance, the horrific volume of bugs, and the technical support that is such an abomination it's a poster child for legal redress. BUT, I do NOT enjoy RS to the tune of another $600 monitor as part of the price of playing it; no game is that good, especially one built by such a patenty insalubrious publisher as Ubi.
Chile4
01-13-2004, 08:16 AM
I checked my ravenshield.log and I saw display modes change as I went from mission to menu and back to mission throught an hour long bout of playing. In other words, I didn't see anything abnormal. When I first started the game though is when I get the multiple clicks -after that, as long as I stay in game, I only "single" resolution changes that appear to be normal. I will "study" this behavior a bit more.
BTW, I recanted (edited) my rant about not liking RvS. I played "Oil Rig" as a quick mission and got my a$$ kicked over and over even though I didn't play that badly. I'm quite impressed with the AI - much better than GR. Am having some trouble with tangoes not dying - game thinks I'm missing but I'm dead on. Right now, I'm hooked in RvS.
[This message was edited by Chile4 on Tue January 13 2004 at 08:14 PM.]
While I might disagree regarding specifics, fundamentally I agree -- Raven Shield is a decent and fun game design. BUT, execution leaves a lot to be desired; especially so from a company with the resources of Ubi, targeting the Clancy franchise audience.
If RS had been released with mod tools & source as promised, if the render performance issues and bugs had been attended to in a more accountable fashion, and if Ubi had more interaction with its North American audience -- Raven Shield would almost certainly be the definitive FPS realism game by now. All the resources and ducks were lined up in a row to make that an inevitability and Raven Shield the most popular FPS realism title. Unfortunately Ubi screwed the pooch, and multiple times, and I doubt most FPS realism or even Clancy fans will be as forgiving next time around, neither will they have to as promising FPS commercial titles and mods continue to be released unabated...
.
SchooBaka
01-15-2004, 12:35 PM
Crap! I cant beleive that 2 patches later this still hasnt been addressed.
Is there any way to get a refund?
Has anyone had their monitor replaced by UBI?
Judging by the quality of many of the new games being produced, cheap labor must now be infiltrating the game dev field; and like with everything else, quality and pride in a job well done go right out the door. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
/rant off
KungFu_CIA
01-15-2004, 04:28 PM
Raven Shield is a lost cause.
Most of the hardcore, original R6 Clans and players have left this game after six years of a loyal following. I have never seen a company single handedly destroy a franchise in less than one calendar year as UBISoft did with the R6 series.
The General Discussion board is now in the process of "weeding out" anyone who has problems with the game... Which isn't hard since most people have already left like I stated above... To where it is bunch of self-centered, egotistical children -- Even Bulletooth -- Who could give a rat arse about any of the problems that are occuring like this one and content with stroking their own egos that the game they have "is the greatest tactical FPS around". Pffft. Dellusion is a wonderful thing, isn't it?
Worst of all, they are still clining to a game that requires no skill gameplay-wise and touting it as "realistic". Whatever...
My point is that this issue will NEVER be addressed. I would suggest most people MOVE ON and just tell others about it before it's too late.
It's hard, but there is nothing left to do because the game is just fundamentally flawed from a design perspective and the fact that those playing it are even less mature than the majority of the Counter-Strike community... And that's saying a lot.
Chile4
01-16-2004, 12:56 PM
I'm new to RvS but KFC's right - this issue will never be addressed because if it was true, it would involve liability. There have been much bigger things swept under the rug.
I'm hearing that you really dislike RvS but what other recent and decent tactical shooters are out there? I could name a whole bunch of new games that are popular but they're not tact. shooters. If this game isn't to my liking, I'll probably go back to MP Co-op matches in Ghost Recon. Tactically, GR's not as complex as RvS. It's mostly just who sees who first but I play with one friend against 200 tangoes and it's a blast.
mexicanpizza
01-23-2004, 06:07 PM
FWIW...I had a terrible time with this resolution switching, but that Powerstrip fix posted a couple pages back made the game work perfectly for me.
If you're having the issues...try it.
RAIN_SKATANA
01-24-2004, 12:47 AM
i have had no problems at all with ravenshield...
so i dunno what you guys are talking about..
buy some real hardware, and remove your cheats thanks bye...
SchooBaka
01-24-2004, 12:34 PM
Thanks mexicanpizza, I'll look for the fix and try it; that's the problem when threads get this huge, it takes forever to find what you need.
No thanks to rain_skanktana. You have absolutely no idea. What's a cheat? I never have and never will use cheats, why play a game if you're gonna cheat?
[This message was edited by SchooBaka on Thu January 29 2004 at 04:18 PM.]
SchooBaka
01-30-2004, 09:59 AM
I may have stumbled onto something last night.
I was setting up my nview properties to use only one monitor, when I clicked apply the monitors were hammering worse than rvs it seems.
So, how many people here with the hammering problem are running windows xp with some sort of refresh locking software.
Does it happen with ati and other video cards as well?
Is there anyone running windows xp that does not experience this problem; and if so, how do you get around the 60hz refresh problem in xp?
Hopefully we can figure something out here, cause I really want to play this game.
Chiles4
01-30-2004, 10:26 AM
I use an ATI 9500 Pro on a box with XP Pro. I always get two sets of clicks before menu and one click before entering game so I guess I don't suffer from the problem. Just giving my setup in the hope that some pattern could develop.
With XP Pro w/SP1, I've never ever suffered from 60hz issue and I don't know why.
TBT_Delta
01-30-2004, 12:31 PM
I am having this problem on both of my machines. Both systems are WXP Pro machines, 1 has a Radeon 9600 pro, and the other has a Radeon 9700 pro. This massive screen flickering CANNOT be good for my monitors. I cant believe this problem has not been patched yet. I didnt even see this thread, i already posted a thread called Resolution Problem. I am having this EXACT same problem.
SLSkull
02-01-2004, 03:19 PM
Welcome to the club..
Unfortunately UBI and the Devs seem very reluctant to address this problem for some reason ? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
In fact a part of me wonders how long they can keep doing so, what with the amount of people now experiencing it, at least this thread is here to warn people of potential damage to their monitors.
[This message was edited by SLSkull on Sun February 01 2004 at 04:17 PM.]
EmbracingMind
02-01-2004, 03:51 PM
I can't believe all of this.
Ubi is really declining on my list of good game developers.
I had this problem not too long ago too. I don't remember what I was doing, but my monitor went black like it does to go through resolutions, and it started making those clicking noises that monitors make when the resolution is changed, and it wasn't stopping. I knew that it wasn't good for it, so I turned it off right away, and I turned it back on after a few seconds to see if the game got to where it was going, but it was still switching through them, so I had to turn it off again to alt-escape out of the program.
But that's not the only problem I'm having with Ubi. I have the OEM version of Raven Shield that came with a sound card, and I can't even patch past 1.50. I tried what some other guy said about starting up the game with the retail version after patching to 1.52, and I put the OEM back in after getting into the menu system so I can play against my brother, but after doing that, it won't even let me into a server because it says that the cd key is already in use from the other cd that I used to start it up...this really sucks. I'm going to think twice about getting a game from Ubi in the future.
This thread should be made a sticky.
UFO-Agate
02-02-2004, 07:50 PM
im very sorry to hear about all of your monitor problems caused by RvS, i quit playing this game around patch 1.45. Its obvious that the newer patches are causing these problems, cause when i would frequent the forum back then, this problem was unheard of. i suggest someone take the initiative and start a class action lawsuit against UBI, all of these monitors add up to alot of $$$$. luckily i quit playing before any of these problems existed. good luck to you all.
PAB_MIND
02-04-2004, 03:05 AM
Just read this thread and i was shocked - and the reason for my shock? Well i thought i was the only one with this problem. And well basically i thought i was really unlucky becasue my 19" Dell Trinitron has been replaced three times do to crashes. And it all started...around the time i started playing RavenShield. Never realised that the game might be the reason - this needs attention ASAP!
PAB_MIND
02-04-2004, 03:08 AM
Btw since UBIsoft ain't adressing this problem - maybe we should take it a step further - anyone experianced this problem and especially people having their monitors replaced pleace email me at mind@peak-a-boo.dk i'm gonna send an official recommended letter too them and have it witnessed by a lawyer.
It's time to wake up and smell the cofee UBISOFT
SLSkull
02-04-2004, 06:51 AM
Well we have finally managed to get bulletooth to at least post on the problem, even though I donâ't think he is sticking his neck out very much, which is typical policy.
At least we know he has seen the problem, now itâ's up to him to take it further.
We can only wait and seeâ...
I still feel this is a rather pathetic effort from UBI considering the nature of the problem though.
Link to the threadâ...
http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=327107011&m=741106871&p=2
SchooBaka
02-06-2004, 10:15 AM
At least it's a step in the right direction.
cabelvision
02-08-2004, 04:46 AM
Unfortunatley I am having the exact same problem. I have also quit playing the game because of it. It killed my first monitor so I bought a new one and the same problem occured. I have NEVER had a problem like this with any other game i have played.I wont be playing anymore untill there is a fix for it. Also wont be buying athena sword.
cabelvision
02-08-2004, 04:54 AM
HOLY CRAP!!!! I just noticed theres 7 full pages of this!! UBI GET A FRIGGEN CLUE!!!! FIX THE PROBLEM
SchooBaka
02-08-2004, 04:12 PM
Yeah, I just hope I havent damaged my monitor already. I played it for a few months before I found this thread. I think the liability and legal issue's involved hinders our pleas for a fix. There may already be a fix, but if released it may be construed as an admission of liability. So far is looks like most people who have lost monitors have had them replaced under warranty. I think it would be better for ubi to fix it now rather than wait until too many people have to pay out of pocket for new monitors.
SLSkull
02-08-2004, 08:52 PM
Your right about the liability factor, but I donâ't necessarily think this is what is stalling things. Another factor is that the problem took time to convince people it was a real. Maybe I should have started it in the general forum to reach more people, but with the amount of fanboy syndrome flying around in there I thought better of it.
I wanted a serious thread to look at what was going on with RvS. ( and thatâ's what I got mostly)
I feel it will be very hard for UBI to ignore this much longer.
The list grows every day of the people who experience the symptoms of this problem, and also we have an error log from the game itself show it is happening.
I really donâ't know what more UBI want or need to start investigating.
I bet they have probably known about this for quite some time, and it begs the question, can they fix it? Who knows maybe they canâ't fix it without a rebuild of the game, but thatâ's just pure speculation.
I just feeling that people need to be made aware, It is effecting a large amount of players already, some who have lost monitors. Then there is the unsuspecting player who picks up this game none the wiser and gets bitten. A situation I think is deplorable if it is a know issue.
On a side note Iâ'd just like to say thanks to everyone who took the time to contribute their thoughts and finds. Even if we donâ't have all the answers I feel we have a good case, and if it all falls of deaf ears? At least it acts as a good heads up for the players of this game.
I would say almost certainly it can be fixed. I know of no other Unreal Warfare engine games that have this issue, certainly Splinter Cell, and XII do not and they are both Ubi published games.
A lot gets blamed on Ubi here that may actually have more to do with the game studio i.e. Red Storm. But it does appear Ubi takes a rather hegemonic approach to games it publishes and there is little else in the way of a venue to raise the bar of concern over this issue.
.
RSCD_Sk_illed
02-12-2004, 09:38 PM
did this get fixed in the new patch? dare I risk playing rvs again?
SLSkull
02-13-2004, 05:56 AM
No word yet, maybe they ran out of monitors at UBI :P
Chouty
02-13-2004, 09:29 PM
I am experiencing the same thing with my Compaq P110 21" monitor as well. I have mine set at 1280x1024 and I get the damn click, click, click in my monitor as well then it goes to 640x480. WTF? I bought this game and I can't play it now? Come on!! I should have just downloaded it then, why should I spend my hard earned money on something that has been out for a year and is still so glitchy? Is this still in beta mode or? BTW, the comment on Canadians and their crappy computer skills is a really ignorant comment and doesn't solve anything. It's like blaming Bush's ignorance on the American populace, think about it! Antway. please fix the friggen problem! I just got my friend to buy this game as well, now I feel bad.
tag_frankie
02-15-2004, 04:16 AM
Solution to this refreshrate and resolution problem is very simple.
Just set your windows resolution to the same as what u use in the game. If u use 1024*768 set your windows resolution to the same
SchooBaka
02-15-2004, 10:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by tag_frankie:
Solution to this refreshrate and resolution problem is very simple.
Just set your windows resolution to the same as what u use in the game. If u use 1024*768 set your windows resolution to the same<HR></BLOCKQUOTE>
I've tried that. It doesnt work for me.
IE_McClane
02-15-2004, 04:54 PM
Ya mine doesnt work either...
It doesn't work period anyone that think it does ought to look at the log.
SLSkull
02-16-2004, 01:00 PM
I did some testing with powerstrip, at huge risk to my monitor as Iâ've already lost 2. I got the switching just same.
Its no different to the Hz rate lock in the drivers.
I believe people think it has worked because the switching isnâ't consistent, another word it doesn't necessarily happen ever time you switch from the menu into 3D mode.
Well, if you take a look at how hard IBM is about to get bitten in IBM GXP Fiasco Secrets Revealed (http://www.anandtech.com/news/shownews.html?i=21503) years after the fact -- be assured that eventually there will be enough frustrated Users with dead displays and that one is sure to have a relative that's an Attourney or even be an Attourney that won't let this continue to slide without legal redress.
Even more worrisome for Ubi are Plaitiffs with deep pocktes and a big financial axe to grind; companies like Sony and Hitachi probably don't appreciate costly warranty expedited RMAs on displays that are seeing several years of resolution and rate switching abuse in a manner of days or just hours of playing an Ubi game.
It could cost Ubi a lot less to address this issue now while the scale of the issue and parties involved at least value the company and it's products to some extent. If big dragons get involved the results won't be good for anyone but Attourneys.
.
[This message was edited by hoak on Tue February 17 2004 at 03:04 AM.]
Ironman70
02-17-2004, 07:55 PM
bump
Gragnik
02-18-2004, 06:56 AM
I too have this problem occasionally. Daytek 953DF 19" monitor.. which is out of warranty now, I believe.
Unfortunately, I couldn't find any of those threads (it just popped up the 1st page of forum topics when I clicked on them.) Was there a way to get RvS to stop doing this, by fiddling with something in the .ini file?
hematology
02-18-2004, 06:11 PM
hi. I recently bought raven-sheild and have not been able to have one good game since because i don't seem to have enough disk space (4.15 GB) for the game to play at a fast pace. i do have all the system requirements, so could somebody please help me by telling me how much disk space you need to play Rave-shield after it is installed and what else could be wrong?
requirments of my comp:-
1.9GHz
256mb
40GB
Graphic card Ge-FORCE II
MX400/64MB
hematology
02-18-2004, 06:21 PM
tumbleweed
SLSkull
02-19-2004, 02:49 AM
I don't see what your problem has to do with this thread...
But i'd say your problem is your graphics card, its abit long in the tooth. More memory would help as well, upgrade to 512mb.
Fascinatng... This thread is one of, if not 'the' most visited thread on these forums; it's been mentioned on internationally famous sites like AnandTech (http://www.anandtech.com/), WarfareGame (http://www.warfaregames.com/nuke/modules.php?name=News&file=article&sid=1088), Tech PC (http://tech-pc.co.uk/), Blues News (http://www.bluesnews.com/), and Short Media (http://www.short-media.com/news.php) just to name a few.
Moreover the issue has been corroborated and commented by numerous technically savvy fans and even Electrical Engineers, and the source of the problem is well detailed and understood.
Even if it weren't true, such a popular and serious thread can not be good for the reputation or sales of Raven Shield or its soon to be released sequel Athena Sword -- yet Ubi refuses to address the issue or comment.
Of course deleting the thread could increase Ubi's liability, as would acknowledging it with some manner of refutation or admission with stated intention of a fix.
Bottom line for those that haven't the desire to drill through pages of posts is that while many games and even some applications switch monitor resolution and refresh rate none do it as frequently, to as many rates and resolutions, or as fast as RS does which can puts years of switching wear and tear on your display device in a matter of hours...
It would be prudent to ask yourself; is the fun you have with this expensive Unreal Warfare Mod worth the price of your display?
.
SLSkull
02-20-2004, 10:58 AM
Also: http://www.techimo.com/newsapp/i8938.html
Seems everyone but UBI is taking this seriously.
mrs.graniteman
02-21-2004, 10:18 PM
When i was able to play this game, only got as far as the training until other issues occurred, I noticed that my screen would go blank, have to reboot, then while i was in training and switched to the nexted section, my display went down below 600x800, which I just assumed that it was another glitch in the game, even though i am waiting on information on how to fix other issues like installation, just wanted to post that it has been happening to me and I havent even made it to the game yet. WTF
dhop57
02-22-2004, 06:34 PM
i have the same issue. nvidia fx5200 with nvidia's latest drivers and direct x 9. had monitor set for 1024x 768 pix at 32 res. game was running at my default which was 800x600 pix. launching a mission the monitor would go blank and i could here it making a fizzing noise. hit my windows key and finally it would got to desktop after about 30 secs. maximize the game back up,fizzles some more and then the game would display and play fine. hmmmm. set my game res to the same as my monitor and have no problems at all. when i was running win me i did not have this problem. i noticed it after upgrading to win xp ? go figure ! but any hooo, make sure monitor and game res are the same/....worked for me.
SchooBaka
02-24-2004, 10:55 AM
bumpage
A refresher of the facts so far for people joining the thread late and just not wanting to wade through 9+ pages of posts:
[1] Raven Shield can be directly attributed to frying peoples display devices, there is empirical evidence (many fried displays; see previous posts and links in this thread), known and well understood issues in how (and how frequently) Raven Shield switches resolutions and refresh rate.
[2] While there are other games that under some circumstances force resolution and refresh rate changes; this does not make it good or even acceptable, and no game does it as frequently during the normal course of game-play as Raven Shield, which in effect 'hammers' your display with resolution and refresh rate changes.
[3] "Forcing" your refresh rates to a uniform rates and resolutions with applications like 'Refresh Lock', 'Power Strip', 'Refresh Force' and ini file tweaks will not protect your display from Raven Shield's switching issues as Raven Shield will still attempt to change the refresh rate and the underling culprit is still at work on your display.
[4] While almost all modern displays are capable of changing refresh rate and resolution 'on-the'fly', doing so causes massive current surges in your monitors fly-back transformer and peripheral electronics and is VERY stressful to all monitors regardless of how they damp the surges. While most modern displays can comfortably handle resolution switching they are not engineered for fast, constant, repetitive changes.
[5] The 'wear and tear' on a monitor by switching resolutions is well known and documented fact; if you care about the life span of your display device (or you are a vendor that does) you should make every attempt to minimize the number of resolution and refresh rate changes you push a display through with your software.
[6] The issue and consequential damage to displays has been acknowledged by Ubi; see previous posts in this thread.
A little background:
Changing refresh rate and resolution 'on-the-fly' under load (display turned on) is analogous to manual automotive transmissions and making sudden gear changes without the use of the clutch or synchronizing the throttle. No transmission, no contemporary metallurgy for that matter can be engineered to endure instant transmission of the enormous torques and inertias involved for very long -- if you were to shift this way constantly sooner or later there will be a catastrophic failure; more likely 'sooner'.
So it goes with large surges of current in electronics; you can 'over-engineer' (at considerable expense) and make something that lasts longer, but large currents and large current surges are like large amounts of anything; they cause stress, and in the case of CRT display devices where we have both large current and very large surges it's VERY stressful.
Perhaps after playing RS you notice your monitor looks brighter, dimmer, more washed out, or the image is not as stable as it was, or is making funny noises -- and the integrated calibration alignment and tweak settings don't seem to help. Or worse perhaps you keep moving some of those settings to progressively higher (or lower) adjustments. It's probably later then you think...
Perhaps you like me enjoy RS in spite of it's embarrassingly crummy render performance, the horrific volume of bugs, and the technical support that's a poster child for legal redress. But, I don't enjoy RS to the tune of another $600 monitor as part of the price of playing it; no game is that good, especially one that is little more then an Unreal engine mod and an expensive one even if there wasn't the risk of another fried display.
If you've read this far, are still playing, and your monitor abruptly craps out the risk and responsibility are all yours...
.
SLSkull
02-25-2004, 08:52 AM
Thanks Hoak that was needed
Eur0.
02-25-2004, 01:42 PM
wow this is still going? Geez. I guess i'll bump it for the people having issues.
http://img20.photobucket.com/albums/v61/A11Eur0/Eur0rx8sig.jpg
Kount_TAW
02-26-2004, 08:26 AM
HEYA IVE had 2 monitors DIE since Ive been playing RvS -- and technician thats working on them says it can be refresh rates and hertz, He also said it does work the monitor when it changes resolution and some older monitors should go blank/black screen wich can KILL the monitor.. I dont touch the settings for my monitor they r set to default...
Caniack
02-26-2004, 02:29 PM
Once I switched to the refresh rate equal to my desktop and turned off vertical synch my monitor stopped all of the switching.
Caniack, Raven Shield will still hammer your display to different resolutions and sometimes refresh rates when the game goes to menues, check you logs look at your monitor settings from game to menu.
.
Gestankfaust
02-27-2004, 10:49 AM
I heard that it was tiny aliens that get inside the monitor and screw with it so we can't catch up with them in technology.
http://ubbxforums.ubi.com/images/smiley/mockface.gif
http://stinkybunny.myhosting.net/CIGS/STINKCIG1.gif
"Finger deep within the borderline..."
SLSkull
02-28-2004, 06:11 AM
Don't worry there are too many people around like you for that to happen.
Eur0.
02-28-2004, 12:13 PM
get an lcd, no more switching.
http://img20.photobucket.com/albums/v61/A11Eur0/Eur0rx8sig.jpg
friendly_skater
02-28-2004, 01:24 PM
im just a little curious..
do you guys hear that actual "click" sound..?
cuz mine doesn't
and i can't assume that playing this game really ruins your monitor. But i do notice some blurrs going up and down the screen sometimes. i have lcd hp pavilion f1503
Gestankfaust
03-01-2004, 01:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SLSkull:
Don't worry there are too many people around like you for that to happen.<HR></BLOCKQUOTE>
Clever comebacks like this are hard to come by.
http://ubbxforums.ubi.com/images/smiley/crazy.gif
http://stinkybunny.myhosting.net/CIGS/STINKCIG1.gif
"Finger deep within the borderline..."
SchooBaka
03-01-2004, 09:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Caniack:
Once I switched to the refresh rate equal to my desktop and turned off vertical synch my monitor stopped all of the switching.<HR></BLOCKQUOTE>
Just tried this. Did'nt work, just hammered my monitor more :/
DS1337
03-02-2004, 03:48 PM
well, After reading all these posts (cause had the same problem with the refreshing monitor/click fest). I unisntalled RvS and re-installed it WITHOUT upgrading to any of the patches. just simple 1.0.
No more insane monitor action, no ctd, no problems whatsoever.
Has this worked for anyone else?
PeterPOD
03-03-2004, 08:26 AM
I have no problems whatsoever.
I have a 256Mb Geforce XT5700.
A 19" Advent TFT Monitor.
Specs:
Windows XP Pro, 320GB (160GB x 2) HDD, 1024MB DDR RAM, DVD Drive, DVD +R/+RW/+RAM/-R/-RW/-RAM Burner, Radeon 9800 Pro Graphics & Sound Blaster Audigy ZX Platinum Sound.
PeterPOD
03-03-2004, 09:06 AM
As I said above. I have a TFT monitor. Does this mean its still under strain? I hear no clicking, and my game loads from desktop to menu, and menu to game with no pause. I can run it on both my main PC and laptop, with similar results as I have just explained. Are these things happening to me? I have no loss in quality, blurry or colour losss or anything.
I think my monitors (including Laptop monitor) have nothing wrong with them. I have been playing RvS for about 6 months now.
Specs:
Windows XP Pro, 320GB (160GB x 2) HDD, 1024MB DDR RAM, DVD Drive, DVD +R/+RW/+RAM/-R/-RW/-RAM Burner, Radeon 9800 Pro Graphics & Sound Blaster Audigy ZX Platinum Sound.
Malovech
03-04-2004, 03:47 PM
I am having a somewhat similar problem- no matter what I cannot make my game go higher than 800 x 600 resolution. I have changed RavenShield.ini, User.ini, DefaultUser.ini and anything where I could see a resolution setting - still nothing.
My specs:
AOC 19 inch 9GLr
Radeon 9800 Pro 128 MB
AMD 2600 XP+
Audigy 2
Asus A7N8X-Deluxe
1 gig of Ram
Has anyone else had this problem? I saw a post that listed links to other people having this problem, but they just link back to the root of this forum.
Thanks
Malovech
Eur0.
03-04-2004, 05:18 PM
re-installing the game to only 1.0 really doesn't help much, unless you're worried about your LAN monitors and don't connect to any internet servers.
http://img20.photobucket.com/albums/v61/A11Eur0/Eur0rx8sig.jpg
haha_vodka
03-04-2004, 05:36 PM
well my sony G 420 19 inch is flashing red/pink sometimes in boot and when coming out of screen saver.. its also looking like doodoo.. flimmering and all..i have to turn down color temp and turn dynamic off just to focus on this reply.. dont worry im on my third geforce 4 (luckily i bought creative labs.best RMA policy in the world..they think its the gfx card..but if they knew i played RVS it might be void) also two different mobo's .. to no avail.. its my $1000 screen thats ruined.. now that i ruined it.. i might as well go blind playing RVS.. ty ubi for a nice screen damaging program"!
SchooBaka
03-10-2004, 11:59 PM
Well I see Athena Sword is out. Anyone got 40 bucks to burn to see if the refresh bug is in AS also?
It's disapointing that there still is no fix for us.
Oh well, cd's make great airsoft targets. http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif
SLSkull
03-11-2004, 06:13 AM
Yeah it's still there, the new patch's do nothing to address it.
As for the Athena Sword CD, it would make a great coffee mug matt.
-AEST-Weasel
03-11-2004, 09:19 AM
If you have an LCD/TFT monitor, I would expect that you would not have the problem with RVS damaging your monitor. LCD displays work differently than regular CRT monitors. I am so tired of UBI's B.S., that I will never buy another UBI game again. Athena's what??
rob444_
03-11-2004, 06:35 PM
I just wanted you guys to know that on my monitor I can change the timing and all that, so if a game tries to switch resolution my monitor wont go off and on all the time, just a tip http://ubbxforums.ubi.com/images/smiley/mockface.gif
EDIT: Only thing that is negative with this is that the monitor dont do a degauss everytime there is a resolution change, however I love to do degauss manually because my monitor sounds like an explosion when I do that http://ubbxforums.ubi.com/images/smiley/blink.gif
Over and Out.
/Rob
ST-Omega
03-12-2004, 09:53 AM
Im also having this prob, I thaught maybe my monitor was dying out, but now I see that all that flickering when going into the options screen within a RvS game and the strange rez changes while I play are most likely the problem. however the biggest problem appears to be that UBI doesnt care and does NOT want to even admit to this problem much less fix it.
http://www.geocities.com/airsoftxtremist/wolfsig.html
LEGIO PATRIA NOSTRA
Deepcold
03-12-2004, 10:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheCreature01:
Damn Canadians and their crappy computer programming skills.<HR></BLOCKQUOTE>
Watch what you're saying smart guy. I've seen worst from other country. If you don't like the product, sell it and bye bye.
My specs are:
Intel 2.66 processor
Asus P4S533-X Mobo
1024mb DDR333 RAM
GeForce 4 Ti4600 128mb running with 53.03 driver
SoundBlaster Audigy
40gb Samsung HD
Windows Xp Home Edition w/SP1
monkeyage
03-12-2004, 04:20 PM
Just thought I'd add another to the tally of blown monitors.. unfortunately I can't RMA mine http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif.
Has anyone thought of putting together a class action against Ubi?
SLSkull
03-12-2004, 08:20 PM
Can you post what make your monitor was please.
gi.li
03-12-2004, 09:06 PM
I have the same problem with a radeon 9700pro, with both my KDS CRT 19" monitor and my dell 2001fp 20.1" lcd..
phat_killer
03-14-2004, 09:21 AM
Get a HP 22' P1110 Moniter. I run RVS at 1600x1200 80Hz. It runs great.
[KDL}-pHaT
dastn428
03-14-2004, 12:12 PM
My 21 inch Sony is still ok as far as I can tell, but I have the same problem since I loaded the patches and Athena Sword, the difference with my situation is the game crashes back to the desktop. I feel the need to uninstall the game and wate for a patch.
monkeyage
03-14-2004, 12:55 PM
Sorry.. knew I forgot something.
My monitor was a Dell P1130 which had Sony innards as far as I can tell.
SchooBaka
03-14-2004, 10:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by dastn428:
My 21 inch Sony is still ok as far as I can tell, but I have the same problem since I loaded the patches and Athena Sword, the difference with my situation is the game crashes back to the desktop. I feel the need to uninstall the game and wate for a patch.<HR></BLOCKQUOTE>
dont hold your breath
Ironman70
03-15-2004, 07:37 PM
bump ^
JonnyConcrete
03-16-2004, 09:15 PM
I dont know what make my monitor is but its a 15 inch tft and ive been having problems recently. When RVS loads a new level or when it loads the multiplayer select screen after coming out of a game my screen turns blank i still get sound and if i turn it off snd back on i get the picture back for a split second then its blank again. After reading these posts i havnt played RVS just battlefield vietnam and ive had no problems. Its a shame because my gurantee runs out soon so i cant afford to take the risk and keep playing 1 of my favourite games.
JonnyConcrete
03-16-2004, 09:22 PM
^^^17 inch not 15^^^
SLSkull
03-17-2004, 08:31 AM
Interesting...
You are the first person with a TFT monitor to have problems with RVS, mostly its been CRT's. Maybe the problem does carry over to some TFT's as well...
Thanks for posting.
Especially maddening is that it would be very easy for Ubi to fix this issue completely, or for any experienced UT Moder if they would just release the SDK as promised.
It should be pretty obvious that most (not all) of the setup menus that are the culprits are also available in-game at the game's configured resolution and refresh rate, and some are even afforded more legibility and functionality from the higher resolution.
The reason these keep your common resolution and refresh settings is because the game is running and rendering under the menus... But some menus do not; the mission builder and the opening dialogs for example and this is where are the idiotic and harmful resolution and refresh rate switching occurs.
It should NOT be difficult to configure the game to run a dummy map under all menus and dialogs from 'go' so that once you've set your chosen resolution and refresh settings you keep them seamlessly across all RS transition from dialogs to menus and the game proper.
It's worth mention that Athena Sword offers NOTHING in the way of a fix to resolve the issue.
I was recently talking to a Computer Repair Technician because I've purchased a new LCD and my electronics knowledge only extends to CRTs. I asked him if the rapid, blind switching of refresh rate and resolution could be an issue as far as the longevity of LCDs as it is for CRTs, and he affirmed that in fact it could be with some LCD displays.
The more I consider all of this the more reprehensible it seems to me; there are a lot of loyal and enthusiastic fans of this franchise and the Raven Shield Unreal Warfare Mod that are going to experience unnecessary abuse of their displays with with likely unfortunate consequences -- sooner or later.
Isn't it about time Ubi did something?
P.S. I'm sick of Ubi ignoring this thread, I've posted a summery thread to the General forum Raven Shield Destroying Displays! (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=327107011&m=437109382&r=437109382#437109382) in hopes that Ubi and others will give it more attention. Please keep it bumped with constructive posts.
.
[This message was edited by hoak on Thu March 18 2004 at 02:09 AM.]
Phileosophos
03-18-2004, 09:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SLSkull:
TWP 001 thank you for posting your experience on this matter. It confirms my fears that it is indeed raven shield causing this. I find it quite astonishing that UBISOFT know about this problem, yet allow the game to carry on in its current state.<HR></BLOCKQUOTE>
Uh, why, exactly is that astonishing? Ubi has known about the frag lock, ladder lock, scope lock, and various other lock-bugs for a long time but still haven't fixed them. They've known about the dismal framerate issues with high-end graphics cards since the day the game was released but still haven't fixed them. And now they pretty much can't put out a patch without introducing some new wallhack/wireframe cheat/exploit. What did you expect?
A/4 Platoon Leader
Alpha Company Commander
www.steelmaelstrom.com (http://www.steelmaelstrom.com)
SLSkull
03-18-2004, 10:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Phileosophos:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SLSkull:
TWP 001 thank you for posting your experience on this matter. It confirms my fears that it is indeed raven shield causing this. I find it quite astonishing that UBISOFT know about this problem, yet allow the game to carry on in its current state.<HR></BLOCKQUOTE>
Uh, why, exactly is that astonishing? Ubi has known about the frag lock, ladder lock, scope lock, and various other lock-bugs for a long time but still haven't fixed them. They've known about the dismal framerate issues with high-end graphics cards since the day the game was released but still haven't fixed them. And now they pretty much can't put out a patch without introducing some new wallhack/wireframe cheat/exploit. What did you expect?
A/4 Platoon Leader
Alpha Company Commander
http://www.steelmaelstrom.com<HR></BLOCKQUOTE>
It's one thing having bugs in a game, itâ's another when it damages expensive hardware, itâ's just damn unacceptable.
Well there are more then enough outstanding issues that this is legally actionable. There are several consumer and trade laws that provide consumer protection for a product that just doesn't deliver on promises.
I'm not the ill willed sort that would back-up a law suit for money (except damages where they can be demonstrated), but perhaps the force of legal redress can motivate Ubi to get the game, it's engine and many issues sorted out safely and satisfactorly.
It remains to bee seen if there are enough responsible, mature, and accountable people in the RS audience that are sufficiently frustrated and motivated to see something like this through -- but there are most certainly grounds for a winning case or a results oriented settlement that would get things fixed. It would be a lot less expensive for Ubi just to get the led out and invest itself in getting the Raven Shield products fixed.
.
jackswift
03-18-2004, 02:53 PM
I have never had a problem with the game flickering.. and I have a Sylvania F96 19" monitor that is about 3 years old.
*shrugs*
Is this issue still ongoing?
SLSkull
03-18-2004, 05:27 PM
YES
jackswift
03-19-2004, 06:48 AM
Well.. I am starting to wonder if it truly is the game which is the problem here.
You see I play with 6-10 guys who I game with almost every night. We always play on our server playing co-op and we talk in teamspeak. I actually brought this up with all of them last night.. and they were all a bit surprised because they nor I have ever expeienced any sort of resolution switching problem during gameplay.
I watched very carefullly to make sure I was not missing the switching.. and indeed it never did happen. The game runs perfectly for me and all my buddies.
I am not saying that you all are not telling the truth.. quite the contrary.. Just suggesting that you should possibly check on a few other things.. if you really want to play RVS.
I use the Geforce 45.23 drivers. I have a TI 4200 vid card.. and all the versions of drivers beyond 45.23 cause textures in several games to just disappear on me.. among other things. Perhaps it has something to do with drivers or even the wrong drivers for your monitor. Maybe you should be letting the adapter default to its own settings instead of trying to set it to a certain resolution manually?
Just a few things to try if you havent already... again I have a pretty old 19" Sylvania F96 monitor which I dont think is even sold anymore and its working like a champ. And I highly doubt my buddies have any really expensive monitors either.. because we are all computer geeks and we build our own PC's.. the monitor is the least important component to the majority of my friends.. I'd rather have LED fans and cathodes. *shrug*
Anyhow.. just food for thought. Again not trying to say you all are wrong.. just think that if it really was the game that at least one person I play with would be experiencing the same problem... furthermore Ubisoft would have fixed it if there really was a problem that was blowing hardware out.
I am sure during the QA phases one of the game testers would have lost a monitor in the process.. just doesnt make sense to me.
jackswift it DOES in fact happen, some displays just do a better job of handling and masking it then others, take a look at your RVS log file and you'll see all the resolutions your display is hammered through.
There is actually one way to prevent the game from hammering your display and that is to run the whole game at the native game menu resolution of 640 x 480 at a 60Hz refresh. Your display IS being hammered by Raven Shield you just don't see it (or the consequences), yet. Your log tells all... All of this has been discussed exhaustively and corroberated earlier in the thread...
.
Quartus-IA
03-19-2004, 06:31 PM
Well I purchased a monitor last Feb.2003 and have been playing RVS since the Demo. I have spent about 2hours a day playing this game on average when last December I noticed my monitor then 10 months old started doing this funny Degauss action while playing RVS usually once every hour or two, I mean I would be playing and im like "why did my monitor Just take initiative and degauss itself?" At 1st I just ignored it but then it got me killed a few times in ladder matches and it began to get more frequent and more irritating so I did a few driver changes to see if it would fix the problem. I owned a radeon 9700pro and I went from 3.5 to 3.8 to 1.4 and then back to 3.5 when I found my anti aliasing wont work in RVS with any driver higher than 3.6 but 3.6 was a very buggy driver for me. Later 1.4 patch came out for RVS and it totally blowed so I took a break until the next patch. In the meantime I was playing GTA Vice City, F1 Challenge, Homeworld2, C&C Generals, Madden, NBA Live, and Need4Speed, without any noticable problems atleast none I could see and there was no Phantom Degauss anymore. The next RVS patch came out and I have been playing again regularly putting all the other games on hold and all the sudden the lil degauss thing is back so im wondering what the heck is going on? I was thinking it was my videocard so I sold my 9700pro for 150.00 and bought a 9800pro. The poor guy I sold the 9700pro to hasnt been having any problems but then again he doesnt play RVS. I put the 9800pro in and the degauss thing stops but after 2 days my monitor stops working.I then get on the message boards and start reading these brow-raising posts. I went and bought a new monitor 4 days ago and it has been working fine so far but only time will tell as I didnt expect to expience any problems "off the batt" with all the new hardware I just bought so ill give it a few months so see if I get similar problems.
Raged
TWP_001
03-19-2004, 10:12 PM
It has been a while since I've posted on this thread, but jackswift brought up a point which I thought that I would just comment on. Jackswift mentioned in his post that neither he nor his friends have experienced any type of monitor problems with Raven Shield (and just for the record, I certainly believe what he is saying to be true). Jackswift then went on to suggest that items such as video drivers and system settings should be checked (which is a valid suggestion). The problem though is that I honestly believe that this problem is dependant upon the type of monitor that you have, let me explain....
First, I should mention that I do work in the computer industry and my job roles include programming, hardware maintenance/upgrades, and maintaining software/driver updates (the reason that I'm mentioning this isn't for bragging rights, I'm just trying to make it clear that I know my way around a computer). In regards to my own machine, I always keep everything up to date (Windows XP SP 1 with all updates applied, the latest Nvidia detonator drivers, the latest VIA 4 in 1 drivers, etc...). I should also mention that I use the monitor driver which is specifically made for my Sony G520 monitor and I do not use any type of programs to force specific refresh rates. With all that said, my experience with Raven Shield on my Sony G520 monitor has always been that whenever the game attempts to switch video modes, the monitor would make a clicking noise and it would appear that the monitor was rapidly switching resolutions and/or refresh rates for about a second in duration. On two such occasions, this rapid switching actually caused the monitor to go dead and it resulted in me having to send the monitor back to Sony for repairs each time. As a result of my experience, I uninstalled Raven Shield and have vowed never to buy another Rainbow Six game (which is a shame really, because I truly enjoy these type of games). Before I move on to the second half of my story, I should mention that I've played many games (Unreal Tournament 2003 & 2004, Unreal 2, Splinter Cell, Tron 2.0, Jedi Academy, Deus Ex 2, Ghost Recon, Indiana Jones and the Emperorâ's Tomb, etc..) and all of those games worked flawlessly. Raven Shield is honestly the only game which I have played that has caused me bizarre monitor problems.
Now here is the interesting part, my brother wanted to try the game on his computer. After giving him the proper warnings and disclaimers, we installed Raven Shield on his machine. When we ran the game on his system I did not see any of the problems that I had noticed with with my monitor. I then realized that my brother's monitor was a 17 inch "bargain" monitor which he had gotten from Staples (I believe the manufacturer was Envision), my monitor on the other hand was a 21 inch Sony Trintron monitor (I don't profess to be a monitor expert, but it is to my understanding that the internal workings of Trinitron monitors are some what different from that of regular monitors). With all that said, the history of this thread seems to suggest that CRT monitors which are in the upper price range are more likely to be adversely affected by Raven Shield. I'm beginning to wonder if it is because that these monitor use more advanced types of hardware (for example: Sony's Trinitron or Mitsubishi's Diamondtron displays), and it is only monitors with these types of internal components that seem to have problems with whatever Raven Shield is trying to do whenever it changes video modes. If this is the case, that would explain why some people have display problems with this game no matter what they do, where as other people never have any display problems at all.
Any way, these are just my thoughts on the matter. Hopefully this information will be of some help.
TWP_001, I really think that the statistical sample is probably too small at this point, to single out brands. Larger more expensive displays DO however require larger currents which would theoretically make them more vulnerable.
The resolution and refresh changes that Raven Shield hammers and beats displays with will be cumulative in the damage it does -- that some displays will hold up to it better is more a matter of individual component quality, age, tolerances (flyback transformers and capacitors), and luck.
Hammering refresh rates and resolution changes is going to prematurely age any display -- they just aren't designed for high volume, fast and constant resolution changes.
.
SLSkull
03-20-2004, 07:42 AM
I go along with TWP_001's assessment on this matter.
However the game is still very much the culprit.
Just because people all people donâ't experience the problem doesnâ't mean the errors are not taking place.
It might sound crazy to some that higher end monitors are more venerable to this bug than cheaper monitors, but technically it makes sense.
It's pretty much what I've said, but need more info to be conclusive.
.
SchooBaka
03-25-2004, 01:26 PM
:/
GoddessPrimeBIA
03-27-2004, 03:18 AM
This may or may not be related. I've read only the first 2 pages of this thread. I play RvS on my laptop. In every single game I play, in the time between clicking on my server choice and getting the pick a team screen, and between maps, my monitor switches on and off and between resolutions several times.
My monitor hasn't died yet but I am getting concerned. The rapid on-off switching can't be good for it.
SLSkull
03-27-2004, 05:21 AM
Well your right it can't do it any good.
It's just upto you if you think the risk is too high.
After my 2 CRT monitors died using rvs. I tried it on my Toshiba laptop with a go fx5600 64mb, and got the same switching, i for one am not going to let this game have my laptop as well.
vrastas
03-28-2004, 10:02 AM
I had this problem with my old system. Every time I started playing, the game started in 640*480 and I had to go back and forth in the options menu and back to the game until the game finally was in 1024*768. Sometimes it just kept switching the resolution for about a minute, and then went back to 640*480.
Then I changed 90% of my hardware. Only devices I didn't change was my hard drives and my monitor. The problem was still there!
I really think that this problem occurs with some random monitors; it has got nothing to do with graphics cards or your system settings. Nor the monitor quality.
I don't dare to play this game anymore because I'm afraid that the fast resolution switching may kill my monitor too.
A64 3000+
Sapphire "Atlantis" ATI Radeon 9800 Pro 256 MB
1024GB Kingston HyperX PC3200
SB Live! 5.1 Platinum
Philips 107E
I pray for you, Ubi Soft, WAKE UP AND FIX IT!
vrastas the cause of the problem is in fact Raven Shield, it effects all displays though some may have more endurance then others, just as some hard drives will operate longer when opened to the air.
Read the thread for more complete discussion of the cause of the problem or hop here (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=327107011&m=437109382) for a more in brief discussion.
Larger displays (19" and up) will probably be the most obviously impacted... Initially...
.
El-Gordito
03-29-2004, 03:26 PM
I have a question that may have been addressed earlier in the thread...why would only RS be causing this problem. There are a ton of games that run at 640x480 in the front end and have to switch to a higher resolution in gameplay and make that switch on a very regular basis. Why don't these games have the same problems?
The_Big_Yin
03-29-2004, 08:23 PM
Ok here's the deal, I think you should do some searching before you point fingers I have a Sony Monitor Multiscan 17sf II I have had this monitor for about 7 years the only problem I have had was I had do replace the video cable due to moveing damages. I bought Ravenshield when it first came out and have had no problems with video or is my monitor flickering....I have had problems with the game but nothing that the patchs did'nt fix. as fare as the game going in to a window mode I have found that this will happen when you click your mouse on the background when the game is booting up to fix this all you do is press alt-enter...."something to do with windows" .....
- motherboard asus nvidia chipset rev 1.6
- amd 2500xp 333 fsb
- soundblaster Audigy MP3
- xfx geforce4 ti4600 "with nvidia drivers installed I would recommend using these drivers "
- 1.5 gig DDR 400mhz
- 40gig hard drive
- DVD player
- yamaha CD-Burner
- No Floppy
- Windows Home Ed "here's a thought what operating systems are you running ? XP home, XP Pro,Win Me, Win 98, Win 95. may be something to do with XP pro"
Me and my friend play this game all the time I'm talking some nights 5 hours- till wee hours in the morning. never seen any problems with the monitors had a few crashes nothing to bad I would check to see if you have your drivers updated for all your hardware I check once a mounth.
I would also check your video cards max refresh rate just becouse you see 120hz in your settings dont mean that your videocard or monitor can handle that refresh rate, this will damage your video card and monitor also overdriving your video card can do damage I do not overdrive it will slowly eat away at your system. I would tend to beleve that most gamers out there overdrive there hardware I have at one point had nothing but problems flickering monitors pc hanging up ram errors it's not worth it. this will damage your system.......so before you point any fingers make sure you are not overdriveing your hardware !!!!!! I bet that most of the heavey gamers on this form are overdriving there hardware..
jojo_neco
03-30-2004, 01:33 AM
Just want to contribute with my story:
Daewoo 21", 8 years old - always worked like a clock. Very good image.
4 weeks ago it permanently died. I thought it was natural death until I read this thread.
I played only RvS for the last 5 months.
DEADSANCHEZ
03-30-2004, 02:04 AM
I am also getting this problem, this has been a problem since the original demo. The window would not maximize then and you would have to maximize it manually.
It killed my Viewsonic p225fb a 600 dollar monitor, luckily i was able to get a replacement. I also have a 19inch Sony 400ps monitor, i have no refresh problems on it from what i can remember. So i guess if i want to play i will have to disable the viewsonic and set the sony as primary. a annoying task...
No overclocking here. Stock everything.
Elder_MMHS
03-31-2004, 06:17 PM
Just wanted to add that I noticed RVS doing this to my cheapo 19" CRT monitor (Cybervision C92 -- FYI Cybervision was like an "economical" division of Viewsonic a few years back). It doesn't make any funky noises or cause anything that would make the monitor seem to "die," but the game does occasionally drop into 640x480 in the game mode despite being set to 1024x768 in the options menu.
Everything is running stock, and I'm using an ATI AIW 9800 Pro w/ Catalyst 4.2.
EricD84
04-01-2004, 07:20 AM
Well, I just got the game a couple of days ago.. And ive been scared to play it ever since I heard about all this.. It was indeed changing refresh rates ALOT.. So should I just take it back? I dont wanna play it at all, if im risking it frieing my moniter.. Id rather just play Swat 3 if thats the case.
I don't know EricD84; I had a pang of conscience about people in your situation before I started posting to this thread, but decided it was the correct thing to do considering the circumstances.
In I nutshell here is what I can tell you:
â· Raven Shield IS s fun game in spite of it's many issues, bugs and performance limitations (just be aware of them before you spend your money or play).
â· I've lost two displays and still occasionally play, but I had bought the game long before I was aware of any of this.
â· You can reduce the display hammering to a small degree by tweaking your ini file, but not eliminate it -- it will still hammer your display more then twenty years of playing any other game as frequently.
â· You can further reduce the display hammering by starting the game in an window and resizing it to full screen (but each map hop and game round will still hammer your display).
â· You can completely eliminate the the risks presented from this issue by playing the game in a window at lower then desktop resolution.
â· Ubi has seen this issue discussed extensively on its forums over the course of five months and has not offered a fix or comment.
â· Ubi has abused the trust of the R6 Clancy game franchise Fans and in fact lied by not delivering on a promised SDK. This lie was further exacerbated by promising a very cut-down and limited SDK that was still not delivered.
â· Ubi could easily fix this issue and address it the way it is handled in other Unreal Warfare Engine games.
You can see summery information as to how and why the game will puts additional wear, tear abuse on displays in the first post inthis thread (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=327107011&m=437109382), and the first post in this thread (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=327106611&m=684102811&p=9); there is also extensive corroberation in both threads...
You also might want to call your monitor's manufacture and ask to speak to an engineer to describe what RS does and get a definitive answer regarding your display. An alternative would be to call a repair service in your area that fixes displays and ask the same questions.
I like this game a lot, I could like it a lot more if Ubi had chosen to honestly and responsibly support it. As things are I've already spent my money, lost two displays, and am unable to offer the mod I had intended to build on this game. Based on Ubi's abuse of the Clancy franchise, fan trust from broken promises, sub-standard support, and igonring this thread and the one on the general forums for five months I am not reassured or hopeful that they will ever offer a fix even though they could easily do so.
If you are willing to play the game in a window at lower then desktop resolution the game will not hammer your displays resolutions or refresh rates and poses no risk. If however you have a 19 inch or larger CRT that's expensive and/or not under warranty, that you can not easily afford to replace, and/or you are not interested in having to play the game in a window I would suggest you weigh the aforesaid and your priorities carefully.
If you decide to keep RS and play and should experience any difficulty or consequential damage to your display I hope you will post to these threads about it to warn others.
.
[This message was edited by hoak on Thu April 01 2004 at 11:18 AM.]
Arcturus7
04-02-2004, 12:54 PM
I have been following this thread for the past few weeks, hoping I would eventually read someone definatively say it wasn't true. RvS is my favorite game of all time and AS has some exceptional new maps and fun new modes, but I have now decided not to play it anymore. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
I would almost chance damaging my monitor again just because I love the game so much, but I can't really afford to buy a new monitor every year. About four months ago I had to replace my 22" Nokia monitor that suddenly "burned out" after playing RvS almost exclusively since the demo. I replaced it with a 21" Samsung SycMaster 1100 DF. I did not know about this problem at the time and now that I have been warned, it is apparent that I will be gambling the nearly $500 it cost me for the new monitor. This coupled with the fact that AS is so "choppy", even on servers where I ping around 50, has led me to the conclusion that it is best to put the game away for good.
I have never paid much attention to all the people on this forum who love to flame UBI, but at this point I have to say I am VERY dissappointed with the quality of many parts of this game. Because of just plain sloppy work and poor support, UBI has RUINED what could have been the best first person tactical shooter ever produced. http://ubbxforums.ubi.com/images/smiley/784.gif
Arcturus7 I emphathize and understand copmpletely, I love the game as well and have no desire to flame or troll -- I only want an open discussion of the facts and a fix.
You CAN avoid any risk to your monitor if you do as I do and play Raven Shield exclusively in a window; read my previous post for more details... I know it's not an ideal solution but until there is one it's a safe bet alternative that will not even touch your monitors switching circutry. There are also some nice compensations like having your clock and other applications visible which can be a nice between a very protracted and dull round.
Sorry I have nothing more positive to offer...
http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
PeterPOD
04-07-2004, 09:05 AM
So let me get this straight.
If I have my laptop, in 1024x768 desktop resolution, and I always play the game in 640x480. I also have a Desktop PC, the desktop resolution is 1280x1024 (I think thats right, its higher that 1024x768 anyways) and I play the game in 1024x768, I am posing NO risk at all to either system?
Please tell me, because I am seriously scared to play this game. I don't want to damage either system - I can't afford it.
Specs:
Windows XP Pro, 320GB (160GB x 2) HDD, 1024MB DDR RAM, DVD Drive, DVD +R/+RW/+RAM/-R/-RW/-RAM Burner, Radeon 9800 Pro Graphics & Sound Blaster Audigy ZX Platinum Sound.
Ofcr_Lawless
04-07-2004, 11:13 AM
From my understanding this does not effect LCD screens such as used by laptops and LCD monitors. And some say that yes you would have a problem on your desktop using a CRT Monitor "unless" you run it in a window rather than full screen.
I'm not sure of the validity of any of this but
this is what ppl are saying.
Does this answer your question?
If your gonna shoot me make it a head shot! Hate bein gimped http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
PeterPOD
04-07-2004, 01:31 PM
Well I use a TFT monitor on my Desktop PC. So I take it no matter what resolution my game is in, I am at no threat?
Specs:
Windows XP Pro, 320GB (160GB x 2) HDD, 1024MB DDR RAM, DVD Drive, DVD +R/+RW/+RAM/-R/-RW/-RAM Burner, Radeon 9800 Pro Graphics & Sound Blaster Audigy ZX Platinum Sound.
TWP_001
04-12-2004, 09:13 PM
(bump)
Dark_Malbolgia
04-16-2004, 12:17 PM
Hi,
I don't know for sure if it will solve the problem for all of you. But I noticed that the flickering of my screen was some sort of adjustment to try and find the optimal refresh rate and screen size between the game and my card.
To remedy this, I have done the following:
1- I set my monitor and video cards with the same specific refresh rate (none of that optimal settings options)
2- Then I went into my raven shield folder, found the User.ini file and edited it with notepad.
3- Locate the following lines under [Engine.R6GameOptions].
R6ScreenSizeX=800<--- to be changed for your actual resolution
R6ScreenSizeY=600
R6ScreenRefreshRate= -1<---change that for your actual desktop refresh rate
ShowRefreshRates=FALSE<----change that for "True" without the quotes.
After this, the flickering stopped for me.
slapbag
04-17-2004, 08:51 PM
Well I am sure glad I found this thread. RVS killed my monitor too. I got RVS with my new FX5950 and started playing it today. After a few rounds I noticed serious problems with my monitor (KDS Avitron 19") the brightness was fading and reappering and the screen was tilted (not to mention the game oddly stuck in 640X480 on and off.) Seeing as my monitor was 4 years old I thought it had just died. Sooo... I went down to my local pc store and dropped 200 large on another monitor...brought it home and fired up ravenshield... game swithced and stuck in 640x480 http://ubbxforums.ubi.com/infopop/emoticons/icon_mad.gif. Looking for answers I found myself on this forum reading the 5 months of posts on this issue. Why has UBI not beensued yet. They have cost us money http://ubbxforums.ubi.com/images/smiley/784.gif. Luckily I have only fired up RVS once on my new monitor hopefully nothing will go wrong (I will NEVER play RVS again) and if it does I can return it within the month. Best of luck to everyone. I'll keep checking back to see what develops. As it is two things are very clear
1. Ubisoft knows of the problem
2. Ubisoft does not care!!! they already have their money afterall
Another Victim http://ubbxforums.ubi.com/images/smiley/35.gif
(Glad I didn't pay for this s#$%)
jblazeski
04-19-2004, 12:04 PM
my response from ubisoft
Subject
---------------------------------------------------------------
Does Raven Shield destroy monitors as i've read in the forums? please
respond...
Discussion Thread
---------------------------------------------------------------
Response (Jesse) - 04/19/2004 01:23 PM
JB,
No, Raven Shield absolutely does not destroy monitors. Some people were
afraid of this since the game has to change refresh rates and
resolution. This is absolutely normal to your monitor and does no damage to it.
Customer (j b) - 04/18/2004 12:36 PM
Does Raven Shield destroy monitors as i've read in the forums? please
respond. Thanks
alex-the-cat
04-19-2004, 12:53 PM
Before UBI fix this S#%T, there is a workaround for the time being:
Set the game resolution as same as your desktop.
For some damn weird reasons, RvS switch from 640x480 (menu resolution) to DESKTOP resolution before it switch to in game resolution!! If the monitor failed to handle the switching action, game resolution stays at 640x480.
Fold! Fold! Fold! (http://www.rage3d.com/folding/)
My stats (http://folding.extremeoverclocking.com/user_overtake.php?s=&t=64&u=13782)
alex-the-cat you seem to have missed the point; it's the resolution switching and probing that is stressful to CRTs.
The Issue
There is a lot of repetition of issues already discussed mush earlier in the RvS display handling threads; a refresher of the facts so far for people joining the thread late and just not wanting to wade through 12+ pages of posts:
[1] Raven Shield can be directly attributed to frying peoples display devices, there is empirical evidence (many fried displays; see previous posts and links in this thread), known and well understood issues in how (and how frequently) Raven Shield switches resolutions and refresh rate.
[2] While there are other games that under some circumstances force resolution and refresh rate changes; this does not make it good or even acceptable, and no game does it as frequently during the normal course of game-play as Raven Shield, which in effect 'hammers' your display with resolution and refresh rate changes.
[3] "Forcing" your game resolution and refresh rates to a uniform rates and resolutions with applications like 'Refresh Lock', 'Power Strip', 'Refresh Force' and ini file tweaks will not protect your display from Raven Shield's switching issues as Raven Shield will still attempt to change the refresh rate and resolutions -- the underling culprit is still at work on your display.
[4] While almost all modern CRT displays are capable of changing refresh rate and resolution 'on-the-fly', doing so causes massive current surges in your monitors fly-back transformer and peripheral electronics and is VERY stressful to all monitors regardless of how they damp the surges. While most modern displays can comfortably handle resolution switching they are not engineered for fast, or, repetitive changes; the cost of doing so would nearly double the price of your display (and make it even heavier).
[5] The 'wear and tear' on a monitor by switching resolutions is well known and documented fact; if you care about the life span of your display device (or you are a vendor that does) you should make every attempt to minimize the number of resolution and refresh rate changes you push a display through with your software and operating system.
[6] The issue and consequential damage to displays appear to have been acknowledged by Ubi; see previous posts in this thread and this thread (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=327106611&m=684102811&p=1).
A Little Background
An analogy in changing refresh rate and resolution 'on-the-fly' under load (display turned on) can be made to shifting a manual automotive transmissions and making sudden gear changes without the use of the clutch or synchronizing the throttle. No transmission, no contemporary metallurgy for that matter can be engineered to endure instant transmission of the enormous torques and inertias involved for very long without the use of the clutch or throttle do reduce and damp the energy transmission -- if you were to shift this way constantly sooner or later there will be a catastrophic failure; more likely 'sooner'.
So it goes with display resolutions and refresh rate changes made 'under load' (display turned on). Switching causes large surges of current in CRT display electronics; you can 'over-engineer' (at considerable expense) and make something that lasts longer, but large currents and large current surges are like large amounts of anything; they cause stress, and in the case of CRT display devices where we have both large current and very large surges it's VERY stressful.
Perhaps after playing RS you notice your monitor looks brighter, dimmer, more washed out, or the image is not as stable as it was, or is making funny noises -- and the integrated calibration alignment and tweak settings don't seem to help. Or worse perhaps you keep moving some of those settings to progressively higher (or lower) adjustments. It's probably later then you think...
Perhaps you like me enjoy RS in spite of it's embarrassingly crummy render performance, the horrific volume of bugs, and the technical support that's a poster child for legal redress. But, I don't enjoy RS to the tune of another $600 display as part of the price of playing it; no game is that good, especially one that is little more then an Unreal engine mod and an expensive one even if there wasn't the risk of another fried display.
What You Can Do
You can still play Raven Shield and reduce the number of resolution switches Raven Shield runs through
[1] You can reduce the display hammering to a small degree by tweaking your ini file, but not eliminate it -- it will still hammer your display more then twenty years of playing any other game as frequently.
[2] You can further reduce the display hammering by starting the game in an window and resizing it to full screen (but each map hop and game round will still hammer your display).
[3] One step further, you can run the game in 640 x 480 at 60Hz, full screen and see even less hammering...
[4] You can completely eliminate the the risks presented from this issue by playing the game in a window at any resolution lower then desktop resolution.
If you've read this far, do nothing, are still playing, and your monitor abruptly craps out the risk and responsibility are all yours...
Coda: Let's Get It Fixed
Ubi could easily fix this issue and address it the manner it's handled in other Unreal Warfare Engine games, or any one of number of unique ways that will in fact completely remove the issue from the game. This IMHO is the best solution, and the only way it will ever be accomplished is if fans put pressure on Ubi to take the necessary steps.
If you are concerned, it's wise not to go by second hand and anecdotal reports; get first hand evidence: take look at your RS log and then call and/or write your monitor's manufacturer and/or a CRT repair service technician and ask them if hammering a display with different resolution settings and refresh rates is not stressful and can result in premature failure of your display.
The write and/or call Ubi and keep this and this (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=327106611&m=684102811&p=1) thread active with your first hand information.
.
Ironman70
04-22-2004, 12:54 AM
I couldn't have said it better myself.
FuriousReload
04-22-2004, 09:06 AM
I havent had a problem with my monitor, ha, my monitor hasnt been updated in years, im still using my Gateway2000 vivitron, lol. i have spent alot of money on my comp,so no new monitor, but i play raven shield alot, and my monitor runs fine , and its 8 years old!!
P4 2.8 GHz
SOYO Dragon 2 Plus
512 x2 Kingston HyperX @ 400MHz PC3200
nVidia GeForce FX 5200 128 MB DDR Pny Verto
Windows XP Home
460 watt ThermalTake PurePower/ Lanfire case
SoundBlaster Audigy 2 ZS
Sony DVD RW+-/R+-/cd
Western Digital 200 GB hdd
Well "HA" yourself... Hammering resolutions shouldn't instantly fry any display unless it's on it's last legs.
Typically what happens is the surge from a resolution switch fries a winding in the flyback transformer. The flyback transformer is just that; a transformer i.e. several hundred thousand windings of very fine wire. Run large currents through fine wire and it gets hot, do it enough times, and guess what? It melts...
There are other components on which large current surges similarly and eventually can/will take their toll; capacitors dielectrics leak and arc, diodes can cook, transistors can be pushed into thermal run-away, components and/or solder can overheat/melt... Anyone of these failures will typically cascade and lead to other failures as larger currents are passed to yet other components that were not up to handling it.
This is how CRTs typically crap out in general, hammering refresh rates and resolutions is just accelerating the process.
.
[This message was edited by hoak on Fri April 23 2004 at 04:01 AM.]
TWP_001
05-22-2004, 05:58 PM
(bump)
SLSkull
05-23-2004, 08:39 AM
I see this old chestnut as reared its ugly head again.
I think people with this problem just have to face facts nowâ...
UBI have known very well what is going on with this game for several months now, and they have no desire to even listen let alone attempt to fix it. Itâ's quite possible that itâ's not fixable without doing a redesign of the game.
If you feel you are at risk :
You either run the risk of damaging your monitor, by running the game,
or stop running RvS and move on.
Lets just hope they donâ't make a shambles of the next R6.
XC566
05-27-2004, 07:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RED_Snags:
Well I have been playing R6 games for years now and never lost a monitor to anything except a hammer I put through the one that died of old age about 1.5 years ago.
One thing that I do not do, however, is change the resolution of the game. I know that you should be able to to get the maximum 3d effect, but if you like the game enough switch to the default resolution and you shouldn't have any problems at all. I play from 2-4 hours per night with no ill effects ever noted on my monitor. (Just a suggestion for true R6 gamers)
And good luck with UBI as they are the most worthless bunch of programmers I've ever seen!! I mean 4 patches and still getting frag bugged? And as far as UBI addressing ANY problem I wouldn't hold my breath!!<HR></BLOCKQUOTE>
yeah i spend a grand on a PC just so i can play games in 800x600.****
XC566
05-27-2004, 07:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Eur0.:
SLSkull wrote:
- Euro if you would like to go recap on all the posts
- in this thread you would see that this issue is
- isolated to rvs, I think we have clearly establish
- that peoples hardware is not to blame here. I play
- a lot of the latest games around, and in the past
- more than I can count, and I have never run into
- anything like this issue.
-
- Direct draw refresh override is controlled through
- the video card drivers, so that isn't a factor. I
- believe it isn't related to settings being too high
- as such, I believe its rvs forcing default settings
- on the monitor , causing it to franticly switch
- between the Res. and Hz rate you have selected.
-
-
-
- "RvS is currently one of the most graphically
- demanding games on the market at the moment"
- Your joking right ? its based on the UT engine which
- has been around in many forms for a while.
-
-
-
-
Ok dude, you can have an engine thats been around for a while and still have more detailed textures and lightmaps and such. How about listing the newer games you play, and how they look, and what resolution you play them at. Also, to the person talking about cheaper monitors, My gateway does SWITCH. I hear clicking. Did you not read that? tick tick tick, sounds like a clock when it happens, but it STOPPED WHEN I UPGRADED MY VIDEOCARD. Maybe if you actually try to understand what other people are saying rather than making up your mind and thinking it's a certain thing, even when you're in the middle of asking WHAT THE PROBLEM IS, you may actually learn something. it's hardware related, dude, not a problem with the game. Older games do not require as much memory or clocking to run, neither do many of the newer games. I bet you play Warcraft and Command and Conquer. I say again, RvS is one of the most graphically demanding games on the market today due to textures and lightmap.
http://www.imagestation.com/picture/sraid80/p1e620cd395c91d7e43083a19a0db6a20/fb058cbe.jpg
|OWNT|<HR></BLOCKQUOTE>
i have the same problem.i'm running a :
Xp2600 @2.2Ghz
512mb PC2700
Radeon 9800pro @ 450/700
KD7a .
with my pc i can play far-cry at very high settings with no problems at all.i play all my games at 1280x1024 with NO problems.RS is at fault there's something in the code of this game. also you are a **** too
XC566
05-27-2004, 09:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TWP_001:
It has been a while since I've posted on this thread, but jackswift brought up a point which I thought that I would just comment on. Jackswift mentioned in his post that neither he nor his friends have experienced any type of monitor problems with Raven Shield (and just for the record, I certainly believe what he is saying to be true). Jackswift then went on to suggest that items such as video drivers and system settings should be checked (which is a valid suggestion). The problem though is that I honestly believe that this problem is dependant upon the type of monitor that you have, let me explain....
First, I should mention that I do work in the computer industry and my job roles include programming, hardware maintenance/upgrades, and maintaining software/driver updates (the reason that I'm mentioning this isn't for bragging rights, I'm just trying to make it clear that I know my way around a computer). In regards to my own machine, I always keep everything up to date (Windows XP SP 1 with all updates applied, the latest Nvidia detonator drivers, the latest VIA 4 in 1 drivers, etc...). I should also mention that I use the monitor driver which is specifically made for my Sony G520 monitor and I do not use any type of programs to force specific refresh rates. With all that said, my experience with Raven Shield on my Sony G520 monitor has always been that whenever the game attempts to switch video modes, the monitor would make a clicking noise and it would appear that the monitor was rapidly switching resolutions and/or refresh rates for about a second in duration. On two such occasions, this rapid switching actually caused the monitor to go dead and it resulted in me having to send the monitor back to Sony for repairs each time. As a result of my experience, I uninstalled Raven Shield and have vowed never to buy another Rainbow Six game (which is a shame really, because I truly enjoy these type of games). Before I move on to the second half of my story, I should mention that I've played many games (Unreal Tournament 2003 & 2004, Unreal 2, Splinter Cell, Tron 2.0, Jedi Academy, Deus Ex 2, Ghost Recon, Indiana Jones and the Emperorâ's Tomb, etc..) and all of those games worked flawlessly. Raven Shield is honestly the only game which I have played that has caused me bizarre monitor problems.
Now here is the interesting part, my brother wanted to try the game on his computer. After giving him the proper warnings and disclaimers, we installed Raven Shield on his machine. When we ran the game on his system I did not see any of the problems that I had noticed with with my monitor. I then realized that my brother's monitor was a 17 inch "bargain" monitor which he had gotten from Staples (I believe the manufacturer was Envision), my monitor on the other hand was a 21 inch Sony Trintron monitor (I don't profess to be a monitor expert, but it is to my understanding that the internal workings of Trinitron monitors are some what different from that of regular monitors). With all that said, the history of this thread seems to suggest that CRT monitors which are in the upper price range are more likely to be adversely affected by Raven Shield. I'm beginning to wonder if it is because that these monitor use more advanced types of hardware (for example: Sony's Trinitron or Mitsubishi's Diamondtron displays), and it is only monitors with these types of internal components that seem to have problems with whatever Raven Shield is trying to do whenever it changes video modes. If this is the case, that would explain why some people have display problems with this game no matter what they do, where as other people never have any display problems at all.
Any way, these are just my thoughts on the matter. Hopefully this information will be of some help.<HR></BLOCKQUOTE>
i know what you are saying. me monitor is a high end samsung and it has this problem with RS. but my brothers with a cheap monitor doesn't.his just plays the game straight from the menu.i'm gutted.
flysnatcher
05-28-2004, 02:16 AM
i explain it really plainly
maybe the nvidia tool to override teh refresh rates does not work for ravenshield properly.....but there is another possibility to solve the refresh rate problem......
either you set the vertical sync in the rash.ini false then u got more fps but 60hz or you set the vsync true and in the user.ini there is a setting called showrefreshrates when you set it true you are now able to alter the screen resolutions in the game!!!!@ graphic options........i had also the switching to 640 x 480 bug either you get used to it or it disappears by itself.....in my case the problem disappeared by itself
The Issue
There is a lot of repetition of issues and misleading answers already discussed much earlier in the RvS display handling threads; a refresher of the facts so far for people joining the thread late and just not wanting to wade through 12+ pages of posts:
[1] Raven Shield can be directly attributed to frying peoples display devices, there is empirical evidence (many fried displays; see previous posts and links in this thread), known and well understood issues in how (and how frequently) Raven Shield switches resolutions and refresh rate.
[2] While there are other games that under some circumstances force resolution and refresh rate changes; this does not make it good or even acceptable, and no game does it as frequently during the normal course of game-play as Raven Shield, which in effect 'hammers' your display with resolution and refresh rate changes.
[3] "Forcing" your game resolution and refresh rates to a uniform rates and resolutions with applications like 'Refresh Lock', 'Power Strip', 'Refresh Force' and ini file tweaks will not protect your display from Raven Shield's switching issues as Raven Shield will still attempt to change the refresh rate and resolutions -- the underling culprit is still at work on your display.
[4] While almost all modern CRT displays are capable of changing refresh rate and resolution 'on-the-fly', doing so causes massive current surges in your monitors fly-back transformer and peripheral electronics and is VERY stressful to all monitors regardless of how they damp the surges. While most modern displays can comfortably handle resolution switching they are not engineered for fast, or, repetitive changes; the cost of doing so would nearly double the price of your display (and make it even heavier).
[5] The 'wear and tear' on a monitor by switching resolutions is well known and documented fact; if you care about the life span of your display device (or you are a vendor that does) you should make every attempt to minimize the number of resolution and refresh rate changes you push a display through with your software and operating system.
[6] The issue and consequential damage to displays appear to have been acknowledged by Ubi; see previous posts in this thread and this thread (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=327106611&m=684102811&p=1).
A Little Background
An analogy in changing refresh rate and resolution 'on-the-fly' under load (display turned on) can be made to shifting a manual automotive transmissions and making sudden gear changes without the use of the clutch or synchronizing the throttle. No transmission, no contemporary metallurgy for that matter can be engineered to endure instant transmission of the enormous torques and inertias involved for very long without the use of the clutch or throttle do reduce and damp the energy transmission -- if you were to shift this way constantly sooner or later there will be a catastrophic failure; more likely 'sooner'.
So it goes with display resolutions and refresh rate changes made 'under load' (display turned on). Switching causes large surges of current in CRT display electronics; you can 'over-engineer' (at considerable expense) and make something that lasts longer, but large currents and large current surges are like large amounts of anything; they cause stress, and in the case of CRT display devices where we have both large current and very large surges it's VERY stressful.
Perhaps after playing RS you notice your monitor looks brighter, dimmer, more washed out, or the image is not as stable as it was, or is making funny noises -- and the integrated calibration alignment and tweak settings don't seem to help. Or worse perhaps you keep moving some of those settings to progressively higher (or lower) adjustments. It's probably later then you think...
Perhaps you like me enjoy RS in spite of it's embarrassingly crummy render performance, the horrific volume of bugs, and the technical support that's a poster child for legal redress. But, I don't enjoy RS to the tune of another $600 display as part of the price of playing it; no game is that good, especially one that is little more then an Unreal engine mod and an expensive one even if there wasn't the risk of another fried display.
What You Can Do
You can still play Raven Shield and reduce the number of resolution switches Raven Shield runs through
[1] You can reduce the display hammering to a small degree by tweaking your ini file, but not eliminate it -- it will still hammer your display more then twenty years of playing any other game as frequently.
[2] You can further reduce the display hammering by starting the game in an window and resizing it to full screen (but each map hop and game round will still hammer your display).
[3] One step further, you can run the game in 640 x 480 at 60Hz, full screen and see even less hammering...
[4] You can completely eliminate the the risks presented from this issue by playing the game in a window at any resolution lower then desktop resolution.
If you've read this far, do nothing, are still playing, and your monitor abruptly craps out the risk and responsibility are all yours...
Coda: Let's Get It Fixed
Ubi could easily fix this issue and address it the manner it's handled in other Unreal Warfare Engine games, or any one of number of unique ways that will in fact completely remove the issue from the game. This IMHO is the best solution, and the only way it will ever be accomplished is if fans put pressure on Ubi to take the necessary steps.
If you are concerned, it's wise not to go by second hand and anecdotal reports; get first hand evidence: take look at your RS log and then call and/or write your monitor's manufacturer and/or a CRT repair service technician and ask them if hammering a display with different resolution settings and refresh rates is not stressful and can result in premature failure of your display.
The write and/or call Ubi and keep this and this (http://forums.ubi.com/eve/forums?q=Y&a=tpc&s=400102&f=327106611&m=684102811&p=1) thread active with your first hand information.
.
LimaJango
06-08-2004, 10:34 PM
Well, this is gonna sound so lowball thats its gonna scare you all, but i run the game at 800x600@75Hz through a (INSERT HYSTERICAL LAUGH HERE) HP pavilion mx70 monitor, and my raven has even gone to the point of just minimizing when it gets to the 3d part, i dont know what the frikkin problem is, but it angers me greatly
The_Mountie
06-11-2004, 08:10 AM
Just finished reading the post on this ....
Add me to the list of people experiencing this problem. I am not a guy who modifies or tweaks their machine ... just someone who enjoys playing this game. My patches are up to date and it is the ONLY game that does this on my system (I play Delta Force:BHD and Call of Duty as well).
I have a HP Pavilion 750c 1.8G hz with a mx75 HP monitor and it clicks and locks up on an increasing frequency!
Is there a solution at all that a average guy can use to fix the problem? And UBISoft ... where is you leadership on this?
Don't fix the "known problem" and I suspect the word "law suit" will enter the picture. Comprend tu?
DireSpawn9200
06-11-2004, 09:29 AM
Mine has went to the default 640x480 a few times. I just play it through the default res until that game is over and the next time i play its back to the 1078x### (whatever that number is).
DireSpawn9200
06-11-2004, 09:33 AM
Twisted i have a question for you, my moniter had recently in the past few months has had these strange hardly noticable lines going through it, the very strange thing is when the res is turned up the lines get smaller and are even harder to notice. I am thinking that our moniter might be going dead. And i have always wondered what degause is, is that for when someone gets a magnet on there screen and scrambles the colors?
Crocks_Angel
06-11-2004, 09:46 AM
GAMECRASHING OR FREEZING....Had the same problem, it was fixed as simple as upgrading graphics card. BUT>>>> upgrade it in the following ways.... go to display....settings.... click advanced....click adaptor then driver then upgrade. RVS would not work and kept crashing, until we did this and then i t worked. If you dont need the upgrade it will tell you otherwise it will download it.
Ofcr_Lawless
06-11-2004, 09:51 AM
Crocks_Angel
There is a MUCH better way of upgrading Video card drivers.
You really should completely un-install the old drivers and then instll the new ones downloaded from the MFG's website.
____________________________
If your gonna shoot me make it a head shot! Hate bein gimped http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
MetaMaverick
06-12-2004, 08:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DireSpawn9200:
And i have always wondered what degause is, is that for when someone gets a magnet on there screen and scrambles the colors?<HR></BLOCKQUOTE>
Degauss is a built in tool that some CRTs contain to wipe away the static charge that has built up on the inner-surface of your screen. See your monitor is a CRT which means cathode ray tube. Basically is shoots electrons in a beam and stobes it on your screen (thus the refresh rates) but every time an electron hits the inner-surface of the screen it might leave a negative charge on your screen and after a while it builds up into a pretty harmful (well not really it just distorts the accuracy to the electonic components)magnetic/static field. You will loose color accuracy when the charge increases a lot. Have you ever noticed if you place your backside of hand right over the screen you get that tingling static feel (You might notice this more on a TV screen)? By degaussing you will eliminate that field. I feel like I missed something but thats the gist of it.
http://img31.photobucket.com/albums/v93/MetaMaverick/MMSig7.jpg
XFire: MetaMaverick
[This message was edited by MetaMaverick on Sat June 12 2004 at 09:07 PM.]
[This message was edited by MetaMaverick on Sun June 13 2004 at 06:06 PM.]
Degauss is also pretty strssful on the Fly-Back transformer just like OTF resolution and refresh rate changes -- so don't do it often.
.