XyZspineZyX
10-12-2003, 08:58 PM
This is a question for you guys who know their anisotropic from their anti-aliasing.
First off, what an awesome demo. I really haven't enjoyed a demo this much since solar winds (which was quite a while ago). I'm really looking forward to getting my hands on this gem.
The problem is as follows:
Objects in the distance have a tendency to interlace their tectures with objects closely behind them. I'm fairly sure this is a z-buffer problem and this should solve half the problem but while the nVidea driver offers multiple options a z-buffer adjuster is sadly absent (and in theory shouldn't be necessary). What I'm asking is what can I do about this?
I'm running a Ti4600 with the 4523 det's.
Any pointers are greatly appreciated.
First off, what an awesome demo. I really haven't enjoyed a demo this much since solar winds (which was quite a while ago). I'm really looking forward to getting my hands on this gem.
The problem is as follows:
Objects in the distance have a tendency to interlace their tectures with objects closely behind them. I'm fairly sure this is a z-buffer problem and this should solve half the problem but while the nVidea driver offers multiple options a z-buffer adjuster is sadly absent (and in theory shouldn't be necessary). What I'm asking is what can I do about this?
I'm running a Ti4600 with the 4523 det's.
Any pointers are greatly appreciated.