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XyZspineZyX
10-12-2003, 08:58 PM
This is a question for you guys who know their anisotropic from their anti-aliasing.

First off, what an awesome demo. I really haven't enjoyed a demo this much since solar winds (which was quite a while ago). I'm really looking forward to getting my hands on this gem.

The problem is as follows:

Objects in the distance have a tendency to interlace their tectures with objects closely behind them. I'm fairly sure this is a z-buffer problem and this should solve half the problem but while the nVidea driver offers multiple options a z-buffer adjuster is sadly absent (and in theory shouldn't be necessary). What I'm asking is what can I do about this?

I'm running a Ti4600 with the 4523 det's.

Any pointers are greatly appreciated.

XyZspineZyX
10-12-2003, 08:58 PM
This is a question for you guys who know their anisotropic from their anti-aliasing.

First off, what an awesome demo. I really haven't enjoyed a demo this much since solar winds (which was quite a while ago). I'm really looking forward to getting my hands on this gem.

The problem is as follows:

Objects in the distance have a tendency to interlace their tectures with objects closely behind them. I'm fairly sure this is a z-buffer problem and this should solve half the problem but while the nVidea driver offers multiple options a z-buffer adjuster is sadly absent (and in theory shouldn't be necessary). What I'm asking is what can I do about this?

I'm running a Ti4600 with the 4523 det's.

Any pointers are greatly appreciated.

XyZspineZyX
10-14-2003, 09:13 PM
Yes, i have noticed the same thing, especially when you see the city in the distance during the Intro. I think that this will probably be fixed in the Final Version, and I dont know how to fix it.