View Full Version : Exploding barrels = Don't work in MP?!?
lovegravy
03-26-2004, 07:37 AM
I was worried that this would happen. It seems that exploding barrels do not work in multiplayer, only in single-player. Can someone please confirm?
lovegravy
03-26-2004, 07:37 AM
I was worried that this would happen. It seems that exploding barrels do not work in multiplayer, only in single-player. Can someone please confirm?
TripleDES
03-26-2004, 07:39 AM
Hmmm too bad. I was thinking of using those to give people the ability to confuse the other players, for instance by sniping these barrels from far with the MP5 and cause lots of noise at a far spot like this.
------
get/children -re -pa world:/ | where/object "iq -lt pieceofbread" | $( get/pipeobject )->kill
...or in short, I hate stupid people.
:P
kubbelainen
03-26-2004, 07:47 AM
Ofcourse they work in MP,it's just that they dont have the property of destroyable object..
Make a small FFA/TDM map your own and place out a bunch of destroyable objects from entity/other and change the model to whatever model you want,say a barrel..
lovegravy
03-26-2004, 07:52 AM
Grr, so you are confirming there is no destroyable objects in Multiplayer?
That sux0rs!!!
I was making exploding barrels that ONLY emit force (no damage) that are great for launching people/machines LONG distances.
kubbelainen
03-26-2004, 07:59 AM
They work just fine,read my post..
And playing around with the force/pressure is pretty fun yeah http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
here some proof for ya http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
http://dilanio.mine.nu/bilder/herewego.jpg
http://dilanio.mine.nu/bilder/inair.JPG
http://dilanio.mine.nu/bilder/Icanseemyhome.JPG
http://dilanio.mine.nu/bilder/perfectlandinwater.JPG
[This message was edited by kubbelainen on Fri March 26 2004 at 08:24 AM.]
[This message was edited by kubbelainen on Fri March 26 2004 at 08:25 AM.]
lovegravy
03-26-2004, 08:49 AM
Strange, I placed the default "destroyable Object" entity and it worked fine in the editor but in the game the barrels would dissappear and not actually explode. Dunno what happened.
antistar_
03-26-2004, 09:34 AM
I know it sounds obvious, but did you remember to Export Level before you ran it in the game?
aka Tim Partlett
lovegravy
03-26-2004, 09:58 AM
Yeah, it's the "export to engine" option under "FILE" correct? I didn't think I could play it unless I did that anyway.
I'll mess around with it more tonight, I may have messed up the script or something, so if you have it working at least I know it works.
Any way to have the barrel respawn 2 mins after it blows up? It's going to be an important part of the map, so I need it to work more than once.
kubbelainen
03-26-2004, 10:24 AM
I guess you can set the event On Explode to an Phoenix point? Like you do with the vehicle respawn?
I'm gonna test that right now..
Edit:Yep,you can respawn barrels just the same way as vehicles..
[This message was edited by kubbelainen on Fri March 26 2004 at 10:53 AM.]
Quachee
03-26-2004, 10:42 AM
Any exploding object will work fine. Any kind of error in the level at all will probably stop them working on MP.
lovegravy
03-26-2004, 01:50 PM
Thanks guys, you rock!
I get off work in 10 mins so I can go home and try this out http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Glad to know it was my mistake not a "feature" of the system!
DragonfireRS
03-21-2005, 05:25 PM
I can't seem to get this to work right, I've taken the AICrate object and added that in, but after getin hit by an explosion, it bounces around, then disapears, plus, you can't physically push it over. Would sombody be able to host an example map?
marts123
03-22-2005, 05:53 PM
Maybe fool around a bit with the shadowing on those type of entities might help.I do know the wrong shadowing can screw things up badly on those objects.Right or wrong as you prob. know sandbox lets you do anything you want.
Nathan129
03-22-2005, 06:03 PM
If someone joins the server AFTER a barrel explodes, the barrel will appear to still be in the default spot to the player.
BSR_Dude
03-23-2005, 02:43 PM
We've been thru this w/Obsidian Edge. The client can see the barrel and if it explodes, the other clients cannot though.
Soroc
03-24-2005, 11:51 AM
Physicalized objects are not sychronized in MP games. We tested this and a player rolled a barrel down the hill, but I still saw it at the top of the hill.
IGNarkotic
03-25-2005, 05:51 AM
Hey guys, im guessing this is the same with automatic doors and lifts? coz when i hosted a server, everything worked fine, i then had it uploaded to a clan server, but when u tried to go through the auto doors, there were like ivisible walls blocking you, i clicked reload scripts, and export to engine, but still no luck, also, the lift was very jumpy, and it ended up flying to the moon...
But if anyone knows anything about the auto doors pls tell me!
marts123
03-25-2005, 01:25 PM
Can get all kinds of stuff to work in mp if you play around with it enuff.Might take day's to get 1 thing to work.I've heard of mappers taking 3 day's to change texture's on an object with success.A part of the fun with sandbox.How bout gettin those cliff textures seen from distances...hard to do but it can be done.
Soroc
03-25-2005, 07:26 PM
Physicalized objects would be anything that moves and you interact with. Vehicles are the only exception (they coded these to synchronize in MP) and the fix for this does not appear to me to be available in the LUA code.
I think the "C" code is required to change this.
marts123
03-26-2005, 04:47 PM
I put 10 shootable coco's on 1 of my maps and 1 of them was actually showing true to all players lol.
Yavimaya666
04-06-2005, 12:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by kubbelainen:
I guess you can set the event On Explode to an Phoenix point? Like you do with the vehicle respawn?
I'm gonna test that right now..
Edit:Yep,you can respawn barrels just the same way as vehicles..
[This message was edited by kubbelainen on Fri March 26 2004 at 10:53 AM.] <HR></BLOCKQUOTE>
Ahhh, as a long time mapper who has experimented with almost all the different things that dont work in MP, Exploding barrels are one of them!
If you can explain how to get them to work, please do, but otherwise please dont argue back.
Basically, If you place an "explodable object" from the database window, it will blow up, it will have all the properties that it should have, and they will all work when shot/ blown up.
This also works on the dedicated server, so does respawning of the barrels, and the barrels can be blown up again after respawn.
this sounds promising, you may think, BUT that is as far as they go, once they respawn NOONE but the host (if dedicated, noone at all) can see the barrels, they are there, and can be blown up again, but they basically are "unsync'd" physicalised items, they will bounce you if you walk into it, and you wont know what is blocking you, but what is the point in having them when you cant see them?
Yavimaya666
04-06-2005, 12:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by antistar_:
I know it sounds obvious, but did you remember to Export Level before you ran it in the game?
aka Tim Partlett <HR></BLOCKQUOTE>
If he hadnt, he wouldnt have been able to see the barrel ingame at all. http://forums.ubi.com/images/smilies/51.gif
Yavimaya666
04-06-2005, 12:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lovegravy:
Yeah, it's the "export to engine" option under "FILE" correct? I didn't think I could play it unless I did that anyway.
I'll mess around with it more tonight, I may have messed up the script or something, so if you have it working at least I know it works.
Any way to have the barrel respawn 2 mins after it blows up? It's going to be an important part of the map, so I need it to work more than once. <HR></BLOCKQUOTE>
Sorry to be the bearer of bad news, but i also wanted a few scattered around my map (MP_Warehouse/Warehouse_LAN), but no go, refer to my above post if you havent read it already.