PDA

View Full Version : Missile effectivness.



25th_Orwell-84
06-04-2004, 12:03 PM
Everytime i move the slider up to 90% it moves itself down next start up

25th_Orwell-84
06-04-2004, 12:03 PM
Everytime i move the slider up to 90% it moves itself down next start up

SAS_Apocalypse3
06-04-2004, 12:30 PM
You have to press "save settings" or something like that , just pressing the "ok" (or whatever ) at the bottom isnt enough . Hope this helps .

http://www.x-plane.org/users/flyingrussia/SAS1.jpg

Cali_169th
06-04-2004, 01:05 PM
If you look at the top of the box where missile effevtieness is it say A.I. it doesn't effect your missiles but it makes youor wingman and bad guys missiles better. So if you are looking to make your missiles better this will not help. I will help you learn how to avoid them (hehe)

http://202.173.131.219/sigs/sigpic169_1.jpg (http://169thpanthers.net/main/index.php)
Click on sig to see 169th website
Flying Officer "Cali"
169th Panthers

AMD Athlon 64-bit 3200+ 1600mhz HyperTransport Tech
1 Gig DDR 3200 | ATI 9600Pro AIW cats 4.5
X45 | DX9.0b | 22 inch dell Trinitron monitor
TrackIR2 | Logitech Z-640 5.1 speakers

OFPN_Shadow
06-04-2004, 01:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cali_169th:
If you look at the top of the box where missile effevtieness is it say _A.I._ it doesn't effect your missiles but it makes youor wingman and bad guys missiles better.<HR></BLOCKQUOTE>
Don't know if its a bug or feature, but that slider affects your missiles as much as the AI, bud http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Set the slider all the way to the left and try to hit something with the Mavs.
Good luck http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
OFP Missions Depot (http://home.c2i.net/shadow)
http://home.c2i.net/shadow/mark23right.gif http://www.3dactionplanet.com/flashpoint/news/shadow/92i.jpg

harlanpepper
06-04-2004, 01:46 PM
Yeah, I noticed this. I had the slider at 50% and it took 4 mavs to score a hit in the QMB. Moved it up to 75% and my first one landed right on target.

Cali_169th
06-04-2004, 01:49 PM
Well it must be a bug, the box says A.I. well if it helps your missile out nevermind my post http://ubbxforums.ubi.com/images/smiley/351.gif &lt;----just take the with out of it http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://202.173.131.219/sigs/sigpic169_1.jpg (http://169thpanthers.net/main/index.php)
Click on sig to see 169th website
Flying Officer "Cali"
169th Panthers

AMD Athlon 64-bit 3200+ 1600mhz HyperTransport Tech
1 Gig DDR 3200 | ATI 9600Pro AIW cats 4.5
X45 | DX9.0b | 22 inch dell Trinitron monitor
TrackIR2 | Logitech Z-640 5.1 speakers

SAS_Apocalypse3
06-04-2004, 01:59 PM
The "AI" is propably supposed to mean the missiles AI not the computers AI . Easy to get confused

http://www.x-plane.org/users/flyingrussia/SAS1.jpg

OFPN_Shadow
06-05-2004, 02:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SAS_Apocalypse3:
The "AI" is propably supposed to mean the missiles AI not the computers AI . Easy to get confused<HR></BLOCKQUOTE>
It should have read only "missile effectiveness", because "AI missile effectiveness" makes most people think it only affects the AI's missiles. I don't know about you, but I never look at missiles as an AI-entity.

OFP Missions Depot (http://home.c2i.net/shadow)
http://home.c2i.net/shadow/mark23right.gif http://www.3dactionplanet.com/flashpoint/news/shadow/92i.jpg