PDA

View Full Version : Splintercells Graphics



LongLivedCoN
03-08-2004, 03:03 PM
Wat sort of graphics software is used 2 make splintercell? is it unreal or is it nvidia? cuz the graphics are rlly gud.

Long Lived Razor Sharp CoN - READY TO BUST SOME ***!

http://con1088.nu3.net/scpt-signature-grab.gif

LongLivedCoN
03-08-2004, 03:03 PM
Wat sort of graphics software is used 2 make splintercell? is it unreal or is it nvidia? cuz the graphics are rlly gud.

Long Lived Razor Sharp CoN - READY TO BUST SOME ***!

http://con1088.nu3.net/scpt-signature-grab.gif

Operative21
03-08-2004, 03:10 PM
Splinter Cell's graphical engine is a heavily modified version of the Unreal engine from what I understand. Although from what I've read in interviews with James Green, he did alot of the modelling and animations with 3D Max as opposed to Maya which is the software that was used with UT2003's design.

By the way, nvidia is not graphic design software, its one of the major companies that produces 3D accelerator cards.

blurry_gb
03-08-2004, 03:11 PM
They took the Unreal engine, modified it heavily and used it for Splinter Cell.

It's been improved further for Pandora Tomorrow.

If your only tool is a hammer, everything looks like a nail