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Dx..
06-30-2004, 10:09 AM
First, my system specs:
Operating System: Windows 98se (4.10, Build 2222) A
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 256MB RAM
Page File: 48MB used, 335MB available
DirectX Version: DirectX 9.0b (4.09.0000.0902)
Card name: NVIDIA GeForce3 Ti 450
Display Memory: 128 MB
Current Mode: 1024 x 768 (32 bit)(75Hz)
Driver Version: 4.14.0010.5664 (English)

I've played the sp missions with these spec's with np.
However, Sandbox seems to be a problem for me.

The below pic seems tobe about all i can do with a map.
http://theadvocator.org/sectorzero.us/ss2.jpg

If i change the layout to the perspective view i get a gray screen or somthing like this.
http://theadvocator.org/sectorzero.us/ss1.jpg

If i try to rotate perspective view it usually is just gray and the axis does this.
http://theadvocator.org/sectorzero.us/ss3.jpg

I see lots of pictures with models on the terrain and viewing it at terrain level but i haven't been able to do this and i'm wondering if its me or do i need alot more memory...

Is there anything special about the dds format to get a custom skin on a model?
I made a argb dds texture and put it in a new pak file and hex edited it into the cgf i made with Barfhappy's tool but it never works.
The wood76.dds does show on my models for other tests.

Havoc physic's: Anyone got info on whats needed to apply and modify physics for a mesh?
I wanted to get some hover tank physics if thats possible.(like Battlezone)

Structures: I wanted to have buildings that can blow up a couple times, anyone with info about how this can be done, wiit LODs or ....?

Is anyone doing pilotable aircraft? If so, is verticle landing/takeoff possible? (i see the engines rotate like this on the big choper)

What about applying smoke and flame emiters for vehicles, aircraft and bulidings?

Any possiblity for tracked tanks?

So if anyone with similar spec's has these kinds of problems or needs this kind of info speak up.

Maybe Swoop or AEon could write a tut giving us some step by step instructions ie: "Sandbox for Dummy's" http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Dx..
06-30-2004, 10:09 AM
First, my system specs:
Operating System: Windows 98se (4.10, Build 2222) A
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 256MB RAM
Page File: 48MB used, 335MB available
DirectX Version: DirectX 9.0b (4.09.0000.0902)
Card name: NVIDIA GeForce3 Ti 450
Display Memory: 128 MB
Current Mode: 1024 x 768 (32 bit)(75Hz)
Driver Version: 4.14.0010.5664 (English)

I've played the sp missions with these spec's with np.
However, Sandbox seems to be a problem for me.

The below pic seems tobe about all i can do with a map.
http://theadvocator.org/sectorzero.us/ss2.jpg

If i change the layout to the perspective view i get a gray screen or somthing like this.
http://theadvocator.org/sectorzero.us/ss1.jpg

If i try to rotate perspective view it usually is just gray and the axis does this.
http://theadvocator.org/sectorzero.us/ss3.jpg

I see lots of pictures with models on the terrain and viewing it at terrain level but i haven't been able to do this and i'm wondering if its me or do i need alot more memory...

Is there anything special about the dds format to get a custom skin on a model?
I made a argb dds texture and put it in a new pak file and hex edited it into the cgf i made with Barfhappy's tool but it never works.
The wood76.dds does show on my models for other tests.

Havoc physic's: Anyone got info on whats needed to apply and modify physics for a mesh?
I wanted to get some hover tank physics if thats possible.(like Battlezone)

Structures: I wanted to have buildings that can blow up a couple times, anyone with info about how this can be done, wiit LODs or ....?

Is anyone doing pilotable aircraft? If so, is verticle landing/takeoff possible? (i see the engines rotate like this on the big choper)

What about applying smoke and flame emiters for vehicles, aircraft and bulidings?

Any possiblity for tracked tanks?

So if anyone with similar spec's has these kinds of problems or needs this kind of info speak up.

Maybe Swoop or AEon could write a tut giving us some step by step instructions ie: "Sandbox for Dummy's" http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Lo.TekK
06-30-2004, 10:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>The below pic seems tobe about all i can do with a map.
If i change the layout to the perspective view i get a gray screen or somthing like this.
If i try to rotate perspective view it usually is just gray and the axis does this.
I see lots of pictures with models on the terrain and viewing it at terrain level but i haven't been able to do this and i'm wondering if its me or do i need alot more memory...<HR></BLOCKQUOTE>
Answered in the FAQ. Start a new map from the file menu.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Is there anything special about the dds format to get a custom skin on a model?
I made a argb dds texture and put it in a new pak file and hex edited it into the cgf i made with Barfhappy's tool but it never works.
The wood76.dds does show on my models for other tests.[quote]
I seem to recall the FAQ covering this as well. If not, there's a thread here that covers texture formats in great detail.

[quote]Havoc physic's: Anyone got info on whats needed to apply and modify physics for a mesh?
I wanted to get some hover tank physics if thats possible.(like Battlezone)<HR></BLOCKQUOTE>
You'll need a fair bit of custom scripting for that, methinks.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Structures: I wanted to have buildings that can blow up a couple times, anyone with info about how this can be done, wiit LODs or ....?<HR></BLOCKQUOTE>
As in, destroy them and have them respawn? Or destroy them in chunks? What do you mean?

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Is anyone doing pilotable aircraft? If so, is verticle landing/takeoff possible? (i see the engines rotate like this on the big choper)<HR></BLOCKQUOTE>
Plenty of threads here discussing aircraft. Again, will require a fair bit of scripting.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>What about applying smoke and flame emiters for vehicles, aircraft and bulidings?<HR></BLOCKQUOTE>
I think I recall a discussion on this some time back. It should be possible, seeing as there's an active smoke emitter when a merc is smoking a cigarette.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Any possiblity for tracked tanks?<HR></BLOCKQUOTE>
Again, SDK.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>So if anyone with similar spec's has these kinds of problems or needs this kind of info speak up.<HR></BLOCKQUOTE>
See above.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Maybe Swoop or AEon could write a tut giving us some step by step instructions ie: "Sandbox for Dummy's"<HR></BLOCKQUOTE>
Again, see above.

ps. And resize those pictures!

Dx..
06-30-2004, 01:11 PM
"As in, destroy them and have them respawn? Or destroy them in chunks? What do you mean?"

I mean damage levels, like if i shoot a building with a rocket, chucks blow off it, then a damaged building will remain. (like in Breed)

Edit:
I've been searching for aircraft and emiters info, there isn't much usefull info that i found except some things Marco said.

[This message was edited by Dx.. on Wed June 30 2004 at 02:07 PM.]