View Full Version : Crytek: What 3D modelling tools does CryEngine support?
Perixon
03-26-2004, 04:01 PM
Word has it that Discreet's 3D Studio Max is the tool you use for making 3D models for CryEngine. Now, as already pointed out on this forum coughing up several hundred euros for this software package isn't viable for most users.
Crytek - I'd really like to know what 3D modelling tools that CryEngine support?
Kind regards,
Peter
Perixon
03-26-2004, 04:01 PM
Word has it that Discreet's 3D Studio Max is the tool you use for making 3D models for CryEngine. Now, as already pointed out on this forum coughing up several hundred euros for this software package isn't viable for most users.
Crytek - I'd really like to know what 3D modelling tools that CryEngine support?
Kind regards,
Peter
Emp_duke
03-26-2004, 04:06 PM
Max and Maya. I imagine the max tools *might* work in Gmax.
Perixon
03-26-2004, 04:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Emp_duke:
Max and Maya. I imagine the max tools *might* work in Gmax.<HR></BLOCKQUOTE>
So you're saying that unless the "max tools" you mention works in gmax (also made by Discreet) the only option to make custom 3D content for CryEngine is to buy either one of 3D Studio Max or Maya?
unaimedkgb
03-26-2004, 04:12 PM
As of right now, there is no way to import anything you create, be it in max or maya.
bobsbarricades
03-26-2004, 06:58 PM
i sure hope they support softimage... cuz damn... that thing just came out for HL2 and its soooo nice. But im a noob at modeling so i dont know.
pariah227
03-26-2004, 08:53 PM
your kidding me. They released this powerful editor, but no means of importing models?
Emp_duke
03-26-2004, 09:17 PM
No one said that. The editor is purely a map editor, it has never been a full blown game editor. The rest of the tools are in the SDK, which we will supposedly have within a few weeks.
Depending on how they do it (they might have a small program that imports models and you can edit them for Crytek specific stuff), in which case you could simply import a model in max or obj format. Most if not all 3d modelling packages export to the obj format.
unaimedkgb
03-26-2004, 09:30 PM
Lets hope so. Seeing Ubisofts track record for sdk it doesn't sound like it will be in the next few weeks. Raven Shield is still waiting for sdk, one year later.
firemanZ
03-26-2004, 09:51 PM
I think we should see the SDK in 1-2 weeks time, correct as of now..theres no way to create custom maps..unless you want to use the prefabs that come with the game. The sandbox editor is a beta also :P Its suppose to allow me to run macros yet that menu seems to be missing altogether.
I'm praying that they do support Softimage XSI also,when the SDK is release. We also need more info on what kind of rig it supports,what kind of model format they are using .MDL?
Point-Of-Origin
03-26-2004, 10:44 PM
I hope they release the SDK tools and import/exporters for Max/Maya asap, as It seems a little silly to not get them out asap. I really want to get my own characters into the game as I can see, Grunt and Merc killing will become stale very quickly.
Socket-man
03-26-2004, 11:54 PM
baby steps... lets learn the editor top to bottom, then move on to import/export
Diedir
03-27-2004, 01:19 AM
no no guy (socket-man)
i wouldn't wait such long time for this game annunced revolutionary in editing too, to finally
discover that it's "a barbie game" with you can play around with the furnished toys...crap thing!
We need to open our mind in modding not only reproducing what we saw.
Import-Export are impossible to circumvent
(or facing HL2 dev tools needed?)
just my opinion
Magnetmannen
03-27-2004, 05:11 AM
relax people, they are most likely just in need of testing some more before releasing, they have said that the tools for maya and 3dsmax is coming, then they will come. this is not electronic arts were dealing with.
http://dynamic5.gamespy.com/~bf2029/bf2029forum/files/under20corsize.jpg
mockier
03-27-2004, 08:54 AM
this is not electronic arts were dealing with.
Ahmen to that http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
But I've got to say "Awww what do you mean I got to wait 2 weeks? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif". Then again I can't get FarCry till next weekend. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif
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baby steps... lets learn the editor top to bottom, then move on to import/export
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Aww but I want it now. Seriously though the sooner we get started the sooner we can start bug fixing. If they had the tools avaliable today I would be exporting stuff into the demo if need be.
I am really, really, really hoping that we'll be able to create our own normal maps. It wouldn't just be cool but also usefull experience for those trying to get into the games industry.
Wookiee22
03-28-2004, 05:09 AM
obj files are from imagin 3d rendering program if im not mistaken.
but i think there obj files and imagins' obj files will differ as imagin is over 10 years old (had it on my 486) they did upgrade to imagin for windows tho (i loved my dos 3d renderer)
NOVA_Maimer
03-28-2004, 08:20 AM
the obj extentension is used in alot of programs, just because its the same name doesnt mean the format is the same, we will probably end up needing the crytek tools