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XyZspineZyX
10-19-2003, 10:17 PM
General protection fault!

History: AR6TerroristAI::execCallVisibleTerrorist <- AActor::ProcessState <- Object R6TerroristAI Death_Towers2.R6TerroristAI232, Old State State R6Engine.R6TerroristAI.Attack, New State State R6Engine.R6TerroristAI.Attack <- AController::Tick <- TickAllActors <- ULevel::Tick <- [NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

XyZspineZyX
10-19-2003, 10:17 PM
General protection fault!

History: AR6TerroristAI::execCallVisibleTerrorist <- AActor::ProcessState <- Object R6TerroristAI Death_Towers2.R6TerroristAI232, Old State State R6Engine.R6TerroristAI.Attack, New State State R6Engine.R6TerroristAI.Attack <- AController::Tick <- TickAllActors <- ULevel::Tick <- [NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

XyZspineZyX
10-19-2003, 10:30 PM
somesort of bug when you killed a terrorist, it had an error changing from the model of a terrorist attacking to a death animation, looks like an ubi-error... but then again most tick errors(that i have seen) are from slow machines : \