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XyZspineZyX
10-09-2003, 02:47 AM
fisher should have different gear in every mission and different weapons for more realism, you would think Tom Clancy would now to do this because people dont use the same type of stuff in every mission.

XyZspineZyX
10-09-2003, 02:47 AM
fisher should have different gear in every mission and different weapons for more realism, you would think Tom Clancy would now to do this because people dont use the same type of stuff in every mission.

XyZspineZyX
10-11-2003, 08:45 PM
I think they should have new suits for every level and after you beat the game or put in a code 2 beat the game you can unlock all the suits and not only that but have the suits from splintercell one to along with 2 new suits and then play the game again with all the gear so you can pick witch gear you to use.

XyZspineZyX
10-12-2003, 06:53 AM
Talking about suits....which one's ur favourite? mine is the one where he's in the presidential palce where he's got the balaclava and all....sooo mad!!!

XyZspineZyX
10-12-2003, 03:33 PM
dw91 wrote:
- Talking about suits....which one's ur favourite?
- mine is the one where he's in the presidential palce
- where he's got the balaclava and all....sooo mad!!!


dont hijack the thread


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XyZspineZyX
10-12-2003, 03:47 PM
I think you should be able to chose gear for the different missions yourself/i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
10-13-2003, 01:07 AM
Choosing your load-out would be great. But, what do you mean people don't use the same gear for every mission? Special operatives ALWAYS use the same equipment. They know it, they trust it. Taking an untested or unproved weapon or other piece of gear into the field is suicide. Granted, they don't have the same load-out, depending on mission requirements, but they have a small selection of gear they've field tested and trust. They probably have a few different weapons and such, but if the mission called for an assault rifle, he's probably got one, maybe two that he would choose from (perhaps a heavy caliber and a lighter caliber, MAYBE a couple others to match locales or whatever). I guarantee his pistol would remain the same throughout every mission as that's the backup weapon that always has to work when everything else fails.

XyZspineZyX
10-13-2003, 08:38 AM
I think he means different suits and gear for different situations and environment.

XyZspineZyX
10-13-2003, 01:42 PM
if sam is gonna be in the jungle (im guessing he is) then a black suit wouldn't work (unless at night, duh!). So he would prolly need some camoflauge, right?

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XyZspineZyX
10-17-2003, 02:09 AM
rikakiah wrote:
- but if the
- mission called for an assault rifle, he's probably
- got one, maybe two that he would choose from
- (perhaps a heavy caliber and a lighter caliber,
- MAYBE a couple others to match locales or whatever

the SC-20K is automatic, just tap the right thumbstick.

and sam always goes out at night (referring to da shoota's post)

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XyZspineZyX
10-17-2003, 04:03 AM
I just hope with all my life that Ubi sticks to Splinter Cell's foundations and doesn't get to fancy with new features...

XyZspineZyX
10-17-2003, 04:09 PM
Dudes, Splinter CEll is not a frecking Novel or series. I is based on his world but not a book.

Bhavan Fisher

XyZspineZyX
10-17-2003, 05:05 PM
Replying to Shadow123. There will be more daytime missions, sometimes in the jungle, and black doesn't blend in that well with green.

XyZspineZyX
10-19-2003, 04:53 AM
Right, Shadow, and the F2000 would fit the roll of the light caliber assault rifle. My point just being, he may have a .308 assault rifle like an H&K G3 back in the locker for a heavier option, but he probably wouldn't have Agent 47's shed to call upon for every mission...

Also, black doesn't really blend in ANYWHERE. Actually, it makes the figure stand out even more-it creates a solid, unnatural silouhette. It's not too bad inside really dark buildings, but outside, a dark terrain-matching pattern works much better. Even inside, some sort of pattern to break up the silouhette is best. SWAT teams and the like tend to use it more for the fear and intimidation factor than anything else-something REALLY freaky about some big, totally blacked-out figures bursting through the door on you (the preceeding bright flashes and loud bangs don't help, either!). /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
10-19-2003, 08:24 AM
That kinda reminds me of raven shield.....anyine played it....it's actually pretty good.
i kinda like the gear you have now....especially that f2000 and that optic cable....hope we get to use it more often next time round

XyZspineZyX
10-25-2003, 09:21 PM
No Fisher needs a ghillie Suit like the Marine Snipers

Bhavan Fisher

Message Edited on 11/01/0302:14PM by BhavanFisher

XyZspineZyX
10-25-2003, 09:32 PM
BhavanFisher wrote:
- No Fisher needs a gillie Suit like the Marine
- Snipers
hmm maybe



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XyZspineZyX
10-25-2003, 10:46 PM
Would be cool, if they could deck him out, in some BlackHawk gear, perhaps a operators vest, it has 8 40mm nade launcher pouches on it, and room for 4 mags. not sure how much "noise" it would make, but would be neat.

XyZspineZyX
10-26-2003, 02:03 AM
I don't want to have to deal with the pre-mission armory load out. You start doing that and it starts turning into Rainbow Six. That was one of the parts of Rainbow Six that I really found frustrating. The pre-mission planning was always so tedious that you spent 45 minutes of the game in the planning stage for three minute mission.

Just go with the equipment you've got. What I'd like to see more is if you could pick up a piece of equipment along the way. And I mean more than just the disposable lock picks, wall mines, and ammo clips.


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XyZspineZyX
10-26-2003, 03:46 AM
I just wish you could choose the gadgets, since I never once used sticky cameras, so I would leave those behind and just get a bunch of sticky schockers, RIng foils, and Div Cameras.

I also wish you could get like a 40mm grenade. It might make noise, but the Frags did too.

XyZspineZyX
10-26-2003, 05:55 AM
Hmmm...a Ghillie suit would be sweet for outdoor missions, which PT is promising. For most of the first SC, it wouldn't have been practical. I like the loadout idea. Perhaps there could be a default loadout for those that don't care for it (personally, the team selection, loadout, and planning MAKE R6-and Ghost Recon, except that one needs more work).

And Blackhawk makes some cool stuff!

XyZspineZyX
10-26-2003, 06:13 PM
rikakiah wrote:
- Hmmm...a Ghillie suit would be sweet for outdoor
- missions, which PT is promising. For most of the
- first SC, it wouldn't have been practical. I like
- the loadout idea. Perhaps there could be a default
- loadout for those that don't care for it
- (personally, the team selection, loadout, and
- planning MAKE R6-and Ghost Recon, except that one
- needs more work).
-
- And Blackhawk makes some cool stuff!
-
-

Problem is that Splinter Cell is a totally different type of game than R6 and Ghost Recon. One of of things that makes a game like Splinter Cell, Hitman2 and Metal Gear so compelling is the ability to improvise. What makes covert ops in the field so difficult is that often you have to "think on your feet". You have your equipment, but in any situation it's up to you to figure out the best way to use it. If you start doing a pre-mission load out you start to remove that element.


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XyZspineZyX
10-27-2003, 10:19 AM
What's a ghillie suit?

XyZspineZyX
10-28-2003, 10:19 PM
Yoda89 wrote:
- I just wish you could choose the gadgets, since I
- never once used sticky cameras, so I would leave
- those behind and just get a bunch of sticky
- schockers, RIng foils, and Div Cameras.
-
- I also wish you could get like a 40mm grenade. It
- might make noise, but the Frags did too.
-
-

Yoda, you never used sticky cameras? I used them to shoot people on the face (close to the person) when I ran out of the other stuff and I was not able to waste them.

XyZspineZyX
10-28-2003, 10:22 PM
dw91 wrote:
- What's a ghillie suit?
-
-

I think is a suit that looks like a Mop. You know like the sniper on GR. Anyone please correct me if I am wrong.

XyZspineZyX
10-29-2003, 06:35 AM
That's basically it. /i/smilies/16x16_smiley-happy.gif They're not all made of the stringy "mop" material, though. Depends on the vegetation of the area as to the type of material used. Their main purpose is to break up the sillouhette of the sniper as well as blend him in with the surroundings.

XyZspineZyX
10-29-2003, 08:32 AM
jmarin2377 wrote:
- Yoda89 wrote:
-- I just wish you could choose the gadgets, since I
-- never once used sticky cameras, so I would leave
-- those behind and just get a bunch of sticky
-- schockers, RIng foils, and Div Cameras.
--
-- I also wish you could get like a 40mm grenade. It
-- might make noise, but the Frags did too.
--
--
-
- Yoda, you never used sticky cameras? I used them to
- shoot people on the face (close to the person) when
- I ran out of the other stuff and I was not able to
- waste them.
-
-

No, I never knew you could do that before I had to give my Xbox back to the kid I borrowed it from. But once I get SC for gamecube, I am going to try that out.

XyZspineZyX
11-01-2003, 08:05 PM
rikakiah wrote:
- They're not all made of the
- stringy "mop" material, though. Depends on the
- vegetation of the area as to the type of material
- used. Their main purpose is to break up the
- sillouhette of the sniper as well as blend him in
- with the surroundings.

That what a ghillie suit is. But Snipers have to make there own ghillie suits. If you want more info on military gear, you should watch Mail Call every sunday at 10/9 pm on the History Channel



Bhavan Fisher

XyZspineZyX
11-01-2003, 08:26 PM
Da_shoota wrote:
- if sam is gonna be in the jungle (im guessing he is)
- then a black suit wouldn't work (unless at night,
- duh!). So he would prolly need some camoflauge,
- right?


PT isn't MGS3... even though it's set in a jungle-ish place, have you looked at most of the trailer? He's wearing a black suit and is indoors in most of the places. In jungle levels tho, yeah that'd be cool. They should also let you choose your war paint. /i/smilies/16x16_smiley-wink.gif



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XyZspineZyX
11-02-2003, 08:54 AM
Ah,Ok.The 1 thing I would change would be the "HARD" setting.They should make it hard not, just less health & 1 or 2 extra sol. per.level.It needs to be made VERY HARD.
smith_15_ wrote:
fisher should have different gear in every mission
and different weapons for more realism, you would
think Tom Clancy would now to do this because people
dont use the same type of stuff in every mission.





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XyZspineZyX
11-02-2003, 11:47 AM
They should have difficulty levels like recruit, veteran and elite where elite is when the enemies react to the slightest sounds....but that would just be too hard.....anyone tried extreme on mgs2?

XyZspineZyX
11-02-2003, 08:30 PM
Can we have them use logical tactics just a bit more? In Ghost Recon, soldiers (yours and the enemy) take cover behind trees when being shot at. A few other games incorporate team cover fire and flanking manuevers (GR does this a little bit). In the vault in Splinter Cell (as a specific example), they just STAND there when you shoot them! I'm sorry, but someone pops me in the leg, I'm gonna move SOMEWHERE!

XyZspineZyX
11-08-2003, 09:11 PM
dw91 wrote:
- They should have difficulty levels like recruit,
- veteran and elite where elite is when the enemies
- react to the slightest sounds....but that would just
- be too hard.....anyone tried extreme on mgs2?


Dude in Splinter cell theier is no such thing as recruit. I is Normal(Veteran) and hard(Elite). Why do you think Fisher is an ex-CIA and ex-Navy SEALs



Bhavan Fisher

XyZspineZyX
11-08-2003, 09:15 PM
But fisher is also going to fight in the day time not night like in the first SC

Bhavan Fisher

XyZspineZyX
11-09-2003, 12:22 AM
BhavanFisher wrote:
-
- dw91 wrote:
-- They should have difficulty levels like recruit,
-- veteran and elite where elite is when the enemies
-- react to the slightest sounds....but that would just
-- be too hard.....anyone tried extreme on mgs2?
-
-
- Dude in Splinter cell theier is no such thing as
- recruit. I is Normal(Veteran) and hard(Elite). Why
- do you think Fisher is an ex-CIA and ex-Navy SEALs
-
-
-
-
- Bhavan Fisher

Wat i meant was to put in another difficulty level thus making it have 3 difficulty levels, like the rainbowsix series...although itwon't make much difference now

XyZspineZyX
11-15-2003, 06:00 PM
dw91 wrote:
-
- BhavanFisher wrote:
--
-- dw91 wrote:
--- They should have difficulty levels like recruit,
--- veteran and elite where elite is when the enemies
--- react to the slightest sounds....but that would just
--- be too hard.....anyone tried extreme on mgs2?
--
--
-- Dude in Splinter cell theier is no such thing as
-- recruit. I is Normal(Veteran) and hard(Elite). Why
-- do you think Fisher is an ex-CIA and ex-Navy SEALs
--
--
--
--
-- Bhavan Fisher
-
- Wat i meant was to put in another difficulty level
- thus making it have 3 difficulty levels, like the
- rainbowsix series...although itwon't make much
- difference now


- But fisher is not like Rainbow or Ghost, His going to lay waste of the enemy



Bhavan Fisher

Bhavan Fisher

Bhavan Fisher

XyZspineZyX
11-17-2003, 12:20 AM
they should have it kinda like in socom where you can go for your own personally armory select any weapons you want and have a default for each misson and that would be the best for the misson, like if there were hardcore battles frags, health, and extra ammo; or if it was a stealth misson there would be the optical fiber,disposible picks, a remote to deactivate turrets, and possibly a codebreaker for comp codes and keypad codes.(each of course with a limited use)

boy i hope the product designers read this post!
ps if any of yall are or know some designers for scpt spread the word plz! for our own good!!

waffles man...big honkin waffles...

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XyZspineZyX
11-17-2003, 06:35 AM
I want Diamond glass cutters!

==============

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That's the game.

XyZspineZyX
11-19-2003, 10:21 PM
sYSTEMeRROR117 wrote:
- they should have it kinda like in socom where you
- can go for your own personally armory select any
- weapons you want and have a default for each misson
- and that would be the best for the misson, like if
- there were hardcore battles frags, health, and extra
- ammo; or if it was a stealth misson there would be
- the optical fiber,disposible picks, a remote to
- deactivate turrets, and possibly a codebreaker for
- comp codes and keypad codes.(each of course with a
- limited use)
-
- boy i hope the product designers read this post!
- ps if any of yall are or know some designers for
- scpt spread the word plz! for our own good!!
-

Problem with that is Splinter Cell is a different type of game than SOCOM. In SOCOM: US Navy SEALS you have extensive pre-mission briefings where you get extensive advance intel. And often times the missions are designed so that you have to follow a "mission plan". So naturally after looking at the intel you can decide what equipment or weaponry is best for that particular mission. In a game like Splinter Cell and Metal Gear Solid 2, you are pretty much going in "cold". You don't know what you're up against. So as a result you have to "think on your feet". Meaning it's up to the player to improvise. You have certain equipment and it's up to you to figure out how best to use it in any given situation. If you start doing a pre-mission load out in Splinter Cell you in effect remove that element.

A decryption device actually might be a good idea. If it takes a while to use you also run the risk of being discovered by a guard. So it would add some tension to a situation.


<img src=http://myimgs.com/data/captainharlock/157388.php>

XyZspineZyX
11-19-2003, 11:50 PM
yes, SCPA should have a ghillie suit if he ahs to snip someone if not then its just stupid, you can barley move in them and their very hot. Camoflauge? yes but he would need to drop it off once he got inside. as far as hard settings go, it should be the ingunuity of the soliders, ie random patrols, use of thermals and nightvision, radioing for backup once they hear something. Of course these are all things for sam to capitalise on, radioing for backup = bringing them out to the open,prime for grenades or just distract and sneak, random patrols = holes on patrol, nightvision/thermals = flares in the face etc so though it would be harder it would be more realistic as to the amount of considerations to take into account.
dw91 wrote:
- They should have difficulty levels like recruit,
- veteran and elite where elite is when the enemies
- react to the slightest sounds....but that would just
- be too hard.....anyone tried extreme on mgs2?
-
-

XyZspineZyX
11-20-2003, 05:59 PM
- Problem with that is Splinter Cell is a different
- type of game than SOCOM. In SOCOM: US Navy SEALS you
- have extensive pre-mission briefings where you get
- extensive advance intel. And often times the
- missions are designed so that you have to follow a
- "mission plan". So naturally after looking at the
- intel you can decide what equipment or weaponry is
- best for that particular mission. In a game like
- Splinter Cell and Metal Gear Solid 2, you are pretty
- much going in "cold". You don't know what you're up
- against. So as a result you have to "think on your
- feet". Meaning it's up to the player to improvise.
- You have certain equipment and it's up to you to
- figure out how best to use it in any given
- situation. If you start doing a pre-mission load out
- in Splinter Cell you in effect remove that element.
-
- A decryption device actually might be a good idea.
- If it takes a while to use you also run the risk of
- being discovered by a guard. So it would add some
- tension to a situation.


Yes, but if you were going into Kalinatek you'd know you would have a firefight so you might pack a more powerful weapon and more ammo, and if you were going into the CIA you'd pack more gadgets and less ammo. You would know what you're up against. You'd know that the mission would require either a covert or overt style, and the approximate number of guards you might encounter. They wouldn't just send you in there with little knowledge of what's ahead.

XyZspineZyX
11-20-2003, 09:58 PM
s1111b wrote:
-
-
- Yes, but if you were going into Kalinatek you'd know
- you would have a firefight so you might pack a more
- powerful weapon and more ammo, and if you were going
- into the CIA you'd pack more gadgets and less ammo.
- You would know what you're up against. You'd know
- that the mission would require either a covert or
- overt style, and the approximate number of guards
- you might encounter. They wouldn't just send you in
- there with little knowledge of what's ahead.
-
-

To a certain degree you do know what you're up against. However in a case like Kalinatek, you only have so much intel. Unless you have a man on the inside or tap into the security camera you most likely wouldn't know the layout of the building, how many guards there are, what time they change shifts, what their patrol patterns are, where the power mains are, etc. You have an idea that a building with X number of floors and Y number of exits and entrances would have Z number of people in it. But again you really haven't a clue under what circumstances they are operating. You always have to deal with certain "variables" in any situation. "Uh oh! The guard has broken his shift early! Now what?", "there are more guards up here than I expected", or "The computer terminal has been moved to a different location, where could they have put it?". Those type of things. I imagine covert ops isn't an exact science.


<img src=http://myimgs.com/data/captainharlock/157388.php>

XyZspineZyX
11-22-2003, 01:51 AM
"You'd know that the mission would require either a covert or overt style"

You do know-it's ALWAYS covert. Always. Just because there is greater opportunity to shoot people in Kalinatek without reprimand does NOT mean your mission style has changed. Realistically, your mission style has been COMPROMISED, not changed-had you not had any foreknowledge of the mission from other gamers, you still would've packed for a covert mission since your objective is to sneak in and grab Ivan before the badguys do. It was never, "go kill all the badguys in order to save Ivan". In this case, had you been allowed to make your own loadout, you'd probably be complaining even more, becuase there wouldn't be a box of ammo and a medkit around every corner for you...

And Sam Fisher is given the mission BECAUSE they don't have a clue what they're up against. If they had every detail of the mission and possible scenarios, they'd have sent regular soldiers...

XyZspineZyX
11-23-2003, 08:05 PM
CaptainHarlock wrote:
-
- s1111b wrote:
--
--
-- Yes, but if you were going into Kalinatek you'd know
-- you would have a firefight so you might pack a more
-- powerful weapon and more ammo, and if you were going
-- into the CIA you'd pack more gadgets and less ammo.
-- You would know what you're up against. You'd know
-- that the mission would require either a covert or
-- overt style, and the approximate number of guards
-- you might encounter. They wouldn't just send you in
-- there with little knowledge of what's ahead.
--
--
-
- To a certain degree you do know what you're up
- against. However in a case like Kalinatek, you only
- have so much intel. Unless you have a man on the
- inside or tap into the security camera you most
- likely wouldn't know the layout of the building, how
- many guards there are, what time they change shifts,
- what their patrol patterns are, where the power
- mains are, etc. You have an idea that a building
- with X number of floors and Y number of exits and
- entrances would have Z number of people in it. But
- again you really haven't a clue under what
- circumstances they are operating. You always have to
- deal with certain "variables" in any situation. "Uh
- oh! The guard has broken his shift early! Now
- what?", "there are more guards up here than I
- expected", or "The computer terminal has been moved
- to a different location, where could they have put
- it?". Those type of things. I imagine covert ops
- isn't an exact science.

In SC ther is no such thing as firefights you must be thinking of Ghost Recon ans Rainbow 6



Bhavan Fisher

XyZspineZyX
11-23-2003, 08:09 PM
s1111b wrote:
-- Problem with that is Splinter Cell is a different
-- type of game than SOCOM. In SOCOM: US Navy SEALS you
-- have extensive pre-mission briefings where you get
-- extensive advance intel. And often times the
-- missions are designed so that you have to follow a
-- "mission plan". So naturally after looking at the
-- intel you can decide what equipment or weaponry is
-- best for that particular mission. In a game like
-- Splinter Cell and Metal Gear Solid 2, you are pretty
-- much going in "cold". You don't know what you're up
-- against. So as a result you have to "think on your
-- feet". Meaning it's up to the player to improvise.
-- You have certain equipment and it's up to you to
-- figure out how best to use it in any given
-- situation. If you start doing a pre-mission load out
-- in Splinter Cell you in effect remove that element.
--
-- A decryption device actually might be a good idea.
-- If it takes a while to use you also run the risk of
-- being discovered by a guard. So it would add some
-- tension to a situation.
-
-
- Yes, but if you were going into Kalinatek you'd know
- you would have a firefight so you might pack a more
- powerful weapon and more ammo, and if you were going
- into the CIA you'd pack more gadgets and less ammo.
- You would know what you're up against. You'd know
- that the mission would require either a covert or
- overt style, and the approximate number of guards
- you might encounter. They wouldn't just send you in
- there with little knowledge of what's ahead.


Fisher may be an agent, but killing is not an option, come on use non-letal ways



Bhavan Fisher

XyZspineZyX
11-23-2003, 08:11 PM
amcnab wrote:
- yes, SCPA should have a ghillie suit if he ahs to
- snip someone if not then its just stupid, you can
- barley move in them and their very hot. Camoflauge?
- yes but he would need to drop it off once he got
- inside. as far as hard settings go, it should be the
- ingunuity of the soliders, ie random patrols, use of
- thermals and nightvision, radioing for backup once
- they hear something. Of course these are all things
- for sam to capitalise on, radioing for backup =
- bringing them out to the open,prime for grenades or
- just distract and sneak, random patrols = holes on
- patrol, nightvision/thermals = flares in the face
- etc so though it would be harder it would be more
- realistic as to the amount of considerations to take
- into account.
- dw91 wrote:
-- They should have difficulty levels like recruit,
-- veteran and elite where elite is when the enemies
-- react to the slightest sounds....but that would just
-- be too hard.....anyone tried extreme on mgs2?
--
--
-
-
-Fisher, might be going into the jungle and does not want to get spotted. No just for sniping
-
-



Bhavan Fisher

XyZspineZyX
11-23-2003, 08:12 PM
CaptainHarlock wrote:
-
- sYSTEMeRROR117 wrote:
-- they should have it kinda like in socom where you
-- can go for your own personally armory select any
-- weapons you want and have a default for each misson
-- and that would be the best for the misson, like if
-- there were hardcore battles frags, health, and extra
-- ammo; or if it was a stealth misson there would be
-- the optical fiber,disposible picks, a remote to
-- deactivate turrets, and possibly a codebreaker for
-- comp codes and keypad codes.(each of course with a
-- limited use)
--
-- boy i hope the product designers read this post!
-- ps if any of yall are or know some designers for
-- scpt spread the word plz! for our own good!!
--
-
- Problem with that is Splinter Cell is a different
- type of game than SOCOM. In SOCOM: US Navy SEALS you
- have extensive pre-mission briefings where you get
- extensive advance intel. And often times the
- missions are designed so that you have to follow a
- "mission plan". So naturally after looking at the
- intel you can decide what equipment or weaponry is
- best for that particular mission. In a game like
- Splinter Cell and Metal Gear Solid 2, you are pretty
- much going in "cold". You don't know what you're up
- against. So as a result you have to "think on your
- feet". Meaning it's up to the player to improvise.
- You have certain equipment and it's up to you to
- figure out how best to use it in any given
- situation. If you start doing a pre-mission load out
- in Splinter Cell you in effect remove that element.
-
- A decryption device actually might be a good idea.
- If it takes a while to use you also run the risk of
- being discovered by a guard. So it would add some
- tension to a situation.
-
-
- Fisher is giving specific weapons for a mission



Bhavan Fisher

XyZspineZyX
11-24-2003, 06:55 PM
BhavanFisher wrote:

- Fisher is giving specific weapons for a mission

True, notice on Kalinatek, Fisher is given a medipack and less stealth gadgets to start off with. And he is also given smoke grenades and frag grenades on missions, for example, lots of grenades when he's going into the Embassy, where he knows he can use them, and none when he's in the CIA or the first embassy mission. That proves Captain Harlock's and Rikakiah's points wrong.

XyZspineZyX
11-25-2003, 01:50 AM
s1111b wrote:
- BhavanFisher wrote:
-
-- Fisher is giving specific weapons for a mission
-
-
- True, notice on Kalinatek, Fisher is given a
- medipack and less stealth gadgets to start off with.
- And he is also given smoke grenades and frag
- grenades on missions, for example, lots of grenades
- when he's going into the Embassy, where he knows he
- can use them, and none when he's in the CIA or the
- first embassy mission. That proves Captain Harlock's
- and Rikakiah's points wrong.
-

In what way exactly? My initial point was that if you have an amory load out it starts to eliminate the "improvisation" element of a game like this. You have your equipment but it's up to you to figure out the best way to use it.

And for those who don't think a game like this has room for you to improvise, how many of you use the sticky cam as a weapon?


<img src=http://myimgs.com/data/captainharlock/157388.php>

XyZspineZyX
11-25-2003, 02:09 PM
Yeah, but they know that Sam cannot kill CIA agents, so if he can't use grenades, why bother equiping him with them. And for Kalinatek, they know he is going against the mafia, so they arm him with grenades because he probably is going to use them.

XyZspineZyX
11-26-2003, 01:18 AM
No, it simply proves a catering towards the common consumer's mindset of "blow them all away". By definition, a splinter cell is DESIGNED to go in and complete a mission with virtually no evidence he was ever there. However, gamers have become so numbed to the ability to kill everything that moves with limited consequences, that in the interest of making the HALO crowd happy (and the accounting department), they included more weapons of destruction in the harder missions. Many people have proved that you don't need to use them. It's more of a gamer mentality problem than a mission focus problem...

XyZspineZyX
11-26-2003, 08:10 PM
CaptainHarlock wrote:
-
- s1111b wrote:
-- BhavanFisher wrote:
--
--- Fisher is giving specific weapons for a mission
--
--
-- True, notice on Kalinatek, Fisher is given a
-- medipack and less stealth gadgets to start off with.
-- And he is also given smoke grenades and frag
-- grenades on missions, for example, lots of grenades
-- when he's going into the Embassy, where he knows he
-- can use them, and none when he's in the CIA or the
-- first embassy mission. That proves Captain Harlock's
-- and Rikakiah's points wrong.
--
-
- In what way exactly? My initial point was that if
- you have an amory load out it starts to eliminate
- the "improvisation" element of a game like this. You
- have your equipment but it's up to you to figure out
- the best way to use it.
-
- And for those who don't think a game like this has
- room for you to improvise, how many of you use the
- sticky cam as a weapon?
-
-
- <img
- src=http://myimgs.com/data/captainharlock/157388.p
- hp>


Well Splinter Cell is different than other games because you just have to use the weapons given



Bhavan Fisher

XyZspineZyX
11-26-2003, 10:04 PM
BhavanFisher wrote:
-
- CaptainHarlock wrote:
--
-- s1111b wrote:
--- BhavanFisher wrote:
---
---- Fisher is giving specific weapons for a mission
---
---
--- True, notice on Kalinatek, Fisher is given a
--- medipack and less stealth gadgets to start off with.
--- And he is also given smoke grenades and frag
--- grenades on missions, for example, lots of grenades
--- when he's going into the Embassy, where he knows he
--- can use them, and none when he's in the CIA or the
--- first embassy mission. That proves Captain Harlock's
--- and Rikakiah's points wrong.
---
--
-- In what way exactly? My initial point was that if
-- you have an amory load out it starts to eliminate
-- the "improvisation" element of a game like this. You
-- have your equipment but it's up to you to figure out
-- the best way to use it.
--
-- And for those who don't think a game like this has
-- room for you to improvise, how many of you use the
-- sticky cam as a weapon?
--
--
-- <img
-- src=http://myimgs.com/data/captainharlock/157388.p
-- hp>
-
-
- Well Splinter Cell is different than other games
- because you just have to use the weapons given
-
-
-
-
- Bhavan Fisher


That's what I said /i/smilies/16x16_smiley-indifferent.gif



<img src=http://myimgs.com/data/captainharlock/157388.php>

XyZspineZyX
11-28-2003, 05:36 AM
I think it should stay like it is, but you should be able to modify your weapon while in the field. For instance, H&K have a new rifle out (XM8) that has interchangable barrels, where you can make it a shotgun, a standard assault rifle, or a sniper rifle. It would be cool to start off with something like that, and have different barrels, and maybe a scope and a silencer, so that you could use the scope, silencer, and sniper barrel on the sniper rifle, and just the silencer, and normal barrel on the normal rifle. A pistol is pretty much a pistol either way, except maybe you have a scope or a silencer, but scopes are pretty impractical for Sam-type missions, because the scpe takes up space. Just my opinion.

P.S.- Here's the XM8=
http://www.hk-usa.com/pages/military-le/rifles-carbines/xm8.html

-The Fox

XyZspineZyX
11-28-2003, 05:53 AM
The XM8 is basically the OICW (it's used in Ghost Recon). The trouble is, I doubt it's really interchangeable in the field-Sam would need to take a couple little tools, barrels, and different ammo, then take 10-15 minutes to swap everything out...
Nice gun, but I really think the F2000 is still the best option for Sam IF he needs a rifle at all. I like having a longer ranged weapon, but don't think the game would be hurt if they ditched the rifle entirely and left him with a pistol (make it a bit more accurate than it is now, and make a finer target dot), and perhaps the option to carry a non-lethal device launcher-strapped to his other thigh, so he wouldn't have a big, clunky rifle on his back to make noise when he put his back to the wall...

XyZspineZyX
11-28-2003, 08:36 AM
I doubt Sam would want to Carry all of the extra weight of different barrels and he probably wouldn't need them. The whole interchangabilty concept was meant for the squad level, not for each soldier to carry. The F2000 is great for his mission, being shorter but having a longer barrel than the XM8.

As for the scope issue, Sam is usually to close enough to just estimate where to aim, or just use the pistol. The Rifle was more meant for longer range shots. Or you can use the crosshair.

XyZspineZyX
11-28-2003, 04:21 PM
If the pistol's sight was more than an amibiguous dot in the game, I would've used it for about 95% of the shots I fired in the game... That other 5% could've been avoided or stalked closer to for a pistol shot.

XyZspineZyX
11-29-2003, 04:55 PM
Yoda89 wrote:
- I doubt Sam would want to Carry all of the extra
- weight of different barrels and he probably wouldn't
- need them. The whole interchangabilty concept was
- meant for the squad level, not for each soldier to
- carry. The F2000 is great for his mission, being
- shorter but having a longer barrel than the XM8.
-
- As for the scope issue, Sam is usually to close
- enough to just estimate where to aim, or just use
- the pistol. The Rifle was more meant for longer
- range shots. Or you can use the crosshair.
-
-

His right, Fisher not going to go in a firefight. Just use none letal and your good

Bhavan Fisher

XyZspineZyX
11-29-2003, 05:00 PM
CaptainHarlock wrote:
-
- BhavanFisher wrote:
--
-- CaptainHarlock wrote:
---
--- s1111b wrote:
---- BhavanFisher wrote:
----
----- Fisher is giving specific weapons for a mission
----
----
---- True, notice on Kalinatek, Fisher is given a
---- medipack and less stealth gadgets to start off with.
---- And he is also given smoke grenades and frag
---- grenades on missions, for example, lots of grenades
---- when he's going into the Embassy, where he knows he
---- can use them, and none when he's in the CIA or the
---- first embassy mission. That proves Captain Harlock's
---- and Rikakiah's points wrong.
----
---
--- In what way exactly? My initial point was that if
--- you have an amory load out it starts to eliminate
--- the "improvisation" element of a game like this. You
--- have your equipment but it's up to you to figure out
--- the best way to use it.
---
--- And for those who don't think a game like this has
--- room for you to improvise, how many of you use the
--- sticky cam as a weapon?
---
---
--- <img
--- src=http://myimgs.com/data/captainharlock/157388.p
--- hp>
--
--
-- Well Splinter Cell is different than other games
-- because you just have to use the weapons given
--
--
--
--
-- Bhavan Fisher
-
-
- That's what I said /i/smilies/16x16_smiley-indifferent.gif
-
-
-
-
- <img
- src=http://myimgs.com/data/captainharlock/157388.p
- hp>
-



Sorry, Man!


Bhavan Fisher

XyZspineZyX
11-29-2003, 10:42 PM
The F2000 is a good weapon because of it's versatility. I'm thinking he'd need something with a really broad range of abilities in the field. Otherwise he'd get really weighed down carrying so many different types of guns. But one thing I'd like to see is if let's say Sam runs out of ammo, he might be able to pick up a weapong off of a dead guard.


<img src=http://myimgs.com/data/captainharlock/157388.php>

XyZspineZyX
11-30-2003, 08:38 PM
The F2000(SC-20K) is very cool, but when i got the May 2003 OPM, It said that the F2000 will shot shockers, airfoils, cameras, gas greanades, but ther put in frag grenades,flares, and in SC it does not exist!?!?

Bhavan Fisher

XyZspineZyX
12-01-2003, 02:58 AM
Not sure I understand you, Bhavan. The F2000 in SC does shoot those things, and frags and flares exist, but can't be shot via the F2000...

XyZspineZyX
12-01-2003, 03:48 AM
I agree. The F2000 is a really good option, but what i'm saying is that if they had to change it, make it the XM8. And the XM8 is not the OICW, the OICE has a grenade launcher, is bigger, has a special camera, and looks different, but the colors used are the same, so i can see the misconception. As for the barrels, they weigh nothing, according to H&K, so the weight wouldn't matter. As for changing them, you only need a few tools, so he could just put them in those dozens of pockets he has that no one ever sees him take stuff out of.

-The Fox.

XyZspineZyX
12-01-2003, 12:11 PM
You will soon learn to not trust H&K's marketing tactics. carrying 3 barrels, and 3 different handgaurds is going to get clunky, and despite what H&K says, they do weigh something. They are also unneccesary. There is no point bringing a sharpshooter barrel if you aren't going to snipe much, no point bringing the machine gun gaurd, since Sam is not supposed to kill everything, and no point brinding the super short carbine since he is not in that cramped of space and if he ever is, he can just use his pistol. If they need to replace the F2000, they would replace it with something better suited for the mission, not an XM8. First off, the XM8 is still a prototype, it is longer, with a shorter barrel, than a bullpup, and they don't have a real silencer for it.

And nobody can mistake the XM8 for the OICW, unless they are a blond girl named Cassandra. They aren't the same color, either.

XyZspineZyX
12-01-2003, 03:02 PM
If you care so much, cheat. I figures after a while, "Hey, I am a super-secret spy and all I have is a pistol with 40 rounds?" So I just cheated to get my F2000 and ammo and I was a happy camper.

If practice makes perfect and no one's perfect, what's the point?

XyZspineZyX
12-04-2003, 01:27 AM
I wasn't saying they were the same, but basically the same, at least for Sam's purposes given the fact that actually changing barrels out in the field wouldn't be practical, but instead, Sam would take the most useful one for his task. That probably being the 5.56mm carbine version (with some sort of suppressor obviously), which IS, for practical purposes, pretty much the OICW (except I haven't seen a launcher on an xm8, although I'm sure one is/will be available).

And I haven't read all of H&K's "hype", but I doubt anywhere would they recommend having multiple attatchments per soldier in the field. I think more the point is to have one specific weapon that can be customized BEFORE the mission to meet the mission requirement. Personally, though, I see that as a bad idea, but perhaps technology has come a long way (or the suits are money-tight and are willing to sacrifice the end result in order to have one type of mechanism to buy replacement parts and such for). NO carbine converted to a sniper rifle will replace an actual sniper rifle for accuracy, due to the exacting specifications needed in a sniper rifle for sub-MOA accuracy (one of the same reasons why the expensive PSG-1 is the only 1/2 MOA accurate semi-auto rifle in existance). I guess I'm a believer in the "do one thing, and do it well" concept instead of trying to do EVERYTHING with one package-something's gotta average out and be sacrificed if that happens...

XyZspineZyX
12-04-2003, 01:28 AM
lol i cant believe this thread is still going on /i/smilies/16x16_smiley-very-happy.gif



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XyZspineZyX
12-04-2003, 02:08 AM
Isnt the gun issue pretty much resolved though? I read on splintercellworld.com that the new gun will be the FM-7 handgun. I am no weapons expert but when i first heard of the F2000 i thought it was a carbine of some sort. I wonder if Ubi thought of using a silenced carbine instead of/along with the F2000 because Clancy wrote about John Clark going into the field with a silenced carbine (forgot which book it was). But I think the F2000 is ideal because you dont really need to be too accurate in sniper mode (you can get pretty close and use it just to be sure you dont miss) and the launcher is helpful also.

XyZspineZyX
12-04-2003, 07:57 AM
Yeah, it probably is resolved, but we still like to talk and argue about it. /i/smilies/16x16_smiley-very-happy.gif The F2000 IS a silenced (suppressed) carbine. /i/smilies/16x16_smiley-wink.gif

I'm not exactly sure which gun the FN7 is based off of. By the name, it sounds like it's keeping with the tradition of using Fabrique Nationale weapons, but the only other pistols I've found by them have been 9mm, which seems pretty inferior to the 5.7mm round of the Five-seveN. I guess it could be an enhanced concept Fabrique Nationale/Ubi design... Perhaps someone else may know a bit more about current and concept FN designs?

XyZspineZyX
12-04-2003, 01:05 PM
rikakiah: I wasn't talking to you.

for FN stuff, go to FNHUSA.com

XyZspineZyX
12-06-2003, 11:08 PM
I think you should be able to choose your gear, but they shouldnt be mixed with army gears (navy seals).In the game you only have one assault rifle, but i have never seen a rifle that has all those options.So I think they did a great job on the weapons. It does seem kind of weird, a black suit in the jungle during the day.The missions should be more intense and sam should have emp grenades, for blackouts.Just like the one in the presidential palace.
And when a guard detonates the alarm a squad of 6 men come in to investigate and your only survival chance would be to hide.

XyZspineZyX
12-08-2003, 10:57 PM
Cool, Yoda.

Yeah, I had checked that site and I don't see anything in the handguns except the Five-seveN and an assortment of 9mm's. I doubt a subsonic 9mm round will do better than a subsonic 5.7mm and it'll have a smaller clip capacity. Maybe it'll be quieter, though. Of course, I'm just speculating on all this, trying to figure out which one Ubi's modelling...

XyZspineZyX
12-09-2003, 12:24 AM
rikakiah wrote:
- Cool, Yoda.
-
- Yeah, I had checked that site and I don't see
- anything in the handguns except the Five-seveN and
- an assortment of 9mm's. I doubt a subsonic 9mm
- round will do better than a subsonic 5.7mm and it'll
- have a smaller clip capacity. Maybe it'll be
- quieter, though. Of course, I'm just speculating on
- all this, trying to figure out which one Ubi's
- modelling...
-
-

Maybe Ubi's creating their own weapon this time...but i highly doubt it...it's probably a prototype in the making that ubi decided to use...

XyZspineZyX
12-14-2003, 09:47 PM
mp3vd wrote:
- lol i cant believe this thread is still going on
- /i/smilies/16x16_smiley-very-happy.gif
-
-
-
-
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- src="http://www.angelfire.com/theforce/thejackel21
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-
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Well these people like to talk about weapons, that's normal


Bhavan Fisher

XyZspineZyX
12-14-2003, 09:50 PM
GordieFreeman wrote:
- If you care so much, cheat. I figures after a while,
- "Hey, I am a super-secret spy and all I have is a
- pistol with 40 rounds?" So I just cheated to get my
- F2000 and ammo and I was a happy camper.
-
- If practice makes perfect and no one's perfect,
- what's the point?

I'll bet that I can beat you with out cheats

Bhavan Fisher

XyZspineZyX
12-19-2003, 08:14 PM
I disagree with the fox and his statement.First of all the SC-2000 is already an all purpose weapon. It can be used as a rifle(semi-auto), as a sniper rifle, and as a full automatic weapon if the situation arises. Second af all a shotgun would be impractical for Sam Fisher since the range is not that great and makes a lot of noise. But the things that bothers me the most is people saying that he should carry more weapons. I for one have no problem with the limited selection of Sam Fisher. After all, his arsenal is set up for him so that he could be much more mobile than his adversaries. I will use metal gear solid as a comparison. I mean how silent would solid snake be in real life if he had to carry a pistol, an auotmatic rifle, claymore mines, a sniper rifle, grenades, and a nikita missle launcher. I wouldn't like to carry such a load if i'm trying to be undetected and neither would anyone else. If people want forty kids of pistols,thirty kinds of automatic rifles, seven kinds of sniper rifles, and all the ammo you can carry, play Doom or something, because Splinter Cell is not that kind of game.

XyZspineZyX
12-19-2003, 09:28 PM
That's right... but i hope the terrorists have more weapons in the MP part of the game...

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XyZspineZyX
12-20-2003, 12:38 AM
Personally, if they accurize the pistol a bit more, I would've liked the option to go without the rifle sometimes. They should factor in a little extra noise if you have the rifle on your back (especially in tight places where it can scrape the wall). But it's ridiculous how many times I missed a light with the pistol due either to the target dot the size of Texas or how inaccurate they made it...

XyZspineZyX
12-21-2003, 07:36 AM
repling for that gille suit thing it would suck i mean how could he even move with that. how would they have the photocell things that tell how stealthy sam is being.

XyZspineZyX
12-21-2003, 09:24 AM
Reading Gamespots Preview, they label the FN 7 as "Sams trusty old weapons" I'm assuming they just decided to rename it, and that it is not an entirley new gun, since all of the screens show him with the Five-seveN anyway.

XyZspineZyX
12-21-2003, 01:22 PM
Sam should get C4, that's all im asking for god.. /i/smilies/16x16_smiley-happy.gif

<center><marquee behavior="alternate" width="150">/i/smilies/16x16_smiley-indifferent.gif {Ironic Master} то/i/smilies/16x16_smiley-indifferent.gif
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XyZspineZyX
12-21-2003, 08:29 PM
test

-Chris V / Falcon

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XyZspineZyX
12-21-2003, 10:15 PM
If you want to test your signature visit the german test forum:
http://forumsbb.ubi.com/messages/overview.asp?page=1&name=Testforum

That is the best invention Ubi Soft ever had /i/smilies/16x16_smiley-very-happy.gif
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Irgendwelche Fragen zu Splinter Cell,XIII,Rainbow six 3 oder sonst irgenwelchen Ubi Soft Titeln?Kein Problem,wendet euch einfach per->eMail<- ( PhilFalk@t-online.de?subject=Ubi Soft-Community Fragen)an mich

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Message Edited on 12/21/0310:19PM by PhilFalk

XyZspineZyX
12-22-2003, 01:09 AM
we are geting off topic man, i mean read the title of the thred and your talkin' about a test? i suggest we stay to the topic and, and, and uhh stay to the topic.
ps. visit my thred, its info on scpt, you might learn somthin' actually you might learn a lot err.. back to the topic.

XyZspineZyX
12-27-2003, 05:11 PM
rEALCOOL425888 wrote:
- repling for that gille suit thing it would suck i
- mean how could he even move with that. how would
- they have the photocell things that tell how
- stealthy sam is being.
-
-
You know that Fisher is in the year 2004 or 2005
It's just the matter of science, Our technology is rapidly growing, So it could be possible for a ghillie suit to have photocells


Bhavan Fisher

XyZspineZyX
12-29-2003, 01:09 AM
True, but it's still probably hot, heavy, and bulky... /i/smilies/16x16_smiley-wink.gif Where ya been, man? Haven't seen you post in a while.

XyZspineZyX
12-29-2003, 02:15 AM
The only real use for a guille suit would be in the jungle, and II believe in the Jungle missions he still goes inside buildings, and a big furry fuzz ball will be a lot easier to see than a wetsuit.

XyZspineZyX
12-30-2003, 06:14 PM
rikakiah wrote:
- True, but it's still probably hot, heavy, and
- bulky... /i/smilies/16x16_smiley-wink.gif Where ya been, man?
- Haven't seen you post in a while.
-
-Well I have been very busy



Bhavan Fisher