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  1. About multiplayer.
  2. Please give us a demo (even in a pond)
  3. U-boat success during WWI
  4. idea for static u-boats in port.
  5. What do you do for a living ?
  6. Re: Q23 on Community Quezzers
  7. A problem with the rigging and deck gun
  8. Playable Demo - When ?
  9. Gauges' accuracy
  10. sh3 right to roam
  11. High Definition
  12. U-505 on display Spring of 2005
  13. when silent hunter 3 will be released?
  14. How old are you?
  15. Tuesday's question
  16. Catalinas, Sunderlands and Leighlights.
  17. I'm going to complain again!
  18. New Dev Diary!
  19. Friday's Question
  20. Sinking Ships (Cool)
  21. What editing tools do people think will be available?
  22. damages inside u-boot
  23. When being hunted by a destroyer
  24. Sub on the bottom
  25. Engine Room
  26. off topic : about das boot...
  27. Can the host set difficulty settings like in IL-2?
  28. Crew managment
  29. What U-Boat Types?
  30. Warships appearing historically.
  31. Guten Tag
  32. Suggestion fo SH3 when moving around
  33. another release date - its getting a bit ridiculous now
  34. BBC' s flashplayer on North Atlantic ASW Tactics
  35. Are you Allowed to vote? Catch-22
  36. Monday's question
  37. SH-CLANS
  38. The old forum is a bit dry these days......
  39. In your opinion what makes SHIII tick??
  40. TO DEV. TEAM, Calculator Rulers............
  41. What is your system's configuration?
  42. Type XXI: "As if-History" - "Huff-Duff"
  43. Crews reactions
  44. Sub damage?
  45. Forum technical Problem
  46. Tuesday's question
  47. Rangefinding equpment
  48. movies please
  49. Depth charge sizes
  50. Mutiny?
  51. Destroyers turning engines off
  52. Which Boat you prefer and what theatre?
  53. Multiplayer question
  54. Today's question
  55. Smoke for Developer Team
  56. stop engines in diving and what's on?
  57. Question of the day
  58. Final Summary on Walking
  59. Development team Progress
  60. Friday's Question
  61. FINAL RELEASE DATE !
  62. U-505
  63. Final Word on this?
  64. Will periscope heigh over water affect enemy detection chances?
  65. UKhistory channel Programme called decisive weapons.
  66. Capital Ships
  67. Could we have some new updates !
  68. And after SH3 and DC2, what else?
  69. you can buY NOW ONLINE THE GAME IS IN THE STORE
  70. What are you hobby's
  71. Crew speaking German
  72. Water temperature as a means of escaping active sonar (not thermal layers)
  73. Release date vs. Computer speed
  74. ADDS-ONS
  75. Monday's Question of the day
  76. We Want a DEMO, and we want it NOW
  77. Emergency Trim After Torp Firing
  78. HUGE WAVES
  79. Something minor I'd like to hear.
  80. Delay For Orders Except "Fire"
  81. Tuesday's question
  82. Resuply Sub
  83. Details About Re-supply Subs
  84. Never buy a second hand sub
  85. Changing texture
  86. Wednesday's question
  87. New screenshots
  88. UBIsoft - "Take part in our gaming study"
  89. PROBLEMS WITH PASSWORDS
  90. About the latest screeshots...
  91. POLL - MilkCow / Supply Subs
  92. Men, check this out !!
  93. Do you know Walter U-Boot ?
  94. I'm on fire!
  95. Ja W¶hl Herr Kaleun!!!
  96. wich Uboat is best
  97. Thursday's Question
  98. Watertight compartments.
  99. Engine Room Questions
  100. Dead Crew
  101. Fishing Boats Included
  102. QUESTIONS FOR DEV
  103. Friday's Question
  104. Here We Go Again
  105. Interesting insight !
  106. Silent Hunter III in China!
  107. Das Boot Digitally re-mastered.
  108. Internal damage.
  109. HUMOR: The washing machine
  110. new pc
  111. Sea legs - funny
  112. Sea Floor/Darkness
  113. A note about Water Pressure at depth.
  114. Hi all, I€m asking for some info.
  115. Monday's question
  116. Il2 and SHIII
  117. Campaign Stability
  118. new to the forum
  119. responses from allies
  120. Tuesday's question
  121. SH3 and Maddox games
  122. Something I'd like to see in the new DC
  123. A question about this walking argument thingymabob
  124. The release date
  125. Life Support
  126. Just another navy game
  127. Wednesday's question
  128. A question for the development team.
  129. New screenshots
  130. Question Of the day for dev team about AI
  131. THE SILEN HUNTER 3
  132. Cramed subs
  133. Thursday's Question
  134. Who's gonna buy a .... Once they get SH2
  135. Question about Savegames
  136. So is this game DX8 or DX9?!
  137. Dev team thankyou
  138. The Weather
  139. abandon ship action
  140. Friday's Question
  141. New Interview with Tiberius
  142. Simultaneous discharge of torpedoes on manual.
  143. Timescale
  144. Man that's powerful stuff
  145. detial of ocean floor
  146. OT: What does 'Hauitsme' mean?
  147. coastal detail
  148. OT: Time for a "Sink the Bismarck" re-make?
  149. time compression crashes
  150. Solution to an Age old Subsimmers Problem....
  151. Good manual and museum
  152. free roam on deck
  153. pennants
  154. Ships exploding?
  155. basic intruments
  156. possible to be lost at sea without a compass?
  157. Just come back from a tour of the U534
  158. Strategies for Fuel Economy
  159. newbie (n00b)
  160. enemy ports
  161. Let's discuss if moving SH onto a mobile platform is a good idea
  162. @ WEBMASTERS .....Help ............
  163. Destroyer tactics
  164. In SH3 WILL??
  165. will ice form on a subs exterior after artic patrols?
  166. Ressupply In ShII
  167. Introducing Wolves @ War
  168. Simple Question About Depth Charges
  169. u-boats tactics(manual)
  170. new poll
  171. 12 features you probably won't ever see in SH3...
  172. Monday's and Tuesday's questions
  173. Briefings and gauges in german?
  174. You asked so here it is!
  175. Some Q about realism. Wake trail, sea current, thermal layer.
  176. when rigged for red light on the sub....
  177. WWII Facts #1: How fast a ship can sink.
  178. WWII Facts #2: Merchant crew pay during wartime.
  179. WWII Facts #3: Detecting survivors after ship sinkings.
  180. SH3 Shown at SubSim Meeting
  181. Brown Water/ Intercoastal Travel & Shipping Targets
  182. Marketing Question?
  183. net-cutters
  184. Wednesday's question and new screenshots
  185. im a little confused here about 1 aspect of the dinamic campaign
  186. SH2 PACIFIC ACES
  187. Fantastic Crew...!!!
  188. S.T.D
  189. M.T.V... Pimp my SUB
  190. How much detail is too much detail in a sub sim?
  191. Thursday's Question
  192. How is the game progressing?
  193. About smoke screens?
  194. buasbis23 is back !
  195. crew & crash dive .
  196. Support for Online Campaigns
  197. Subs of WWII comparison page?
  198. Multiplayer part,,,,
  199. Question to dev's
  200. RElease date?
  201. Demo?
  202. Friday's Question
  203. PS2 version
  204. Surface engagement?
  205. Time to play..
  206. POLL - Download / Recognition Manual
  207. i love to see this baby do her thing (typeVIIB/C)
  208. FAKE YOUR SINKING
  209. your SH-3 first encounter.
  210. ??? for Dev Team. Top Aces score less than 3 per patrol.
  211. Roll in Heavy seas
  212. It€s a dilemma and so far! vote & comment
  213. Hull Integrity? Please Nooooooooooo
  214. u-boats & active sonar...
  215. 3D vs DevTeam
  216. will we be able to cross throttle the engines in sh3?
  217. MOVEMENT
  218. ships "bow wake+oil"
  219. Silent Running
  220. KM Stereo Rangefinder $700
  221. Monday's question of the day
  222. SH3 after all the hype and delays of SH2 I hope they get it right this time.
  223. Tuesday's question of the day
  224. War Patrol realism
  225. Multiplay Dynamic Campaign?
  226. DEVs: Sinking ships according the "Prisenordnung"
  227. saw on subs
  228. DYNAMIC CAMPAIGN
  229. Add on for SH2??
  230. I Really Want Some Operational Orders
  231. Sudden spotlights from aircraft
  232. Wednesday's question
  233. special crew members.
  234. New SH3 pics, 27OCT2004
  235. date of release and dubbed version
  236. MORE NEW PICS AND A COOPERATION ANNOUNCEMENT
  237. Torpedoes
  238. Saving in SHIII, will it be there or not?
  239. progress on the second periscope?
  240. bug in the web page
  241. Mine Operations
  242. HUMOR : Bedtime stories
  243. German Giants!?
  244. can we have a new movie?
  245. Trailers
  246. Limited depth charges for escorts.
  247. Will non German players have a disadvantage?
  248. Measurement of depth
  249. Snorkels
  250. I want to license the engine